Hybrid Theory: Spell Power hands on

We've chit-chatted about the new Spell Power mechanic off and on, but we've never gone into serious detail about it yet. Why? Well, we didn't really know how it worked. We knew what it does but very few of us had a real hands-on experience with it. That has since changed.
Spell Power has done very very good things for the Hybrid classes, pretty much across the board. Obviously it will not drastically change Feral, Enhancement or Retribution, but it actually does add to those last two as well to some extent. Primarily it changes the Healing and Caster specs of the Hybrid classes, obviously. It brings back a lot hybridiness* to classes that... really haven't felt that way in quite awhile.
The way Spell Power works is that all +Damage and all +Healing are collapsed into one stat: Spell Power. Healing spells were rumored to just use 2x your Spell Power as its base, but that isn't really the case. Healing spells just generally use a higher coefficient than damaging spells. Say, Flash of Light will get a greater benefit than Scorch, both being spells with a 1.5 second cast time. There was a lot of worry that this change would gut some classes' healing numbers due to the transition over to the new system, but the consensus has actually been that most classes are putting out bigger healing numbers for one reason or another. Probably the coefficients are balanced in a way that they will have very little change (if any) and the higher numbers we're seeing are a result of things like Blessing of Light being folded into the base healing of Paladin heals.
In the short term, when we're looking at soloing and leveling, this has done some nice things. I won't post spreadsheets and charts displaying the DPS changes and things like that, but I can say that soloing in your healing gear has gotten much, much easier. It isn't ideal DPS gear, but it has become passable, much moreso than it was. At the same time, your DPS gear has become passable Healing gear, though again not ideal.
Now, my situation is not going to be identical to everyone's since my DPS gear is largely from Sunwell Plateau, but I disenchanted my mostly T6 Healing gear shortly after logging my Priest onto the beta realms, because my DPS gear was basically just as good for healing 5-man dungeons. There was no reason to have two sets. It functions just fine both as Healing gear and DPS gear. It wasn't ideal for both roles, but it was more than enough. In my damage gear and specced Holy, I still managed to crit a Greater Heal for nearly 13,000, because all of the Spell Damage I used to have is now working at a coefficient equal to if it were +Healing. Of course, +Healing isn't the only stat you need as a Healer, but the point is my damage gear doubled as Healing gear just fine.
Another thing this has done is provide options. For example, a quest that takes place in the Nexus offers Mantle of Keristrasza or Cloak of Azure Lights. Both cloaks can be used by certain classes for certain specs, not just healing and not just DPS. There isn't just one DPS cloak and one Healing cloak. One of them is probably better suited to your spec, but the other may be better suited to your personal playstyle. That's fine. You have more choices available to you now.
Does this choice mean more casters and healers will make poor gear choices and roll on things they probably shouldn't in dungeons? Well... yeah, unfortunately. Anytime you give people choices many of them will make the wrong ones. However, overall, I think it's turning out to be a pretty good thing, especially for healers. My Shaman in Karazhan gear managed to solo through the newbie zones of Northrend specced Ele in Resto gear without any hitches. When I upgraded pieces of gear, I didn't need to worry whether or not I needed to save what I replaced for X spec of Y situation. I vendored it and moved on with life.
In the long term this choice will, as always, disintegrate a little bit come raiding. Only if you raid hardcore, though. Hardcore is another nebulous term, but let's pretend we're on the same page, eh? In a 'hardcore' progression guild, there's always going to be a gearset that is ideal for your spec. That's just the nature of gaming. Perfection. The freedom that Spell Power gives you in choosing your gear will largely fade away. But you know, that's fine. It's no big deal, really. It's still a huge boon to Healers and Casters alike, especially the ones of the Hybrid variety.
Oh, you Melee DPS guys? You guys with AP to Spell Power talents? It's not just your Shocks and Judgements that are getting a fun little boost, no sir. My Ret Paladin is having quite a lot of fun owning face and then healing herself up with Sheath of Light goodness. Delicious.
*It's in my dictionary, why isn't it in yours?
Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Expansions, Hybrid Theory, Wrath of the Lich King






Reader Comments (Page 1 of 4)
Rory Breshears Aug 3rd 2008 1:12PM
I don't care what is best for my spec, my priest is going haste every time I can :D
Sylvarus Aug 3rd 2008 1:20PM
Nice article.
Huey2k2 Aug 3rd 2008 2:35PM
As a mage, I don't like this change. Just like how I didn't like the change where they added damage to +healing gear.
Now every healer is going to get a decent amount of spell damage ontop of their already great healing capabilities. What do I get? I already play a class that can be equally DPS'd by pretty much every other class in the game as long as they are specc'd for it. Now I have to content with the fact that healers, although they won't be doing as much damage as me, will still be able to do decent DPS.
What do I get to compensate for the fact that hybrids are getting more and more powerful?
