Blood Pact: Is Demonic Circle the Warlock answer to melee?
As some of you have correctly pointed out in my last article, most warlocks use rank 1 of Drain Soul to return a soul shard (I've covered this in tips and tricks). Thank you for your comments as this reinforces my point that the new Soul Siphon buff to Drain Soul is pretty much pointless.
Rank 6 of Drain Soul was used as an example to illustrate the fact that even at its highest rank, it's still a woefully inadequate spell to do damage with.
There are also some who insist that Green Fire is not an issue that "real, raiding" warlocks care about. Yes, I understand that raiding is serious business and endgame warlocks are supposed to be single-minded shadowbolt-spamming machines. To the real, raiding warlocks out there, I'll quote this from my favorite movie this summer: "Why so serious?"
Now that we've got that out of the way, some of you may have noticed that I didn't address the escape mechanism portion of the wishlist. I'd figured that this topic was intriguing enough to warrant its own article and a look at probably the most interesting ability - in terms of Warlock mechanics - that we'll get in the expansion: Demonic Circle.
Circular applications
In its current beta form, a Warlock can summon a Demonic Circle that will stick around for six minutes, and teleport back to it from 40 yards out. This is like clicking on a "Home" button on a webpage: as long as you're within the range of the circle, you can always go "home".
It is still unclear whether the teleport effect is affected by line-of-sight, but my guess is that it will be subject to the same limitations as the mages' Blink. Another downside is the possibility of losing our pets as we plant the Demonic Circle.
Creative warlocks are already thinking about neat applications for this ability: using it to zip around in the Arenas, a quick recall button for feinting maneuvers in the battlegrounds, or simply to shorten that run between the mailbox and auction house.
Escape mechanism
Most importantly, Demonic Circle is a big step up in our "escape tech" department. For the longest time since patch 1.8, Warlocks have been relying on Death Coil (with Fear and Howl of Terror, to a smaller extent) to create that space between themselves and their melee banes: rogues and warriors.
While the fear/ horror effect is still a much-maligned ability for some classes, its defensive utility has become more limited against the very same melee classes that warlocks need to stay away from. This somewhat makes warlocks a "win-more" PvP class, with very little chance of turning the tables around by playing defensively if we're caught in a bad matchup or situation.
Much of our PvP and Arena viability stems from not being shut down too quickly by rogues, warriors and other melee threats. Unfortunately, they have been doing just that, even with the SL/SL tough-it-out spec and stacking for Stamina and Resilience. Warlocks are pretty much toast or "mushrooms", when we're caught by melee DPSers.
Warlock blogger, Jagoex*, looked at the Warlock vs melee issue and made an interesting case against Resilience. According to him, warlocks have little chance against melee classes because Resilience counters all aspects of our offensive power, namely crits, DoTs and drains. In other words, in the current state of the game where every opponent is stacking resilience, warlocks are simply not putting out enough damage to have a fighting chance against the auto-swing damage of melee DPSers.
Demonic Circle gives warlocks the ability to get out of sticky situations, but it could also get us into stickier situations, since our teleport destination is visible to all. Consistent with the "power with consequences" flavor of warlocks in general, it is certainly not a get-out-of-jail-free card.
We should see some interesting team plays against warlocks. I can just imagine a stealthed Rogue waiting at the circle, while his Warrior friend hustles the unsuspecting Warlock.
PvE?
What about the PvE applications of Demonic Circle? I'll expect this ability to come in useful in certain encounters, where warlocks can set up a safe spot to get to in a jiffy. A couple of raid encounters come to mind: Archimonde, for example. Demonic Circle will be handy to get away quickly from the Doomfire trails, or to avoid the fall damage from Air Burst more reliably, if mid-air teleportation works.
Other than longer encounters, I don't see warlocks dropping circles with every trash pull, especially if it involves giving up our pets. A secondary effect that has been suggested earlier by Kalgan for Demonic Circle was to allow quicker pet summons if the Warlock is standing within the circle, akin to the effect of Fel Domination. We shall see if this gets into the final build of Wrath.
Full circle
With the homogenization of cloth gear in the expansion, warlocks may lose the passive survivability provided by a class-defining stat: Stamina. Warlock gear has traditionally been heavy on Stamina; will sharing the same gear make warlocks as squishy as priests and mages?
Priests, and particularly mages, have compensated for their lack of Stamina with their range of defensive abilities. The 12k-life question: will Demonic Circle be good enough to do that for Warlocks?
