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Reader Comments (Page 1 of 1)
8-01-2008 @ 9:09PM
Boobah said...
Seals last two minutes. Takes a global to put one up. One rank, scales with Attack Power and Spell Damage (exception: Seal of Blood/Martyr doesn't scale with Spell Damage). Not consumed by Judgement.
Judgement (now comes in three flavors: Wisdom, Light, and Justice!) unleashes the seal's damage (even the currently non-damaging seals have a damaging component when judged) and applies a debuff based on which Judgement is used. Burns a global now because you don't have to reseal.
Talented Judgements in holy boost the range to 30 yards and grant the user up to 10% spell haste; protection can be talented for 20% melee slow to the target; retribution can be talented to return a % of the damage done to mana to nearby raid/party mates and reduce the cooldown to 8 seconds.