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8-01-2008 @ 4:16PM
They need to change the game such that add-ons are not necessary to enjoy any of the content, or else that represents a fundamental design flaw. While I can wish they'd just design encounters not be so threat-sensitive, I suppose this is the next best thing.
8-01-2008 @ 4:21PM
They are not necessary at all. Yes, some guilds require them, but that is their volition.Using addons is like customizing a car. Sure, you can drive around from place to place in a very nice autmobile. Or you can tweak until you achieve every ounce of performance avilable from the car, tuned to your own specifications.Threat meters make it easier for DPS to maximize their damage, for raids to move along quicker, etc.
8-01-2008 @ 4:24PM
Well, then you'd have to get rid of tanks, I think. Threat will always be an issue with them around. That's not going to happen though.
8-01-2008 @ 4:28PM
They did the same thing pre-TBC -- early fights involved most mages/druids spamming the Decursive key until the boss died (Lucifron, Gehennas, etc). Blizzard started designing fights that didn't include such mechanics while simultaneously limiting mods' ability to do that sort of thing, and now nobody really misses it. The same could be (re-)done with threat meters, but if Blizzard is implementing their own threat meter, I'm not entirely confident that they're going to make the fights any less dependent on things like particular threat order.
8-01-2008 @ 4:31PM
While my main for quite a while was primarily a tank, I can't say that getting rid of tanks is an idea without merit. Is it any surprise that my favorite boss is the Shade of Aran?And I think that threat-meters fall into the necessary category at the point when Blizzard starts relying on that assumption when designing their encounters. I leave it to the individual to determine whether that has happened yet or not.
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