The Light and How to Swing It: Gearing up your Retadin for Karazhan part IV

I also dismissed Expertise (pfft, why make one mistake when you can make two!), a new stat introduced in Patch 2.3, which reduces the chance a mob will Dodge or Parry your attacks. If you can manage it, you should always attack from behind, negating Parry to begin with, but barring that, Expertise is a good stat to pursue after you're Hit capped. In fact, as some readers pointed out, the Shard of Contempt is the best melee DPS trinket in the game right now as it prevents even yellow, or special, attacks from being Dodged or Parried. With all the technical stuff out of the way, let's move on to the last part of this series, where we'll take a look at all the permanent enchants, gems, and even consumables that you'll need to do a good job in Karazhan.
WEAPON
Enchant Weapon - Executioner
Some will swear by this enchant, and there's a lot of math involved between figuring out the best weapon enchant for a Retribution Paladin. Certainly, an 840 Armor Penetration bonus is a substantial increase in DPS -- as even bosses have armor to mitigate damage. It also procs often enough that it refreshes, giving a relatively consistent buff throughout encounters. Personally, this is my enchant of choice, stacked with other Armor Penetration bonuses (e.g. Angelista's Revenge). It also arguably has the best animation graphic.
Enchant Weapon - Mongoose
Other players will argue that this enchant is the best. The 120 Agility buff translates to a 4.8% crit and the 2% attack speed increase over 15 seconds is great for a class that relies so much on auto-attacks. The argument between Executioner and Mongoose won't be settled here (it hasn't been definitevely settled anywhere, and I'm not about to step into that particular fire), so it's mostly a matter of preference. This enchant also procs often enough that it sometimes refreshes. The animation for this enchant is greenish electricity.
Enchant Weapon - Savagery
The most straightforward weapon enchant for a Retribution Paladin -- 70 Attack Power. No procs or fancy effects. Just plain old Attack Power. Is it worth it? For players only beginning to do Karazhan and lacking in Attack Power, Savagery is a pretty good choice. It provides a consistent increase to baseline DPS. It also has a pretty cool dripping blood effect.
HEAD
Glyph of Ferocity
This head enchant is available at Revered status with the Cenarion Expedition, easily achieved through quests in Zangarmarsh, Blade's Edge Mountains, and several runs through the Coilfang Reservoir instances. While Attack Power isn't as desirable as Strength for Retribution, what makes this an ideal starter enchant is the +Hit. If you're not yet Hit capped, then this is a better choice than the...
Glyph of the Outcast
If you have enough Hit (about 95 Hit Rating and 3/3 Precision), you can opt to go for this glyph, which confers Strength and Intellect. With Divine Strength, this scales better than the Glyph of Ferocity. It also gives a little bit of Mana -- good enough for one Crusader Strike, in fact.
SHOULDER
There isn't much choice here, the only two questions you need to answer are 1) Scryer or Aldor? and 2) are you Exalted? For those who've chosen to side with the Scryers, you can get Greater Inscription of the Blade at Exalted and its lesser cousin, Inscription of the Blade at Honored. Aldor-aligned Retribution Paladins can get Greater Inscription of Vengeance and Inscription of Vengeance at Exalted and Honored reputations respectively. The difference between the two shoulder enchants are minimal and shouldn't determine faction alignment in any way.
CHEST
Enchant Chest - Exceptional Stats
Considering there aren't very many Enchants for chest pieces, this is the one that gives the most bang for the buck. Because it increases Strength and, ahem, Agility, it contributes directly to Retadin DPS unlike other chest enchants.
WRIST
Enchant Bracer - Brawn
If you're only starting to do Karazhan, the idea is to pile on as much Strength as you can muster and get your white damage output to a consistently decent level. This gives better returns than Enchant Bracer - Assault, specially if you have Divine Strength and even buffed with Blessing of Kings.
Enchant Bracer - Stats
A matter of preference entirely, this enchant gives a well-rounded bonus to a Retadin, but doesn't contribute as directly to DPS. Furthermore, the points given to Spirit and to a lesser degree, Stamina, are a bit of a waste. For raiding, in particular, Retadins are better off with Enchant Bracer - Brawn.
LEGS
Nethercobra / Cobrahide Leg Armor
The only restriction here is purely budgetary. If you can afford the Nethercobra Leg Armor, it's the best enchant you can apply to your leg piece. The 12 Critical Strike Rating is a minor .54% crit increase, but the 50 Attack Power is a considerable boost to DPS. The Nethercleft and Clefthide versions simply don't contribute as much to raid DPS, although the Stamina is attractive for PvP.
FEET
Enchant Boots - Dexterity
Since there aren't any Strength enchants to boots, this is the next best thing as it contributes roughly .48% crit, or .53% with Blessing of Kings. The added Dodge and Armor doesn't hurt, either.