*Jagoex is apparently another recent victim of account hacking; I hope everything's well. Dear readers, please safeguard your accounts!
V'Ming thinks Archimonde is secretly a tree-hugger. He gets really pissed when we disturb his quiet time with the big tree.
Filed under: Warlock, Analysis / Opinion, PvP, Expansions, (Warlock) Blood Pact, Wrath of the Lich King
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Reader Comments (Page 2 of 3)
Deadcheeze Aug 3rd 2008 9:36PM
you do not notice it yet because the developers have not implamented it yet.
http://www.wowinsider.com/2007/07/11/blood-pact-changing-resilience-to-weaken-dots/
entendu Aug 4th 2008 2:37PM
I'll bite...
"I cannot see how warlock dots doing too less damage with resilience."
Hover your mouse over your resilience stat. It decreases periodic damage (aka DoTs). I fought a resil-less warlock in the arena in the 1500s and one round of DoTs killed him. Contrast this to... basically anyone with resilience where matches -- even vs. double melee -- require many DoT applications.
"I'm playing the typical WLD comp and the longer the games the more does our warlock pulls away in terms of damage done."
That's because you're doing damage to just one target while your Lock damages 3. Say your warlock does HALF the DPS you do.
You = DPS x 1 = 1DPS
Lock = 0.5DPS x 3 = 1.5DPS
The numbers at the end of the match will be more in the Lock's favor -- EVEN AT HALF THE DPS! Use an addon like Recount to see what DPS is really like.
@Deadcheeze: "you do not notice it yet because the developers have not implamented it yet."
lolwut
Hover your mouse over the resil stat on your character screen.
Darxide Aug 3rd 2008 8:23PM
this is just anouther one of those "looks good on paper, but is crap in practice" kind of ideas. we dont need something that
1. gets rid of our demon (even though they die almost instantly anyway)
2. teleports you to a predictable location
3. doesnt solve the stunlocking for 10 seconds problem
yes we have fear, but how much of the population is an undead warrior/rogue ?
shadow priests in the expansion get dispersion, a spell that gives you 6 seconds of breathing room and lets you recover from being stunlocked.
warlocks get either:
a gimic demon form that although it looks like it will combat the stunlocking, probably cant be used while stunlocked.
a debuff that basicly requires you to have unstable affliction on the same target for it to be effective.
a direct damage spell that is too situational as destruction is the raiding tree and even in pvp would only be used to finish of a bubbled pally or an ice blocked mage.
im not saying that warlocks arent getting things they have been asking for.improved fear and improved succubuss are both talents that allow warlocks to spec for something other than SL/SL and are usful in arena/pvp.
im just saying, stop trying to make warlocks and mages the same. we dont need a blink type spell if we cant use it.
give us something like an aoe player banish.
an instant cast spell that works just like normal banish exept, it banishes everything with in a 5-10 yard radius for say 8 seconds. the banished players cant move or attack, but are invincable.has a 3/5 min timer and can be used while stunned.
this will give us some breathing room and also not be considered an offesive abilty like death coil.
0bsolete Aug 3rd 2008 9:25PM
I'll be completely honest. When I read this, my first impression was mostly disdainful. As a Shaman, I know the pain of "You can't do that while stunned" more than most classes. Many of the classes will rip me apart in just about any spec. That being said, the fact that Shaman PvP is fairly painful at the moment, does not really change the fact that warlock PvP could be worked with. To be honest, I can't see this mini-portal being of much use too often. Most of the time your going to need it when its too late to cast it. Though in arena it will be a valuable escape mechanism. I can just imagine warlocks in the sand dotting everybody, then disappearing onto the bridge in an instant and getting away. Just because it only moves you 40 feet, doesn't mean that with creative usage you can't get farther than 40 feet away. Still, to be fair, having only two classes that are a bane is a pretty good deal compared to much the rest of the classes in the game.
Smurk Aug 4th 2008 12:11AM
Yeah, I mean, as a rogue, I have a miniscule chance of defeating a warrior 1-on-1, even if he's not as well geared as I am. And if I'm caught out of stealth and/or without cooldowns, a warlock can merk me very easily.
I don't really know what warlocks might be expecting. They have more options after trinketing out of a stunlock than some other classes do. Asking for another spell to keep rogues/warriors at range and saying "well, if you play flawlessly, you should still be able to kill us" is goofy.
afflictor Aug 3rd 2008 10:19PM
thank you, this was finally a good post, actually addressing issues warlocks care about.
