Totem Talk: How will you grow?

Obviously this isn't a huge deal... it's beta, stuff gets changed... but it does have me thinking about how leveling from 70 to 80 is going to feel. To a degree, leveling a shaman is like being starving at an all you can eat buffet: you have so many choices that you might end up not being able to choose at all. Even as someone who really, really enjoying leveling enhancement (so much so that I did it twice) the pull of trying out a restoration spec under the new spell power rules has its appeal, or just ouright committing to the pew pew of elemental combat. (Part of it is that I just like typing elemental combat. In my head it's like the theme song from the Mortal Kombat movie, only with Neptulon and Ragnaros instead of Sub-Zero and Johnny Cage.)
Without belaboring the talents and skills we've covered from the beta already, it's same to say that new abilities mean new playstyle options. I keep coming back in my thoughts to Maelstrom Weapon and how it's going to allow me to use spells that normally have a cast time as instant cast spells if properly utilized. Since Maelstrom reduces cast time by 20%, and can stack up to five times, a full stack means that an enhancement shaman could use Chain Lighting as an instant cast source of AoE damage while in melee with groups of mobs in much the same way that a fury warrior can use Whirlwind now. Since it will be an instant cast, there will be no delay of the autoattack sequence, and thus no reduction of chances for Windfury Weapon to proc. And that's just one possibility for the spell. We've belabored how the talent can possibly work with Lava Burst and Elemental Devastation, although the comments still seemed to have some confusion last week - basically, timed properly, a flame shock followed by several critical hits to reduce cast time to instant could allow a shaman to guarantee a critical hit with an instant cast Lava Burst, thus almost permanently keeping him or herself in Elemental Devastation's increased melee crit chance, thus allowing him or her to more easily stack Maelstrom Weapon procs, thus allowing him or her to even more easily crit with instant-cast Lava Bursts... you see how this could go. I don't see any reason why this couldn't be a very good source for sustained DPS on targets that stay alive long enough for the chain to build up.
It seems to me that the goal is to make shamans hybrids not only in their roles, but also in their playstyle: doing melee damage to more effectively do magical damage that makes you do more damage in melee as well. I like the way it feels, and I am very interested in playing around to see if I'm being too optimistic about it. I expect my blueberry will level to 80 enhancement so that he can play around in the tree to see how well this scales. I remember feeling a bit let down once I hit 60 on the enhancement front, it felt like the run from 60 to 70 enhancement really wasn't scaling as well. I'm hoping we won't have a repeat of that experience. I already know that, despite the fact that I'm losing 217 AP from strength on my current gear that I'm gaining close to 420 AP from Agi and Int, making all this hunter gear I'm wearing less annoying to me.
I will be the first to admit that I don't know how elemental and restoration gear is going to compare in the expansion. To a degree I expect there will be 'spell power' mail and that it doesn't really distinguish between the two specs, leaving it up to the individual shaman to decide exactly how to choose their talents. Looking at deep elemental, I still think 15 points in restoration to increase critical damage with lightning bolts is worth the points, meaning that a solid 51/0/20 elemental/restoration build could take advantage of the unified stats on gear and put out some nice damage, plus with Thunderstrom on a 45 second timer elemental now has access to a form of AoE that allows them to get out of trouble spots while grinding/soloing. I'd really much rather that cooldown was significantly shorter, though. The spell doesn't do a lot of damage as it stands, making it really more of a "Get Away Please" button than reliable AoE. With the loss of Paralysis I'd like to see some buffs to this ability, or a corresponding ability elsewhere in elemental to make it more attractive/useful for more situations. I have to agree with commenters who've argued that the 51 point capstone elemental talent shouldn't mostly be useful for escaping and emergency mana regen. This is the big show of the tree, supposedly, and while I do like it I'd like to see more from it for that big an investment in the tree. At present elemental looks like a tree with a lot to offer a raid, but how effective will it be to level in? I vacillate between excitement and doubt on the power of elemental as a leveling spec in Wrath.
Probably more than I expect. I'm a horrible spellcaster. Good elemental shamans are probably already lining up to show me how effective Thundertsorm actually is. On an aside, I wonder if 50/0/21 is going to be a viable PvP build, with instant-casts from Nature's Swiftness still being so important? I guess we have ten levels to get accustomed to the new realities of each spec's PvP viability.
