Warlock talent changes added to official talent calculators

For every major class mechanic overhaul in the Wrath Beta, there's also a few minor tweaks for other classes as Blizzard works on perfecting the new talents and class balance for release. Today, it's the Warlocks' turn. MMO-Champion has discovered a few changes to the official talent calculator for the Warlock. Check it out after the jump.
Affliction
- Curse of Exhaustion range increased from 30 yards to 36 yards.
- Haunt casting time reduced from 2 seconds to 1.5 seconds.
Curse of Exhaustion's range extension is definitely a nice little PvP buff. Having to rely solely on fear for an escape mechanism and crowd control in PvP has been a problem for Warlocks for a while now, so having a nice little buff that will help us keep those pesky warriors out of Intercept range is pretty sweet, and should allow a bit more time to escape to your nice and comfy Demonic Circle, if nothing else.
Demonology
- Demonic Empathy reworked: When you or your pet is critically hit, the other has a 33/66/100 % chance to have their casting or attack speed increased by 30% for 8 sec. (Previously gave 2/4/6 % increased damage for the next 3 spells or abilities when you or your pet critically hit with a spell or ability).
- Metamorphosis' cooldown increased from 3 minutes to 5 minutes. You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet is no longer summoned. When leaving Demon Form, your health and mana is returned to normal and your pet is re-summoned. Lasts 45 seconds (Previously transforms you into a Demon, increasing your armor by 360% and reducing the duration of stun and snare effects on you by 50%. While in Demon Form, you cannot cast spells, but you gain unique demon abilities)
The Demonic Empathy change looks like a good change all around. Once again, it's a bit of a PvP buff, which in theory should allow you a chance to get off a speedy Fear cast while being pounded on, or perhaps even a Shadow Bolt if it looks like your quarry is about to die.
Unfortunately, the Metamorphosis spell seems to further confuse an already confused skill. The Demonology tree is (rightly) built around the idea of summoning an uber buffed pet to be a legitimate part of the Warlock's ability and strategy. That the spell now dismisses that demon seems to fly in the face of the point of most of the rest of the tree. At the same time, the fact that a Warlock's magical spells are replaced with a subset of mostly melee focused skills turns the Warlock's class description on its head. Plus, it doesn't look like the DPS and utility of those skills is necessarily any better than those of the Warlock in non-metamorphosed mode.
It may be that Metamorphosis is more of a PvP skill, but what PvP functionality it has is being gutted too, with the 50% duration of stun and snare duration being removed. Adding an extra 2 minutes to the cooldown after all that is just adding insulting to injury, really.
Admittedly, there's probably some limited usefulness to this ability. If you've gathered some unavoidable aggro or physical focus fire in PvE or PvP, being able to summon up 360% more armor might come in handy, and being able to leap out of a fray could be good as well. However, unless this demon has absolutely insane DPS (and we mean makes the current 21/40 Shadow Bolt spam build look like a pea shooter good), it doesn't really feel like it should be a 51 point talent, certainly not with the latest nerfs.
Destruction
- Bane no longer reduces casting time of Haunt.
- Eternal Flames reworked: Now called Fire and Brimstone. Increases the damage of your Immolate spell by an amount equal to 5% of your spell power, and the critical strike chance of your Conflagrate spell is increased by 5% is the immolate on the target has 5 or fewer seconds remaining. (Previously increased the damage done by your immolate on your target by 1%, and your Searing Pain and Incinerate spells increase the damage of your Immolate on the target by and additional 1/2/3/4/5 %, up to a total of 25%.)
- Chaos Bolt cooldown reduced from 12 seconds to 8 seconds. Sends a bolt of Chaotic Fire at the enemy, dealing 1012 to 1278 Fire damage. Chaos Bolt cannot be resisted, and pierces through defensive immunities. (Previously sends a bolt of chaotic fire at the enemy, dealing 990 to 1256 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.)
It looks like Blizzard is really pushing fire as a viable damage source for Warlocks, and the new Fire and Brimstone talent seems confirm that. It gives a much better flat damage increase to Immolate, and rewards a solid Immolate/Incinerate/Conflagrate damage rotation as well. It may be that the 25% damage from Incinerate and Searing Pain might have been a bit more overall damage, but this at least leaves the talent a bit more flexible and doesn't absolutely require that a Warlock be locked into Incinerate spam.
Chaos Bolt is actually still not yet implemented on Beta servers, but it seems like it may go live next build with these tweaks. Once again, it's fire damage, and thus a definite boon to a fire chucking Warlock, although whether it has the power to find a place in a damage rotation is still a subject of debate. These new numbers should push it more toward the viable camp, of course.
Filed under: Warlock, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 2)
sephirah Aug 4th 2008 6:17PM
A bit OT but... the only new spells locks will get are the summoning circle/teleport at 80? Nothing else?
