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7-31-2008 @ 5:01PM
This is a good change for ferals, but I still think they will end up in the OT role.Considering that raids will have both 10-man and 25-man versions, and considering Blizzard's penchant for... recycling... content to save on a bit of development, I doubt there will be many raid bosses that mandate the presence of all 4 tanking classes.It stands to reason that Death Knights will be featured prominently - we can assume they will be be Golden Child of Wrath, fast-tracked into tanking by designing encounters requiring their magic avoidance/mitigation.It can also be assumed that they will continue to provide content where a Paladin's ability to AoE tank is important to the raid. It gives us something to do, and as we all know Paladins prefer tanking trash to tanking bosses... or not.This leaves 8 raid spots. Assuming 3 healers, you now have 5 raid spots left for your main physical tank and all your DPS.That seems not enough spots for a Warrior and a Druid, unless one or more of the tanks can swap to another role depending on the encounter. The likely candidate is the Druid, leaving the Warrior as the main physical tank in a tank-and-spank fight.Developers can fall back on the old "well if you do everything you can't expect to be able to do everything as well as the specialists" to support Druids as OT/DPS instead of MT.All of that is opinion, based on a lot of inferences. However, it does seem logical.
7-31-2008 @ 7:38PM
i smell a dire bear armor multiplier reduction incoming :(
7-31-2008 @ 10:17PM
Blizz has already stated that they want the tank classes to be flexible enough to be able to change roles mid-raid, if need be. It seems the stereotypical notion that only Druids can Tank or DPS in the same spec is going to change a bit. We'll just have to see how that pans out.
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