Tank Talk: The first kill

Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.
The nature of tanking is to be a component in an overall strategy. In classic WoW, levels 1 to 60, it often seemed like the center of attention, as boss encounters were often 'tank and spank' variations that involved having one tank hold a boss on him or her while the healers kept the tank upright through the boss' attacks and the DPS players burned it down. There were a few fights that broke this mold... fights where a player would become a bomb and have to run away, fights with giant eyestalks and sweeping beams that had to be avoided that were as much choreography as encounter... but as time has progressed encounter design, especially for raid encounters (although even five man fights have been diversified) has taken this mechanic and stretched it into whole new shapes. While there are still bosses who need to be primarily tanked by one person (Naj'entus, Azgalor to name just two) even these fights tend to incorporate new mechanics that challenge the raid and break the monotony of a 'tank him here, the raid stands here" fight. Other fights require several tanks to hold different aspects of the encounter, whether it be Azgalor's infernals or the multiple tanks (my guild uses three, some only use two) needed to ensure smooth mitigation of the Hurtful Strikes on Supremus.
The nature of tanking is to be a component in an overall strategy. In classic WoW, levels 1 to 60, it often seemed like the center of attention, as boss encounters were often 'tank and spank' variations that involved having one tank hold a boss on him or her while the healers kept the tank upright through the boss' attacks and the DPS players burned it down. There were a few fights that broke this mold... fights where a player would become a bomb and have to run away, fights with giant eyestalks and sweeping beams that had to be avoided that were as much choreography as encounter... but as time has progressed encounter design, especially for raid encounters (although even five man fights have been diversified) has taken this mechanic and stretched it into whole new shapes. While there are still bosses who need to be primarily tanked by one person (Naj'entus, Azgalor to name just two) even these fights tend to incorporate new mechanics that challenge the raid and break the monotony of a 'tank him here, the raid stands here" fight. Other fights require several tanks to hold different aspects of the encounter, whether it be Azgalor's infernals or the multiple tanks (my guild uses three, some only use two) needed to ensure smooth mitigation of the Hurtful Strikes on Supremus.
To some degree these fights can be punishingly brutal on healers... Naj'entus in particular is a fight that is made or broken on the back of your healers... and the tank/healer synergy is as always most clearly seen when learning them for the first time. As a tank you have to come to anticiapte what your healers can and can't do so to know when to use whatever panic buttons you have available or gear in whatever way you can to make life easier on them. Are you going to have to go a long time without a heal while the raid tops everyone up? Are you going to have to catch the boss mid phase shift with your healers scattered around the room? You and your healers are cogs that have to mesh to make for a successful first kill on a boss.
The relationship between DPS and tanking is at once incredibly basic and rewarding in its complexity. It's been said over and over again that without the DPS you can't kill anything and without you the DPS gets killed, but in fights like Archimonde you can witness a complex series of factors that entirely remove the 'tank and spank' paradigm and force everyone to be mobile and alert. Since even one death can provide the boss with a Soul Charge (they come in three flavors, too) your DPS has to provide their consistent damage while avoiding fears and doomfires and air bursts, meaning that you can't take them for granted or assume what they're doing isn't hard. A lot of fights basically hang the DPS out to dry while you're getting the lion's share of the healing, and if enough of them die, you can forget killing anything.
Let's emphasize that: if the DPS die, forget killing anything. Yes, it's true that DPS should be disciplined and avoid pulling aggro, but sometimes it happens. You might make a gear shift in favor of stamina or avoidance over threat, and it may not be properly communicated to the DPS: such a change happened on our last Naj'entus kill, where we were short healers and so I stacked dodge and stamina over hit and expertise. I did in fact become easier to heal, but we neglected to inform our shadow priest that my threat generation was going to be down from what she's used to me putting out. Suddenly her comfortable threat threshold was about 200 TPS lower than it usually is, and her death was entirely due to that oversight on our part.
First attempts on a boss are always chaotic. Even if you've read a lot of strategies (my guild tends to go in fairly blind, sometimes reading up on a strat if it's a infamously hard boss but otherwise finding out by doing, since we figure that's how the first guilds into these fights had to experience them) there's a world of difference between reading up or watching kill videos and actually seeing a fight for the first time. Videos are rarely shot from everyone's perspective, for instance, Mobs may path in unexpected ways, you can misunderstand which mobs you're meant to tank and which ones you should CC, they can hit harder than you expect, your DPS can kill Channelers a lot faster than you expected so that you only have to tank a few Defenders... you won't really know how these things go until you see them.
I'm using Shade of Akama as my example here because it's a fight that can require multiple tanks, yet at no time are any of these tanks tanking a boss. A tank at each doorway to work with the CC to keep the constant spawns locked down or killed, and a tank next to Akama to pick up Defenders as they run in, eventually tanking quite a few of them (this is how our strat works, of course, you may do it differently) but at no time are any of these tanks the center of attention. You're just there to do what has to be done to get the boss down, same as anyone else.
It may be the best fight in the game as far as teaching tanks something they can often lack: the humility of awareness. You're a cog in a machine. There's no one hero in a raid group. You may save a raid with a fast pickup from time to time, and that's great, but in the end you're no more important than that rogue with the consistently high damage or the healers who keep you all alive so you can keep the mobs off of them so that they can be killed. It's all part of a mechanic of strategy you all take part in, and going through any fight for the first time you can really observe the machine coming together. You can detach yourself and watch as the tanks figure out where to take their mobs, the CC grasps which ones are the most dangerous and need to be locked down, the DPS improves in mobility and efficiency and gets the channelers down faster so that less defenders spawn before Shade comes out, and then that final burst of raw raid-wide DPS while one lonely tank stands next to it all, tabbing between defenders to keep them off Akama.