I'm surprised to see that talents like Blessing of the Eternals pack so much offensive oomph, giving primarily restoration shamans the ability to increase their overall spell critical effect chance. Combined with the way that spell power will continue the process of healing/damage on current gear, restoration shamans should still be able to heal through almost anything while putting out even more respectable damage to help get through questing and soloing faster for ease of leveling. They're still going to be dead last in any shaman spec DPS race, but not by so awful a margin. As someone who really enjoys restoration but can't imagine leveling that way, I'm cautiously considering giving it a few levels in Northrend to see if it works on my orc shaman. Being able to do the quests and still heal an instance run (and there are a lot of instances I'd like to see in Wrath) effectively would be very nice.
With all the talk of gear resets and starting over, I'm starting to wonder how complex the changes to the trees will be before they go live. Are we going to see more spell damage from enhancement? Is elemental/resto going to continue to dominate ranged shaman DPS or are we going to see elemental shamans cherry picking some enhancement talents and borrowing some in your face tactics? (I keep wanting to say yes to this, it makes sense to me that shamans should tend to be in the front lines whether it be with fist weapon or lightning from the heavens, but as nice as Anticipation and Shamanistic Focus could be for such a close combat elemental spec, I think Tidal Mastery is always going to be more appealing) Resto seems to be growing in leveling viability while retaining its strengths for five man, ten man and 25 man raiding, so I hope the other two trees prove similarly empowered by their new depth.
I'm thinking this will be my talent build when I step off the boat onto Northrend soil for the first time. I'm considering throwing my next three talent points in Mental Quickness after that, depending on if spells affected by Maelstrom Weapon count as instant cast spells. What about you? How will you level to 80?
Filed under: Shaman, Analysis / Opinion, Instances, Expansions, Leveling, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Fingal Aug 1st 2008 5:52PM
I'm a little disheartened by the Elemental info that I've seen come out so far from a PvE perspective.
However, it does seem like we're getting pre-nerfed quite a bit.
I don't see Thunderstorm being useful in Raids, I rarely have mana issues after the changes to water shield and mana spring. I'm sure most elite mobs will be immune to the knockback effect too.
I'll either go Enh in WotlK or else roll on my Lock who looks like he has a lot of cool new options in the works.
pudds Aug 1st 2008 5:56PM
"Since it will be an instant cast, there will be no delay of the autoattack sequence, and thus no reduction of chances for Windfury Weapon to proc."
I was reading something on elitistjerks the other day that suggested that spells with a cast time will always reset the swing timer, even if modified to be instant cast. The discussion was related to Slam, but Lightning Bolt + NS was specifically mentioned.
I haven't tested it myself, as my current Shaman build doesn't have NS, but I'm curious if its true. And if it is, I'm even more curious if Maelstrom will behave the same way.
zinssiel Aug 1st 2008 6:52PM
At the moment, Maelstrom weapon's instant cast spells do reset the swing timer, but Blizzard considers it a bug and is fixing it.
my2cents Aug 1st 2008 6:54PM
A blue poster recently said they were working on making it so Maelstrom instant casts didn't reset the swing timer. (Unfortunately, can't seem to find the source atm) I'm assuming that means it currently does reset it in Beta (wish I could find out myself!!). But at least they're working on changing that.
cursedelf Aug 1st 2008 5:59PM
Q--"How will you grow?"
A--"with Viagra"
Ikarus Aug 1st 2008 6:07PM
Not gonna lie, I'm a bit disappointed at the loss of Paralysis, unless it's getting replaced with something better. We have no knock back protection as it is except for eye of the storm which is very "meh". when you're farming/leveling your not getting crit very often. At least paralysis had the chance to slow an enemies approach so you could get off another LB or two. Guess we'll have to see what they replace it with
Baluki Aug 1st 2008 6:07PM
Well, it sounds like they're planning a lot of changes to deep Elemental talents, which is good. The new talents are good, but they could use a lot of work.
I'm sorry to see Paralysis go. I like having my lightning cause more damage, and I especially like the slowdown effect (which affects not just movement speed, but attack and casting speed as well).
Before Paralysis, we had Lava Flows, which was also really nice. Extra damage to Flame Shock and Lava Burst. But unfortunately that's gone too.
Having so many cool talents axed makes me wonder what they're really going for.
I just hope they don't touch Elemental Oath. That's what we've needed for a LOOOONG time.
darian Aug 2nd 2008 2:26AM
Actually, Paralysis was never really much of a buff.
Unlike similar talents, the spell damage increase was multiplicative rather than additive. Whereas talents such as Shadow and Flame add a flat +20% to their respective coefficients, Paralysis was a 10% multiplier, which is technically better if your base coefficient is greater than 1. This isn't the case for Lightning Bolt and Chain Lightning, so it was actually worse.