I was harsh on the last one, but it was true, it was a load of garbage, this touches on real things blizzard is doing, rather than what one person's perspective on what the class as a whole wants is.
Verit Aug 3rd 2008 10:48PM
This isn't just a warlock issue actually (I used to play one, but gave up after season 2 to level a shaman). All casters have an extreme problem with direct damage dealers - one of the main culprits is spell pushback. I don't get this to be honest - because rogues and warriors can auto-attack for about as much as shadowbolt or lightening bolt hits for (against resilience targets at least), however they can do it instantly and automatically - where it can take 10-30 seconds to get off one spell.
So we have to rely on instant cast spells, which are horribly nerfed before (coefficient reduced) and then nerfed again with resilience. I have seen cases where a dot of mine is ticking for 150 per tick - awful - and I only have 3 dots. Do the math - most players can eat faster than that.
One thing while watching the wwi pvp videos is the warriors just ran round auto-attacking, lolercepting people and using special abilities as necessary - where casters were heavily reliant on healers to keep them alive while rogues/warriors were beating them to death.
Nasgoul Aug 4th 2008 12:15AM
while i can only specifically talk as a shadow priest.. my main 2v2 partner is an sl sl lock.. rl friends so the bad combo we dont care about.. although its not the worst combo.. anyway... after about 1000 arena matches even though the lock is more survivable and the 15k health in the arena helps too.. as an earlier poster put up the problem still the 20 second stun lock to death.. as is the rest of the cloth/leather world unless you have a save mechanic (pally bubble, ice block, etc.)
when a rogue can sap until u trinket, cheap shot, gouge, kidney shot, cloak of shadows, will of the forsaken, kick, deadly throw, blind, repeat.. it just adds up to about 20 or more seconds of the rogue just letting his full dps fly with the lock with no way to stop it... blizz sometimes concentrates on the decreasing of it but who cares if it does less if it simply cant be stopped....
and the rogue being the anti-priest class I feel the same pain.. going from full health with renew and pom on while in shadow form to dead before u can hearthstone is a little much.. lol
take it with a grain of salt.. im bitter because they are made to kill me and if they are simply competent at being a rogue they can win 100% of the time no matter what i choose to do.. they simply counter casters and blizz apparently wants to keep the dynamic that way..
my question is.. who is the anti-rogue..
hunters?? dps shamans maybe?
and dont even get me started on the good warriors with the charge, mace stun, pummel, reflect, intercept crap that feels the same lol.. although i feel like the warriors deserve the win if they get it against me... at least i get to participate in that fight
Marc Aug 4th 2008 4:34AM
All these class imbalance problems are because of the overpowering nature of warriors and rogues. Nerf melee classes instead of introducing strange buffs for spellcasters.
entendu Aug 4th 2008 2:40PM
"who is the anti-rogue.."
Rogue w/Glaives > Rogue w/o Glaives.
That's basically it.
sephirah Aug 4th 2008 2:29AM
Really unimpressive.
TBC at 70 gave us Seed of Corruption, and WotLK will give us what? A teleport to a fixed point within 40 yards?
Sinthar Aug 4th 2008 4:32AM
Oh the qq is heard far and wide, and the locks say mage QQ is the best! Ive never heard so much whining about so little to complain about. Locks complaining their underpowered in arena, oh wot a darn shame. So you cant just roll your face on the keyboard and collect your honor/arena points, oh dear cant have that now can we?
sephirah Aug 4th 2008 5:21AM
Mages envy for warlocks is boring after a while...
Can I has table plz?
ScorchHellfire Aug 4th 2008 5:33AM
wow sinthar did you get feared once and your trinket was on a cooldown? mustve had something happen to you to be so pissy about people complaining about their broken class... i mean what were you on your rogue and you cloak of skilllessness was on cooldown so the lock actually had half a chance before you stunlocked him into oblivion?
or maybe you were on your huntard and a lock feared you and you had just used your bestial wrath to have your pet kill some other clothie by itself with no contribution to you because its pretty much a whole nother player...
or maybe you were on a mage and for some random reason you werent able to use your miriad of unbalanced defense mechanics that far exceed the lock defense capabilities...
or maybe you were on your warrior and forgot to use beserker rage or intercept before getting feared once by the lock?
or on your pally and your bubble was on cooldown and you had to strain yourself and use your stupidly long stun instead?...
or maybe on your shaman and didnt get that earthshock off so you had to wait though 5 seconds of fear before locking out half of the locks spells?
or maybe you were on you priest and you instant aoe fear or shield werent usable at the time you actually had to heal yourself before applying you endless train of debuffs and shadow damage...