Huey2k2 Aug 3rd 2008 2:36PM
As a mage, I don't like this change. Just like how I didn't like the change where they added damage to +healing gear.
Now every healer is going to get a decent amount of spell damage ontop of their already great healing capabilities. What do I get? I already play a class that can be equally DPS'd by pretty much every other class in the game as long as they are specc'd for it. Now I have to content with the fact that healers, although they won't be doing as much damage as me, will still be able to do decent DPS.
What do I get to compensate for the fact that hybrids are getting more and more powerful?
Huey2k2 Aug 3rd 2008 2:36PM
Comment system strikes again!
grrr
Tbear Aug 3rd 2008 4:14PM
This is working as intended. I think it's an effort to stop healers from re-rolling. I am sorry you think you should have a monopoly on damage.
Huey2k2 Aug 3rd 2008 4:22PM
"This is working as intended. I think it's an effort to stop healers from re-rolling. I am sorry you think you should have a monopoly on damage."
Fine then here's how we fix this. Give me healing spells.
If I can't have a monopoly on damage, then you can't have a monopoly on healing.
Now everything is even stevens.
Tbear Aug 3rd 2008 4:58PM
I understand your frustration. This game has never been balanced or fair in any way. I just believe that Blizzard is making hybrids stronger on purpose. They see too many people re-rolling dps and the only solution is to make us more powerful. I was a raid healer for a long time. It was very stressful while we were learning new fights and boring as hell once the fights were on farm. I think it is my turn to be able to knock some bodies down. I know that makes you sad, but from where I sit DPS classes have had the most fun since launch. I am glad to see these changes.
Ghey Aug 3rd 2008 5:52PM
What's fun and not is subjective.
PimpyMicPimp Aug 3rd 2008 9:08PM
In this comment; Mage tears.
Gabby Aug 4th 2008 9:30AM
@ Huey2k2
From one mage to another, please stop. Spell damage to healing gear didn't make hybrids able to out DPS us, it just made them able to solo. Boo hoo for us, really, I mean allowing them to do dailies without an escort was such a huge blow to mages.
We're getting our own fixes and they thankfully have little to do with how our healers and hybrids are soloing out.
Jane Gray Aug 4th 2008 12:11PM
What we really need (I say this as a healer and an officer) is encounters not designed for 7 healers and 2 tanks....
I'd like to dps every now and then (and the new gear will let me do that... rather than slowly grinding out a decent shadow set just to be able to do my dailies alone) but fact of the matter is that more than a quarter of your raiders need to be healers, and there are just not that many people that prefer to heal full time. There is more demand than supply of healers for serious raid guilds, and this is an issue that needs to be addressed.
5 man encounters were designed to be healable by 1 person, and that damage incoming/heals outgoing ratio seems better to me.
Kraum Aug 3rd 2008 1:27PM
Doesnt this mean the diversity between being a healer or a dps get shattered? At least im thinking for the caster hybrids such as Shadow Priests, Balance Druids and Elemental Shamans?
You see, the way it works now, is healing is superior to dps because of the increased +healing on compairable drops to +dmg. When they take this away, wont those dps classes who compaired themselves to healers or healers who compaired to dps be pretty similar? Sounds like a flat out buff where healers do more dmg and dmg casters do more healing.
Phoulmouth Aug 3rd 2008 1:52PM
Well yeah, it is a buff. Its meant to be that way actually.
A fully specced healer isn't going to be able to truly DPS even with these changes. A bored healer on a boss fight may be able to smack the boss a few times or maybe defend himself a bit better in PvP. Neither of those are going to be game breaking.
A fully specced DPS caster like a elemental shammy or boomkin will be able to toss a few heals out that are on par with other healers. But without being truly healing specced they won't be very efficient at it. In PvP it gives them a little added survivability though, once again not game breaking.
They have been calling druids and shamans hybrid classes for so long without us truly being hybrid that a change like this is more then highly warranted. Now we have the capability to fulfill our specced role and respectably assist in another aspect. Before we had to be fully specced in a certain role and thats all we could do was that one role. Thats not truly hybrid.
Phoulmouth Aug 3rd 2008 1:44PM
Makes me happy thinking about being elemental specced throwing HUGE heals on myself or raid members in dire situations.
mufee Aug 3rd 2008 1:43PM
So,healers are unkillable and will hit almost as a DPS.
Earnest Dodge Aug 3rd 2008 2:01PM
Also, the sky is falling.
Tbear Aug 3rd 2008 4:14PM
This is on purpose. Healers have been easy prey for too long.
Huey2k2 Aug 3rd 2008 4:26PM
Easy prey?
Good healers can easily heal through my DPS and then whittle me down with measly attacks.
If you think healers are "easy prey" in PvP then you clearly are doing a bad job as playing one.
Cookie McWeaksauce Aug 3rd 2008 4:56PM
@Huey:
Or maybe you're doing a bad job of DPSing?