Enchant Boots - Surefooted
The root and snare resistance is somewhat useless in a raid situation, but the +10 Hit is pretty substantial, specially for players still gearing up for Karazhan and may be somewhat lacking in +Hit. This is also the most expensive enchant for for boots as it requires Primal Nether, so be sure to apply it only to boots you'll be using for a while.
RINGS
Enchant Ring - Stats
Available only to Enchanters, a +4 bonus to all stats on both rings provides a modest boost to raid performance, contributing about 17.6 Attack Power with Divine Strength, about .32% crit, and 120 Mana. Enchant Ring - Stats also scales directly with Blessing of Kings. Enchanters can get the Formula for this enchant at Honored Reputation with Lower City.
GLOVES
Enchant Gloves - Major Strength
There just isn't any argument here. +15 Strength translates to 33 Attack Power with Divine Strength, several notches above Enchant Gloves - Assault.
CLOAK
Enchant Cloak - Greater Agility
There isn't much to choose from when it comes to cloak enchants, and this enchant is the best for Retribution DPS, contributing about .48% crit or .53% with Blessing of Kings. It's pretty much a mirror of the boots enchant and is the only enchant a melee DPS should consider for cloaks.
GEMS
Bold Living Ruby
If you need to fill a red slot, fill it with Strength. If you can afford a Bold Crimson Spinel, don't hesitate to put it in. For entry-into-Karazhan-level gear, however, these blue gems should be sufficient.
Rigid Dawnstone
If you need more +Hit, yellow gems are an excellent way to obtain them. Because there aren't too many Enchantments that confer Hit Rating, gems are the most common and stackable way to obtain it.
Smooth Dawnstone
If you're Hit capped, it's not a bad idea to go for crit if you need to fill a yellow slot. A Smooth Dawnstone confers a modest .36% crit, but you can opt to purchase the epic version, the Smooth Lionseye, for .45% if you have the Gold to burn.
Enscribed Fire-Opal
Despite the odd spelling, this gem drops off the bosses in Heroic Mana-Tombs and is no longer Unique-Equipped, so you can farm the instance and conceivably fill all your sockets for free. Not quite as good as pure-color gems, this helps fill out those slots to pursue a Metagem requirement. The more common equivalent are the correctly-spelled Inscribed Noble Topazes and the more expensive Pyrestone version.
Thundering Skyfire Diamond
While there is a good selection of Metagems for melee classes, this one springs up as the most significant increase to DPS for players only gearing up for Karazhan. +240 Haste Rating for 6 seconds is pretty good, despite the rumored cooldown of 40 seconds. With extremely high crit ratings, the Relentless Earthstorm Diamond might be a better choice for Metagem. Other Metagems have PvP bonuses such as Snare & Root resists or resistance to Stuns, making them only half as useful for raiding Karazhan.
CONSUMABLES
Be a responsible raider and bring consumables. If you won't be able to top the DPS meters (it's possible, but you'll need to work hard at it), at least pull your own weight by being well prepared. You should bring food, potions, flasks or elixirs, and even temporary weapon enchants. Every bit of preparation helps, and you'll establish a reputation for being a good raider if you're fully stocked.
Food
Spicy Hot Talbuk
Yum. A Retribution Paladin isn't too interested in the Spirit bonus, but the 20 Hit Rating is an excellent buff for players still rounding out their gear. If you're not yet Hit capped, this should be the food to eat.
Roasted Clefthoof
If you're Hit capped, go for Strength food, which confers better returns than the more common Attack Power food like Ravager Dogs.
Battle Elixir
Fel Strength Elixir
Far and away the best elixir you can use as a Retadin, the -10 Stamina penalty is minor compared to the benefit -- 90 Attack Power, which is higher than even any of the Strength elixirs. The recipe is a zone drop from most of the demons in Shadowmoon Valley, so only the more conscientious Alechemists are likely to have it.
Elixir of Major Strength
This is the next best thing to Fel Strength (which ironically doesn't confer any Strength at all) Elixirs, as the 35 Strength translates to about 77 Attack Power with Divine Strength. Even with Blessing of Kings, however, this still doesn't give as much raw AP as the Fel Strength Elixir. On the other hand, this is learned from trainers and only uses Felweed and Mountain Silversage, an old world herb.
Guardian Elixir
Elixir of Major Mageblood
Probably a little too expensive if you're only beginning to do Karazhan, but if you have the Gold to burn, this elixir will help keep a constant Mana regeneration rate to make up for the MP5 you won't have in Retadin gear. It requires Ancient Lichen and Netherbloom to make.
