Hybrid Theory: Spell Power hands on

We've chit-chatted about the new Spell Power mechanic off and on, but we've never gone into serious detail about it yet. Why? Well, we didn't really know how it worked. We knew what it does but very few of us had a real hands-on experience with it. That has since changed.
Spell Power has done very very good things for the Hybrid classes, pretty much across the board. Obviously it will not drastically change Feral, Enhancement or Retribution, but it actually does add to those last two as well to some extent. Primarily it changes the Healing and Caster specs of the Hybrid classes, obviously. It brings back a lot hybridiness* to classes that... really haven't felt that way in quite awhile.
The way Spell Power works is that all +Damage and all +Healing are collapsed into one stat: Spell Power. Healing spells were rumored to just use 2x your Spell Power as its base, but that isn't really the case. Healing spells just generally use a higher coefficient than damaging spells. Say, Flash of Light will get a greater benefit than Scorch, both being spells with a 1.5 second cast time. There was a lot of worry that this change would gut some classes' healing numbers due to the transition over to the new system, but the consensus has actually been that most classes are putting out bigger healing numbers for one reason or another. Probably the coefficients are balanced in a way that they will have very little change (if any) and the higher numbers we're seeing are a result of things like Blessing of Light being folded into the base healing of Paladin heals.
In the short term, when we're looking at soloing and leveling, this has done some nice things. I won't post spreadsheets and charts displaying the DPS changes and things like that, but I can say that soloing in your healing gear has gotten much, much easier. It isn't ideal DPS gear, but it has become passable, much moreso than it was. At the same time, your DPS gear has become passable Healing gear, though again not ideal.
Now, my situation is not going to be identical to everyone's since my DPS gear is largely from Sunwell Plateau, but I disenchanted my mostly T6 Healing gear shortly after logging my Priest onto the beta realms, because my DPS gear was basically just as good for healing 5-man dungeons. There was no reason to have two sets. It functions just fine both as Healing gear and DPS gear. It wasn't ideal for both roles, but it was more than enough. In my damage gear and specced Holy, I still managed to crit a Greater Heal for nearly 13,000, because all of the Spell Damage I used to have is now working at a coefficient equal to if it were +Healing. Of course, +Healing isn't the only stat you need as a Healer, but the point is my damage gear doubled as Healing gear just fine.
Another thing this has done is provide options. For example, a quest that takes place in the Nexus offers Mantle of Keristrasza or Cloak of Azure Lights. Both cloaks can be used by certain classes for certain specs, not just healing and not just DPS. There isn't just one DPS cloak and one Healing cloak. One of them is probably better suited to your spec, but the other may be better suited to your personal playstyle. That's fine. You have more choices available to you now.
Does this choice mean more casters and healers will make poor gear choices and roll on things they probably shouldn't in dungeons? Well... yeah, unfortunately. Anytime you give people choices many of them will make the wrong ones. However, overall, I think it's turning out to be a pretty good thing, especially for healers. My Shaman in Karazhan gear managed to solo through the newbie zones of Northrend specced Ele in Resto gear without any hitches. When I upgraded pieces of gear, I didn't need to worry whether or not I needed to save what I replaced for X spec of Y situation. I vendored it and moved on with life.
In the long term this choice will, as always, disintegrate a little bit come raiding. Only if you raid hardcore, though. Hardcore is another nebulous term, but let's pretend we're on the same page, eh? In a 'hardcore' progression guild, there's always going to be a gearset that is ideal for your spec. That's just the nature of gaming. Perfection. The freedom that Spell Power gives you in choosing your gear will largely fade away. But you know, that's fine. It's no big deal, really. It's still a huge boon to Healers and Casters alike, especially the ones of the Hybrid variety.
Oh, you Melee DPS guys? You guys with AP to Spell Power talents? It's not just your Shocks and Judgements that are getting a fun little boost, no sir. My Ret Paladin is having quite a lot of fun owning face and then healing herself up with Sheath of Light goodness. Delicious.
*It's in my dictionary, why isn't it in yours?
Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Expansions, Hybrid Theory, Wrath of the Lich King
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Reader Comments (Page 3 of 4)
Ghey Aug 3rd 2008 4:43PM
This is beyond stupid. Not really much of a point to play a pure class anymore if you ask me.
Thank god I still have my lvl 60 priest.
Gessilea Aug 3rd 2008 5:11PM
I wish the people who were upset about this would think about the last time they wanted to run an instance or raid and ended up spending an hour spamming LF1M, healer. Seriously folks, healing and tanking can be fun, but it's also super stressful, and frustrating as heck sometimes. Anything that encourages more people to play healers and tanks is a good thing.
