Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
8-02-2008 @ 10:52PM
Sinaura said...
Blizz quote on DK tanking:
http://forums.worldofwarcraft.com/thread.html;jsessionid=9E52E0BB896C4BBACA5666891BE74330.app11_06?topicId=8537784772&pageNo=1&sid=2000#10
I could go into a few problems, that those with a beta key seem to be having, like being rune starved and RP capping too often. But I won't pretend to understand the rune system 100% as I've never touched it - and I'm a hands-on kind of guy. But I will discuss what I can visually come to conclusions on as bad ideas. To begin, I'd like to start by saying I typically love Blizzard's inability to give into the whiners, "noobs" and children that play this game. Blizzard has always had a knack for doing things their own way, whether people like it or not. And... come on, has Blizzard ever made a game people didn't like? But I'm afraid this time they've made a mistake.
Now I think it's very cute that Blizzard has the idea in their head that they can create a "tanking" class with not one tanking tree, but it is pure ignorance. And I'll explain exactly why.
Thinking that each tree will be able to tank is something that is 100% feasible, and from the way things are setup right now - you'll be able to tank with each spec, no problem. But to think that each tree can tank heroics and raids by going down only 1 tree is complete ignorance. To believe that people won't "cherry-pick" tanking abilities because they WANT TO TANK is something of a very nerdy fairytale. I fear that Blizzard's assumption is this: People only have fun if they're DPSing. This would explain their need to change every tanking class into something of a DPS/Tanking hybrid. I'm here to say whole-heartedly that DPS is as boring as watching grass grow... On my Mage and my Rogue, I'm #1 DPS most every time I raid with them. Is it hard? Is it interesting? Does it keep me on the edge of my seat? No, no and no; Scorching and Fireballing or SSing and SnDing all night isn't the most intense of activities this game has to offer.
I've got news for the devs up there, some people just like tanking. Now this may come as a shock to everyone, but I swear it's true! I have a dedicated character for tanking, and I like that toon more than any others I have, he gets the most attention and has the best gear out of all my 70s. I am pretty sure I'm not the only person like this. But, Blizzard doesn't seem to care. They strip the game of crushing blows, kill Shield Block, destroy Paladin tanking's uniqueness and now our ever-awaited "4th tanking class" doesn't even have a dedicated tanking tree!
The point is, every tanking class has a tanking tree. This class won't. And every 5/10/25man group wanting a tank will choose a tank with a tanking tree first. This won't change just because their cute ideas and hopes say they will.
In short: No, DPSing isn't the best part of the game for everyone. Yes, only the real tanks of any class "cherry-pick" their talents for their tanking role, they always have and will continue to do so. And they're destroying the math, know-how, strategy and fun that tanking is currently. Continuing down this road will take this game, simplify it, dumb it down, gut everything it is currently until none of their more adult players care to stick around anymore. This is quickly becoming a SWG fiasco..
/endrant
Reply
8-02-2008 @ 11:55PM
kr3wman said...
It's not that being a DPS is more fun than tanking, it's the fact that, when you 'cherry-pick' your talent to be a tank, it's pretty limiting as to what you can do beside that, and that's what Blizzard want to change.
8-03-2008 @ 12:28AM
Zanny said...
What I dont understand is why blizz would change their philosophy so much with the death knight. Currently, the trees are set up for
Blood = draining
Frost = CC
Unholy = pets
but all the trees are dps trees, and none stand out as a pvp tree like arms for warriors or sub for rogues. Thats the problem, blizz is trying to create a class not built around using talents for purpose, but using them for everything in every tree. Im very sure that they will, before the end of beta, develop blood into a pvp tree, frost into a tanking tree, and unholy into a pve dps tree. Its just a matter of time until they come to their senses that trying to make every spec do everything with this class wont work.