Elixir of Draenic Wisdom
This is a cheaper alternative to the Major Mageblood, requiring only Felweed and Terocone, and gives a modest 30 Intellect and Spirit buff. The 30 Intellect translates to 450 Mana, or almost two Crusader Strikes. Not a bad deal for such a cheap elixir. Even though it doesn't contribute directly to your DPS, don't ignore the benefits of guardian elixirs. It's also good raider practice to have both a Guardian and Battle Elixir in effect.
Flask
Flask of Relentless Assault
Don't use flasks for Karazhan. Ok, well, it's really up to you. But since they persist through death, they can end up being cheaper than having Battle and Guardian Elixirs up anyway, specially if you keep dying in your first attempts. Flasks indicate determination (or deep pockets) on the part of the raider, and 120 Attack Power is certainly a huge boost to your DPS. If you want to go for flasks, this is the one you should look at.
Scroll
Scroll of Strength V
Don't laugh. Scrolls are often ignored and used with abandon, but since there's no class buff that confers Strength, nothing can overwrite a Scroll of Strength (unlike Scrolls of Spirit or Intellect, which are superceded by Divine Spirit or Arcane Intellect). This version of the scroll confers the equivalent of 44 Attack Power with Divine Strength. If you're a Retadin, pull out all the stops and slap on every buff you can get your hands on.
Scroll of Agility V
You can have as many scroll effects active as you want, so getting an additional 20 Agility (.8% crit) won't hurt at all. It will also stack with Grace of Air Totem the same way Scrolls of Strength stack with Strength of Earth. Since scrolls are stat buffs (as opposed to Attack Power or health buffs), they scale rather well with Blessing of Kings.
Potion
Insane Strength Potion
Incredibly cheap to make with merely 3 Terocone, these potions can work as (and with) a trinket like the Bloodlust Brooch. It translates to a 264 Attack Power buff with Divine Strength. The Defense rating penalty is negligible since you're DPSing and not worrying about getting attacked -- in fact, taking a bit of damage is good so you can benefit from Spiritual Attunement.
Haste Potion
Quite arguably the best potion to take in an encounter, specially when timed with the use of DPS-boosting trinkets and Avenging Wrath. Haste will stack with other haste effects, so it works well with Bloodlust or Heroism. 400 Haste Rating translates to a 25.5% increase to attack speed, a significant boost in DPS.
Fel Mana Potion
Although this will hurt Alliance Paladins who rely on spell damage coefficients for Seal of Command, this potion is arguably better than the regular Mana Potions. Retribution Paladins do have trouble with mana and suffer during longevity fights. This potion will help alleviate that problem.
Weapon Buff
Adamantite Sharpening Stone / Adamantite Weightstone
Unless you have a Shaman giving you Windfury Totem, buff your weapon with either of these Blacksmiting-crafted consumables. As they are weapon buffs, they won't disappear when you die, making them an excellent investment compared to elixirs.
FINAL NOTES
Retribution Paladins are extremely gear dependent. In order to perform well, Retadins must have the best possible gear for their instance level. It isn't enough to simply have a good weapon or decent armor -- it's important to enchant every possible slot in order to squeeze out the best performance from your Retadin. It might be an expensive endeavor, but it's worth the investment, specially when you see the results once you begin raiding Karazhan. Have fun storming the castle!
Filed under: Paladin, Items, Analysis / Opinion, Raiding, Guides, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
Bodarim Jul 31st 2008 6:32PM
What about Retadin Specs? Which build should start with and graduate to once hit capped?
madgoat Aug 1st 2008 10:12AM
I run a 5/11/45 build (http://www.wowhead.com/?talent=sxZxGzZif0t0cuiIot) for both precision and kings. I like benediction for its mana-saving benefits over improved might as I am salving myself more times than not but the wasted 5 points in devotion should probably be in redoubt, I never run devotion (and never use a shield, although you might be asked to in later raids, ZA eagles for instance).
I've run this build since Kara and haven't seen a need to change it. Kings is nice for 10-mans since you are likely to be the only paladin in the group, tanks will love you for it!
Siggy Jul 31st 2008 8:20PM
Much better article, thank you for correcting the glaring mistakes in the last one.
However, one issue-No Retadin-dare I say, no melee DPS class PERIOD, should ever consider any other meta gem than Relentless Earthstorm. As appealing as Swift Skyfire and the +Weapon damage/stun proc ones looc, the procrates are, in fact, near 1%. Relentless, on the other hand, gives a good chunk of crit and keeps on scaling with your gear.
Siggy Jul 31st 2008 6:48PM
...Look, damn it look. Not Looc.
/whap self on head.
Siggy Jul 31st 2008 6:52PM
And make that THUNDERING Skyfire instead of Swift.