In one night you can go from wiping to standing victorious over a boss you've never seen before, or it can take you weeks of effort to finally kill a boss. Each raid is different, each fight a new experience. I still remember how it felt to kill Kael'thas finally, after a longer time than I wanted stuck on that fight. To look and see that everyone was working towards that final, glorious moment when he would finally be dead, that we all finally understood the fight, knowing it would happen when three DPS players brought me the Shield without even being asked or told to just because they knew it had to be done, and they wanted to make sure I got it. When the machine is working properly, it's a thing of beauty and you don't need to be the center of attention, don't need to convince yourself you're all important. You're happy just to be a part of it.
Of course, a little ego is necessary to be a tank. Trust me, you'd probably not endure it otherwise. But that's a post for another day.
Filed under: Druid, Bosses, The Burning Crusade, Raiding, Instances, Odds and ends, Analysis / Opinion, Warrior, Paladin, Tank Talk






Reader Comments (Page 1 of 2)
Chainfire Jul 30th 2008 7:10PM
One of the best tank posts I have ever personally read! And I would love to know which server you are on
Chris Jul 30th 2008 7:18PM
Keep these coming
tatarynowicz Jul 30th 2008 7:27PM
Very good read.
James Kahn Jul 30th 2008 7:44PM
Good post.
James Kahn Jul 30th 2008 7:46PM
Good post.
typhoonandrew Jul 30th 2008 8:07PM
An excellent intro, and certainly a good sales pitch for folks thinking of trying tanking. Everyone should roll a tank at some stage, to understand the basics; just like they should also try a healer and dps role too.
Teactor Jul 30th 2008 9:46PM
Nice post. Keeps me dreaming of playing after this deployment!
Bahamur Jul 30th 2008 10:22PM
As my first wowinsider post, i'd like to congratulate Mr Rossi on numerous excellent posts over the past year. I always find myself reading his articles despite the fact that i do not, or intend to, have a max level warrior or shammie (paladins/locks FTW!). Keep up the good work, it always brightens up my day to read a well written, cogent warcraft article on wowinsider.
Stegho Jul 31st 2008 1:05AM
Wait a sec....so fights are sometimes tank and spanks and sometimes not? And tanks need to get healed? And tanks should work as part of a team?
Bravo Rossi, you have wasted more of my time.
Rannulf Jul 31st 2008 12:34AM
nub
Matthew Rossi Jul 31st 2008 1:16AM
When I put that gun to your head and forced you to read this article, I cackled knowing just how much you would dislike it.
Your ability to miss the point of the post (that tanking is just one of many roles in an instance and that you shouldn't take yourself too seriously, and that you can really see how the role of tanking unfolds as you work towards your first kill of a new boss) is actually somewhat magnificient. Bravo on failing to read at a sixth grade level.
Rassia Aug 1st 2008 7:02AM
Man, I MT for our guild and Azgalor is one pain in the butt fight. We've been pretty consistent, but every now and then he just bites us in the butt. And the trash is very prohibitive about people's patience in trying again.
socklet Jul 31st 2008 5:11AM
Good article - just one thing - Azgalore doesn't spawn infernals, he's got the lesser doomguards.
Matthew Rossi Jul 31st 2008 11:59AM
Yes, the infernals are Anetheron, good catch. Honestly, I spend most of my time chugging ironshields on that fight.
jim Jul 31st 2008 8:47AM
Wow...that post gave me chills Anyone in a serious raiding guild knows what its like to get stuck on one boss for weeks. Re-read the last 2 paragraphs of this blog anytime you are getting mad that your stuck on the next boss in your progression.
Great article!
paul.marsico Jul 31st 2008 11:57AM
Great article. All the tanks out there who think that everybody shows up to raid to pump up their ego should read this. Tanks are part of a team, not the most important member. I left a guild that hit Hyjal because the Prot warrior GM couldn't deal with the fact that a Prot pally was a better tank for what we were about to undertake.
Until I joined my current guild I honestly thought that 90% of prot warriors were kids who got beat on in HS and never were in charge. Turns out I made a bad generalization. Our prot warriors rip themselves when we pull aggro as DPS because the challenge to them is to stay above our purple and light blue bars on Omen.....
Good post. But factor in that most warrior tanks aren't good, have never done research into proper rotations, and, without a doubt, are the biggest prima donnas in raid unless your guild is cool.
Raimey Jul 31st 2008 10:09AM
Good post. Your comments on Kael had me remembering that whole learning/kill experience. It's the most epic fight I have experienced in Wow.
It's a great example of everyone doing some part to make the fight successful. We need more of those types of fights in the game.
Dave Jul 31st 2008 11:04AM
"...and going through any fight for the first time you can really observe the machine coming together."
Typically all I'm able to observe is the boss's ankles. Sometimes their fist smashing down on me...
Matthew Rossi Jul 31st 2008 11:58AM
Well, in a general sense you can observe it.
I like to go back and watch other people's fraps of fights. Wow, so that's what everything else looks like! I only got to look at Azgalor's stomach for most of it.
Fugmug Jul 31st 2008 3:47PM
*drums fingers*
I'm not happy when my absolutes get torpedoed.
I used to be able to say, "Rossi? Yeah anything he puts up is crap."
I can no longer do so. Nice post.
Fug