ThaLegion Aug 3rd 2008 5:17PM
remember that spell hit will still play a factor and the top end healing stats spellpower gear probably won't contain it, You will still dps properly w/ the proper spec as apposed to a holy priest going shadow w/ the improper sets of gear imo
Molochus Aug 3rd 2008 5:18PM
For all of you QQing about a much needed buff to hybrids, you obviously have no clue what you are talking about. It's like saying that a healer should have no ability to do damage what-so-ever. That comment in itself is just ignorant. All this does is help healers be able to solo a little more efficiently and not have to acquire a totally different set of armor just to do so. Yes, that healer in your raid might be able to throw out a couple of smites when everything is going so smooth that he/she doesn't need to do any major healing. It's not like they're going to be doing comparable dps to a pure dps class. Aside from that point it sounds like most of the complainers really don't have a handle on how to play their characters properly.
Ghey Aug 3rd 2008 5:54PM
^ Because this game is only about PVE.
Ikarus Aug 4th 2008 6:51PM
Ghey makes the point i was about to. People who mainly do PvE generally don't have a problem with this change. People who focus more on PvP do. In a strictly PvE world, giving Prot specs and Resto specs more dps is great. helps them out with farming and grinding without multiple sets of gear or expensive respecs. but in a world that involves PvP, this all becomes a little more complicated. For example, a Mage vs Resto Shammy fight will not go down quite the way it used to. The hybrids have all received a significant buff, while pure dps classes remain largely the same.
DirtyPriest Aug 3rd 2008 6:33PM
Wouldn't it be somewhat imbalancing, if a nuking hybrid classes can nuke your face and heal? At least considering the state of the game now as opposed to wrath.
It's not 100% ideal, but it's far more than hybrid classes have now. Now a nuking hybrid doesn't have to completely ignore his healing spells, giving them more defensive power and utiltiy. And healing hybrids aren't completely helpness too, being able to fend for themselves when before they would have 0 spellpower.
Certainly, this gives more defensive or offensive capability to each classes specialization when there was very little before.
Palladiamors Aug 3rd 2008 7:00PM
Part of the thing is that of the hybrids, two have one spec that is physical, and one has two specs that are physical. Of those, druids have specialized forms that do not allow the casting of the other type of spells. Don't get me wrong, not saying you can't just not use those forms, but that is part of the limiting factor there. Further, and this goes for all hybrids, is that while your base abilities do allow for some damage, or some healing, it is far, far from optimal. The hybrids, more then the straight up classes, are forced to specialize in what they do via talents. Lastly, the increase isn't that drastic. Currently +healing grants a third of healing as damage, correct? With the change, its an overall damage increase of about 1/5th, I think, pardon my bad math, give or take a little. It certainly ain't the end of the world.
Kadamon Aug 3rd 2008 6:59PM
Well, now that I think about this...for al the healing gear already in the game, are they gonna keep the stats on that, or are they gonna give it damage stats?
Say I'm a tailorer, it doesn't really matter what class or spec I am...should I suddenly make me some Primal Mooncloth gear? It has awesome +healing on it, and if it gets to keep that as comparison to the FSW and Spellfire, what's gonna happen?
This is either going to cause a nerf to already relevant healing gear or buff the hell out of Damage gear.
Germ Aug 3rd 2008 8:05PM
All your current healing on gear turns to spell power. My main is a paladin geared out in t-6 and some Sunwell drops and my healing is at 2178 unbuffed and 853 +spell dmg in my healing gear. In beta I'm at 1293 spell power, seems like lower numbers but the heal crits are much bigger in beta and my dmg is a lot better not by leaps and bounds but a lot better then now.
As an example I'll give you my holy shock numbers, on live with "Blessing of Light" my holy shock hits for about 2800+/- while in Beta where "Blessing of light" doesn't exist anymore my shock crits me for 4000+/-. Same goes for dmg the numbers are much nicer. Holy Shock crits on mobs on live go for just about 1900 for me while on Beta I'm seeing shock crits for 2500+ as a fully holy specced paladin, I haven't even tried out a shockadin spec yet.
Anyway healers will be happy with the extra oomph in there crits but they won't be outdpsing mages or the pure DPS classes out there. So all you mages or casters QQing about us healers getting more power it ain't enough for us to replace you in raids. If you're a PvPer you have no reason to cry either if we're getting a bump in our dmg then that only means you'll be getting a nice boost as well, plus other tricks.