WTB edit function.
aggromonkey Jul 31st 2008 8:32PM
LOL @ Siggy talking about "glaring mistakes" via a comment that includes "glaring mistakes"
madgoat Aug 1st 2008 10:17AM
/agree
Considering you'll be raid buffed and critting near 40-50% of the time the RED is around a 1.5-2% damage increase, well worth the cost, and isn't yet another proc. We already depend on too many procs!
HankD Jul 31st 2008 8:23PM
Great article!
As one of those commenting about Agi last week, I just wanted to be clear that I wasn't trying to compare it to Strength, Strength is of primary importance... I was only saying that Agi is almost as good a crit boost as crit rating, and gives armor and dodge to boot, so it shouldn't be dismissed or necessarily skipped in favor of crit rating.
As for specs, to answer the first post, here's a good pure ret spec:
http://www.worldofwarcraft.com/info/classes/paladin/talents.html?tal=5000000000000000000005300000000000000000005523005100033125331051
(my current one in live is slightly different, I play in a 5-pally group and someone else has "Might" covered, so I have those 5 points elsewhere)
and my spec in the beta:
http://www.worldofwarcraft.com/info/classes/paladin/talents2.html?tal=00000000000000000000000000500000000000000000000000000502302512223313533105231351
Boobah Aug 1st 2008 8:31AM
If you're not taking Pursuit of Justice, I hope you have speed on your boots. Being able to get to melee range faster (and get out of the fire more easily) is the biggest damage/avoidance boost you can make.
Also, Sanctified Judgement works against Bendiction; you'd almost certainly be better off swapping three points out of that for Pursuit.
My biggest gripe with taking my Paladin holy is that I can't find the points for Pursuit and the lost speed is horrible.
HankD Aug 1st 2008 10:58AM
Yeah, in my own build, I skipped Improved Blessing of Might (like I said, another pally has that) and have 3 points in Pursuit and 2 in Vindication...
The beta build I'm really happy with, until they re-work Benediction into something useful again and I need to figure out where points go all over again... :)
Jessamine Jul 31st 2008 8:48PM
"Although this will hurt Alliance Paladins who rely on spell damage coefficients for Seal of Command, this potion is arguably better than the regular Mana Potions. Retribution Paladins do have trouble with mana and suffer during longevity fights. This potion will help alleviate that problem."
The judgement from SoB also relies on spell damage coefficients...
Free_Hunter_Bow_Jobs Aug 1st 2008 12:49AM
Hi, Please quit posting this stupid ass article. There are much better things to post about in the pre-expansion wave of info. This 4 part series is really getting annoying. How about posting how badass shockadins will be in wrath. We get it, get gear to get into kara. Now STFU!
MindMage Aug 1st 2008 1:09AM
About weapon enchants - it HAS been settled. Upon reaching x (x = something from 800-1000, can't remember, just woke up) armor penetration from other gear, exe takes the lead. Untill then, mongoose.
Andrew Welch Aug 1st 2008 3:33AM
http://www.wowhead.com/?item=34472
Drops in Mt heroic. Hot in the reach of a kara pally : /
Nick Aug 1st 2008 6:45AM
I really like these "gearing for Kharazan" series. I've been reading the blog for about a year, even though I've only been playing WoW for two months (I waited till I graduated college, because otherwise it would've been bad ;) ) and I've got a prot pally who's almost 70, and was wondering if anyone could point me to a place or articles which could guide me to what gear a prot pally needs to get into Kharazan.
Thanks,
-Nick
madgoat Aug 1st 2008 10:58AM
Great article! These "little things" will really help push a retadin to the top of the DPS meter.
Another enchant for those with deep pockets: Cat's Swiftness, especially if (like me) you didn't invest in Pursuit of Justice.
Also, there are only 3 gems to be concerned with and 2 of them are just to meet metagem requirements or match sockets ONLY if the bonus is +strength/crit and is significant (e.g. if the loss of strength to meet socket requirements is matched by the socket bonus)
Bold Living Ruby/Crimson Spinnel: Socket this everywhere, skip socket bonuses if they are rubbish, this gives the best DPS gain than any other gem.
Inscribed Noble Topaz/Pyrestone: Socket this in yellow sockets to meet metagem/socket bonus requirements.
Sovereign Nightseye/Shadowsong Amethyst: Socket into blue sockets for metagem/socket bonus requirements.
I don't like socketing for +hit, I'd much rather swap around gear since the +hit gem is going to get overwritten by something more beneficial when your gear catches up. It also helps to keep +hit trinkets, rings and necklaces around just in case an upgrade to another piece knocks you under the cap.
Retadin Aug 22nd 2008 3:15PM
I'd hate to burst all your guy's bubbles but...retadins aren't really needed for kara. Do to the fact there is better dps towards PvE.Retadins r great for PvP tho.But PvE Retadins can get in to those guild Mags,SSC,TK,BT Trash,Gruul's runs.Great buffs and do semi good dmg.