To boot, Blizzard removed the +8% coefficient fix associated with the Lightning Overload revamp. In effect, all Paralysis accomplished was to make Lightning Bolt hit as hard as it does not, except not quite.
The addition of Nature damage to Curse of Elements (a long overdue change) alleviates this somewhat, but even then you're reliant on a Warlock to achieve, again, what we have already.
Given the general lackluster nature of the top tier Elemental talents for PvE purposes (particularly Raiding) we can only hope Blizzard's revamp of the deep talents makes them more worthwhile.
Baluki Aug 1st 2008 6:17PM
I also hope they address the new Fire Totem problem. Now we have TWO caster-buffing fire totems (Totem of Wrath and Flametongue Totem), which is probably not what any of us want.
My solution is to change Totem of Wrath to a sort of "Improved Flametongue" talent. Have it increase flametongue's effect by 10/20/30% while increasing spell hit and crit by 1/2/3%.
Earnest Dodge Aug 2nd 2008 3:45AM
This is a good thing. Finally resto shamans have a reason to put down a fire totem. Since totems are raid-wide, everyone benefits.
Racche Aug 1st 2008 6:23PM
I personally loved leveling resto from 60-70. Sure, I might've been able to do a bit more damage on the way if I'd gone elemental, but I was able to get to 70 with a little less than 2 days worth of /played. Survivability against multiple mobs was excellent, especially with Earth Shield thrown in, and the option to hop into an instance whenever I felt like it was nice as well.
With the spellpower changes in Wrath, I'm only looking forward even more to leveling resto. I wouldn't even consider trying anything else out.
Kinnabari Aug 1st 2008 6:40PM
Actually, the changes to Elemental are highly necessary. The Enhancement tree has received some excellent buffs, so much so that the math for serious raiding Elemental Shamans looks like it currently requires that they spec 28 points into the Enhancement tree (acquiring Mental Dexterity and Mental Quickness) in order to do damage that's at all comparable to other ranged casters. That's because as far as raiding and pure damage goes, the deep Elemental talents are too weak (In other words MD + MQ is more than double the damage boost than Paralysis can offer). Thus a buff is in order.
FYI, Thunderstorm has no use in raids whatsoever. While undeniably "fun," and certainly useful in PVP and solo play, there is virtually no occasion in a raid context when you would want to use it; if there are enough mobs nearby for it to be worth using at all, you want to keep them as clumped up as possible so that other AOE attacks can hit them, not scatter them in all directions.
Larry-Steve Aug 4th 2008 8:46AM
Undoubtedly, they'll have to make more adjustments to the elem tree because it doesn't seem to give anything worth investing in yet. When they do though, it would be nice to have two major elemental builds; one using the 28 points in enh for raw damage, while the other focused on the future, hopefully better, high end elem talents.
Theungry Aug 4th 2008 4:24PM
Every theorycrafter who is way better at damage math than myself has already debunked the nonsense that mental dex and mental quickness will actually be a worthwhile investment for an elemental shaman.
Kinnabari Aug 4th 2008 4:28PM
Really? I have yet to see such debunking. I tend to regard elitistjerks as the best source of brilliant math geekery and the reigning elemental damage spec there is still MD/MQ, pending the promised revisions to deep Elemental. What are your sources?
thebitterfig Aug 4th 2008 10:00AM
my few thoughts: [1] totem of wrath should be an earth totem, since elemental shaman don't have a good earth totem at this point in time, rather than making flametounge the god-totem. [2] to matt rossi: get mental quickness even if it doesn't decrease the mana cost of maelstorm weapon procs. that thing will add 300 spellpower (30% of your strength, agi, int, *and* spare attack power on gear) easily. well worth it. [3] it does seem that elemental shaman are getting the shaft. most posts in the beta forum lament the fact that the best elemental build as to drop a lot of points into enh to get mental quickness in order to stay remotely competitive in damage. while other caster classes get spells which buff damage from their schools as they stack hits, shaman don't. they get mana reduction for themselves and their party/raid. which is good. but they will slip in the damage meters, and while it can be meaningless if they add a lot to raid damage, it is hard to sit somewhere below the rest, since people tend to forget who helps them get where they are...
arrogance Aug 5th 2008 12:43PM
Give me paralysis back!!! Or I will go resto.
I still might go resto if you give it back. Be cool seeing my ancestors healing party members whenever i crit.
Problem is i want enh puppies too.
Dammit. I want a second shammy toon.