TBC gave locks many more new spells (fel armor, seed of corruption, well of soul...)
simeon Aug 4th 2008 10:55PM
Shadowflame - Targets in a cone in front of the caster take 934 to 1020 Shadowflame damage and an additional 492 Fire damage over 8 sec.
dAnixx Aug 5th 2008 4:50AM
There are going to be more spells. They are just not ready yet.
Shinken Aug 4th 2008 6:19PM
Must be nice to have class with strong mechanics and scaling that you need only small teaks.
Draele Aug 4th 2008 6:44PM
Such strong scaling? You must be referring the Destruction because Affliction's scaling will still suck. I've been pushing on the beta forums for them to look into it.
Also, every class is only getting 2 new abilities. One at level 75 and one at level 80.
imparush Aug 4th 2008 6:28PM
i think u need to look at the last part saying it returns you back to your amount of mana and health you had before u transformed into a demon woth 100% hp, so if i understand it right u can stay alive for along time if u both got demon form and your own form hp to stay alive for a long time:)
Tenchan Aug 5th 2008 2:08AM
The cooldown of the ability is 5 minutes. The duration is 45 seconds. No, you cannot keep popping in and out of it constantly during a fight. The best you can do is use it as a free heal every 5 minutes in between battles.
imparush Aug 5th 2008 8:20AM
I know it got 5min cd, but if u have 12k hp and u fight someone and u are down on 1k u use the spell and u get maybe 13k hp don't know u will have 13k+12k= 25k hp before u died, not that u can keep using it.
Rhema Aug 13th 2008 9:41AM
after thinking it over for a while, i think the demon form will be the ultimate counter to the rogue or druid stun-locks. after being immobilized for 15sec having your life stripped away, the ability to return to full health, increased armor with melee capability that wont be interrupted might teach a druid or rogue a valuable lesson that warlocks are no longer easy targets
Eric Aug 4th 2008 6:35PM
So it says with full health and mana, if you are taking a beating and pop that within 5% of your life would you gain full life? that seems like one hell of a trade off for PvP or raid in either case, so if a rogue jumps you and gets you down to half cast fear dot him up pop your metamorph and let him try and mess with you, or a boss comes and starts eating your face, pop meta and you gain full life and mana and hope you lose aggro before you die or return to squishy.
brittwilson Aug 4th 2008 6:38PM
For a spell that hasn't even been implemented, they sure cant seem to make up their mind if Chaos Bolt is going to ignore absorption effects, immunity effects or both.
My ret pally hopes it goes back to absorption.
Finnicks Aug 4th 2008 7:15PM
I think this is just a case of the spell remaining unchanged and Blizz just rewording the talent to make it more understandable.
Absorption is a kind of immunity, after all.
So yeah, I can't wait until you try to bubble/heal at 5% and then I lawl and Chaos Bolt you into oblivion.
brittwilson Aug 4th 2008 8:02PM
Well, absorption and immunity are treated as different in WoW. Priest bubble is an absorption. Ice Block and Divine Shield are Immunities, and its reflected as such in the combat logs.
I hope they do not make it go through the immunities. Its bad enough priests can spam Mass Dispel and remove both, but at least its a high mana cost.
zingar Aug 5th 2008 1:17PM
yea at some situations metamorphosis would be probably even OP, i mean lets jus say you are on 1v1 about to die then u cast this thing and ur full again! sure maybe you wont have as much dps as before but getting FULL mana and life on a 5min cd plus the bonus armor (although ur giving up soul link and quite a lot of more stuff that reduced damage, also the armor vs casters its QUITE useless) seems nice to me. im a pvper so i think itll come in handy. but what about pve? i think its tottaly useless for pve, getting ruin will give u way more dps, and sure, meta mayb will save on some occasions but that wouldnt be so often.
imo it needs some kind of, i dont know, some demonic aura or buff that helps the raid
Leokun Aug 4th 2008 7:31PM
I like the idea of a Demon Aura of some sort, maybe even some health/mana % returned to raid for all damage done while in demon form.
The question I ask myself about meta is who is generating threat while on demon form. Is it the warlock, the pet or all threat is split amongst the two? Maybe the threat build while in demon form is apart from your warlocks threat and then it would become a somewhat useful threat dump/all out dps kind of thing.
bumble Aug 4th 2008 8:45PM
agreed a heroism/bloodlust like aura for the duration of metamorphosis would make the talent viable all around.
Alch Aug 4th 2008 7:12PM
How about a new pet?
imparush Aug 4th 2008 7:22PM
we dont need new pet blizzard just need to fix inferno and doom guard as they promised to do in wotlk but did not so far:(
Darkharmony Aug 4th 2008 7:27PM
Agreed, hunters get a new pets all the time. We got the fel guard which takes many talent points to get and the only ones before that are the doomguard and inferno which are complete jokes. I wish they would look in to those two pets and make them actually viable because the dmg that they do just doesn't equal the cost to summon.
dart Aug 4th 2008 9:44PM
Would you really need a new pet, aren't your bases typically covered, either imp or Succy (whether sac or not) for PvE and Felhunter/Felguard for PvP?