shall i go on? have i made you to see how utterly crappy lock defense is yet? because in all of these situations said class can turn around and destory said lock in several ways...
please take your ignorant and moronic comments and go post somewhere else...
this demonic circle thing won't do crap for us btw... all meleers have to do is run back into range and intercept/death grip or hit their sprint and just run up to us really fast etc... blizz hasnt solved anything through this... why cant they see that we need real damage mitigation like the other clothies? we have a single target 3 sec panic on a 2 min cd and are the only class with a cast time on our aoe fear... spell pushback+any warlock defense=attempt at defense is futile aka dead lock...
and to whoever said trinket out of a stunlock... you obviously dont know how stunlock works... its a chain of stuns that makes breaking out pointless because they will just use another... stuns are all instant and do not have diminishing returns...
fear is crap... every class (and even some races) have inate ways to prevent and/or break and/or make useless in some other way fear... that is if we can even get it off...
and as for resilience not effecting dots... um yes... look at the stat description please... and as a destruction lock i am even more screwed because i do rely on crits!... all i have is dots and crits! resilience reduces all forms of lock damage!... plus as a destro lock i have no survivability...
im sick and tired of people who are pissed about getting beat by a lock once upon a time and are completly unaware of how our class works and the weaknesses inherent in how blizz designed it trying to post on our discussions whining about our serious concerns and who they arent as valid as their assinine opinions...
translation for you sinthar... qq noob l2p... lock defense is broken as hell...
Blayloch Aug 4th 2008 8:30AM
Locks complaining about being underpowered is like CEOs complaining about being underpayed. Don't get me wrong, I have as much a problem with stunlocking rogues as the next guy, but locks are more than up to par currently. I can't count the number of times I've been running through AV to get back on O only to have a lock in a tower hit me up with instadots and even a bolt if he's quick such that without me even seeing him he's taken me down to nearly half health by the time all ticks are done. My gear isn't great, but it isn't awful either (>300res).
Sinthar Aug 4th 2008 9:19AM
Ahhh Scorch, do u possible not know how to roll ure face on the keyboard then? Cos i DO play a lock, and tbh its easily the most OP class out there. It such a shame for you that other people DO actually know how to play, so you just cant collect freebies. If you actually know how to play a lock, they are effective - far more so than a lot of the classes you just whinged on about. As to maligning me, i have fallen to, and taken out locks. Its all about SKILL. Something your qq seems to indicate you have little of, unlike a lot of the people posting here (as they post construtive comment). Mine arnt i know, because i just wanna make you write walls and walls of text about how much better every other class is over you. Note i dont say locks - cos they ARE a superior class - shame about some of the player. As to lock class being broken......ROFLMAO
Alaw Aug 4th 2008 10:20AM
So you're saying that everyone complaining about warlocks being overpowered are just awful, no-skilled players?
Or are you saying that the only time someone can beat a warlock is when the warlock is played poorly?
Please clarify your point.
Sinthar Aug 4th 2008 7:08PM
Alaw, no im not saying all are poorly played, nor that they are the ones complaining. Locks as a class ARE significantly more powerful in PVP than a lot of other classes , given equivalent skill levels. ANY class has counterclasses, and with better skill overcome a poorly played 'counterclass'. What i think is amusing is the 'the class is broken' look at ANY forum, shamen, mage, palladin (to name the worse 3 or them ALL) etc and youll find wingers and gripers. But imo the lock class is certainly NOT broken. The life tap nerf i shouted down with the locks. But to cry 'broken' at each and every possible downside....never. So in answer to your question, no i never put it that black and white - and that situation does not appear, however MORE classes and players will have problems coping with and equivently skilled lock player than nearly any other class, in spite of the comments made to the reply of my 1st post
paul.marsico Aug 4th 2008 9:40AM
SL/SL is weak.
A warlock can't heal anybody but himself and in that lovely spec you can't kill anything either.
Wake up guys!
Respec for a Felguard and kick the crap outta those rogues. Watch them flee in horror as your felguard turns them into pulp.
I just don't get it, why does everybody seem to think that build is the answer?
And if you're worried about other locks, go get a Voidstar Talisman. Solarian is easy. The felguard has 240 SR with Shadow Prot.
I eat rogues for breakfast.
Zep Aug 4th 2008 1:39PM
I really doubt the teleport will be affected by LoS o_O
I mean... it's not Blink that just shunts you forward. It's a pre-defined SPOT to teleport to.