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7-31-2008 @ 3:46PM
"One member might boost attack power and spell damage for party members in range, while another might restore health and mana."The current reason you have multiple drummers in a party is not so you can provide multiple different effects but to keep the buff from Drums of Battle (80 haste rating) up 100% of the time. Drums of Battle's buff duration is only 30 seconds, with a 2 minute cooldown, so if you rotate 4 members drumming you can maintain 100% uptime on drums!
7-31-2008 @ 3:55PM
I think you are wrong. It states all people affected by the drum, not just the people using it. Not quite sure since the wording is a little odd, but im sure it means all drum effects for 2mins
7-31-2008 @ 3:58PM
Shinwei is talking about how raids currently do it, not how it will be in the xpac.
7-31-2008 @ 4:09PM
Jim is right. I am simply correcting a mistake made in the original blog post in the hopes that additional journalistic integrity will be used in future posts on WoWinsider.
7-31-2008 @ 4:35PM
Unfortunately for you, you don't raid with every group in existence. My guild does exactly what the post suggests and has multiple drums up at once sometimes. And before you make a crack about us sucking, we kill bosses just fine with this technique. We only use drums at key moments, we don't use them often.
7-31-2008 @ 6:45PM
Matt, I never suggested anything about who sucks and who does not. I respect your knowledge of the game and your ability to write, all I am asking for is that you respect your readers as well. Don't think we're all clueless noobs who don't know how drums work. I made a post in the spirit of constructive criticism in the hopes that (as I said) journalistic integrity may be raised on this very website.Just because your guild uses drums a certain way does not make it the reason why all the clothies are dropping their other professions to level leatherworking. No, the reason they are all getting leatherworking is so they can maintain a Drums of Battle 100% uptime rotation in their DPS group. Be it the melee group, the mage group, or the hunter group - that's why everyone wants drums. That's why Blizzard decided to nerf it.Sure, you can pop multiple different drums in your raid when you want. My guild does this sometimes as well in groups that aren't about DPS, such as the healer group or the group with the main tank and some extra healers. However, usage in this manner is not why drums are considered overpowered and certainly not why Blizzard is introducing the Tinnitus debuff discussed by this article.
8-01-2008 @ 4:09PM
"Don't think we're all clueless noobs who don't know how drums work."No one is speaking to the readers as though they are clueless. I offered an example of drums usage that would help players who don't raid, do not have level 70s, etc to follow the article better.
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