Carrie Aug 3rd 2008 9:25PM
Question: I have a shadow priest. I have a nice DPS set and a half-decent healing set. I want to drop tailoring for Wrath: can I dump my Frozen Shadoweave junk and use my current kara-level healing pieces to level with?
I'm assuming the answer to that question is yes, so let me be a bit more specific:
I have Pauldrons of the Solace-Giver, which give +57 healing. Does that convert directly to +57 spell power, or does Blizzard use some sort of mysterious formula to determine how much spell damage an item of that level would have had, and use that for spell power?
Khanmora Aug 4th 2008 8:30AM
Carrie, the spellpower numbers are what you would see if that was dmg only and not healing so you will see the numbers go down but not the efficacy of the spells.
Your Kara gear should work just fine for leveling in Northrend.
Chamual Aug 3rd 2008 11:36PM
This change still doesn't help poor old hybrid pallies. One spec is for healing, one is for tanking and one is for melee dps. I don't see where there is any crossover in stats there (apart from maybe tanking\dps as both use strength???)
ZekeGrimsblade Aug 4th 2008 1:40AM
I've been curious about Spell Power and Hunters. Could I grab a bunch of plus spell power mail armor for my hunter, and not only uberheal my pet, but ubercharge my traps to hit harder? Just seems to me that the Survival tree actually makes use of the Spell stuff. Of course, I can see alot more opportunities to grab aggro off the pet, with stronger heals, and harder hitting traps... Or are they fixing traps to be completely physically based?
Terian Aug 4th 2008 11:13AM
They changed hunter abilities a while back to get nothing from spelldamage...and semi-recently changed a few traps to scale with attack power
Larry-Steve Aug 4th 2008 6:06AM
The idea Blizz is working with here is probably more or less to aid healers in solo grinding/small grouping and PvP 'fun'. From the talents and a raid standpoint, healers are still going to be healers and dps are still going to dps.
Orc Shaman Aug 4th 2008 8:42AM
I think it's a bit poor that dpsers are complaining about this change. Not surprised, just disappointed.
1) Blizzard are trying to make healing and tanking more popular - this helps everyone!
2) This change won't make hybrids able to optimally dps and heal at the same time, it just means they have to collect less sets of gear (and then spec according to the role they want to do, just as they do now).
3) dpsers will still be needed to dps, and will still be the best at it.
Although there are differences between optimal sets of gear for a single dps class between specs, this is less severe than for hybrids who currently often need completely different sets of gear for each of their specs.
Larry-Steve Aug 4th 2008 8:46AM
/agree completely
Jeff Aug 4th 2008 10:29AM
II'm all for healers being able to solo quests a little bit easier. The biggest problem I see with Spellpower on gear is instance drops. Those two pieces of quest gear you listed would probably be good for mages/warlocks/healers or any caster hybrid. In an instance you have a Tank/Hunter/Mage/Warlock/Healer and an item like those cloaks drop. The mage/warlock/healer will be rolling on it. The next boss a piece of mail drops...The hunter is obviously getting that one, while 2/3 of the casters got screwed on the last piece. Obviously group compositions vary, but there is almost always at least one caster/caster hybrid and always a healer.....so i'm really hoping the amount of "caster gear" is at least doubled in instances if not more than doubled to make up for the fact there is no more seperation in "damage gear" and "healing gear". Obviously in raids the gear will be more specialized so it won't be a problem, but for the 5-mans dps casters and healers will almost always be rolling on the same gear.....Blizz needs to make sure there is more of that gear dropping.
dawnseven Aug 4th 2008 4:38PM
I think I'm still reserving my opinion on this until all the new mechanics actually sink in to my granite-like brain. I understand the concept of spellpower in theory and as a holy paladin I embrace it. Furthermore, I agree that no matter how this actually works it isn't a game breaking change. That said, I'm still mentally stuck on how some of it works.
I think I'll figure it out more easily when I look at things from my shadow priest point of view who is tailor. I'm still waiting to see more Wrath tailoring stuff come out but right now this information isn't mixing very well with my mooncloth specialty (healing), spellfire specialty (fire & arcane), and frozen shadow weave specialty (frost & shadow) mind set. If Wrath went live today what would happen to these? They would all be + spellpower with no delineation whatsoever? If so, that makes me much more curious about how tailoring is going to work. Will every cloth wearing tailor be running around in exactly the same armor until they're 80 and waist deep into raiding?