Where is Blizzard going with Paladin changes?
"Like I promised, the paladin changes were more sweeping than most changes. As such, it's going to take us some time to go through a second pass on the abilities and get everything polished up enough to evaluate the shiny, new paladin." - Ghostcrawler, on the Paladin forumsThe Paladin changes we've seen so far have been pretty massive. There's been a reworking of our Seal and Judgement system, a shuffling of our talents, and the addition of interesting baseline spells like Divine Plea, a much needed mana recovery mechanic. The important thing to remember, though, is that this is Beta -- meaning a lot of things can still change from now until Wrath of the Lich King goes live. And as Ghostcrawler indicated, a lot of things will change.
In fact, some spells we might love now could change or be scrapped. The Art of War, a talent I raved about and was wreaking havoc in the Beta, was fundamentally changed. From a pure DPS talent usable by raiding Paladins, it has become a utility spell more geared towards PvP. Some old spells such as the poor man's Divine Shield, Divine Protection, was reworked to actually be more usable. While we won't go through all the changes one by one -- there are a lot and I expect more in the future -- we can examine some key changes and try to figure out what Blizzard wants to do with the class.
Longer Forbearance
One of the big changes was the removal of Forbearance from Avenging Wrath, and how it now affects healing, too. Another big change, however, was the extension of Forbearance to three minutes, up from one. This is likely a response to the rework of Divine Protection, now an option among a Paladin's impressive array of defensive spells. Because it is now a damage mitigator rather than an immunity, it is easily usable by Protection Paladins while tanking, increasing the usefulness of the spell a hundredfold.
Spells scaling off Spell and Attack Power
Blizzard has also allowed more spells to scale with both Attack Power and Spell Power, such as Consecration and Exorcism. This should make both spells, particularly Consecration, more viable for all Paladin builds. This is part of Blizzard's effort to streamline the game to depend on fewer types of stats. Furthermore, the trend has generally leaned towards making all specs DPS-viable -- not necessarily in a dungeon or raid scenario, but for personal utility. It will no longer be as painful to kill mobs as a Holy Paladin, for example.
Leaner talent trees and seal system
The Beta also sees our talent trees slimming down, with some talents such as Pursuit of Justice reduced to 2 points for almost the same effect, and the removal of Precision. Blizzard has said that players should easily be Hit capped through items and enchants and wanted to free up talent points for more useful abilities. They seem very focused on trimming down the game to bare essentials, with key stats coming from several places thus allowing players to focus more on gameplay. Seals are all now one rank, last 2 minutes, and are no longer consumed by any of the three Judgement spells. Paladins no longer have to micro-manage Seals but concentrate on the more fun spells like new strikes.
Single stat focus
I don't know how this works in practice just yet, but with the move to have Retribution Paladins share Warrior (and Death Knight) gear, there will be a sharp drop in total mana with the absence of Intellect. This is what makes talents like Judgement of the Wise so important. Then there are talents like Sheath of Light and Touched by the Light, which increase spell damage based on the appropriate stats. Paladins -- a hybrid class -- now have the freedom to concentrate on one important stat rather than a host of different ones. Holy Paladins will pursue Intellect, Protection Paladins will stack Stamina, and Retribution Paladins value Strength (or Attack Power). Everything else follows.
Nothing is set in stone right now, but it's pretty clear that Blizzard has learned so much about the game and is streamlining the class incredibly well. With the changes so far, it seems like Paladins will finally become a more engaging class to play and not just a glorified auto-attacker, reactive tank, or single target healer. Ghostcrawler did mention that they'll be 'tweaking' Beacon of Light to fit the Paladin's "kit" a bit better -- which could mean that they still want Paladins to fill a strong single target niche. Regardless, it looks like the class is finally getting some healing flexibility. It might take some time before we see any more major changes but I'm excited to see where this road leads because, if Beta is any indication, it seems like Blizzard finally knows what to do with the class.
Filed under: Paladin, Analysis / Opinion, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Naix Aug 4th 2008 4:16PM
Ahh BC was the expansion of the Druids. Wotlk will be the expansion of the Paladins. With even more healing, tanking, and now dpsing why would anyone pick any other class?
*sigh*
I guess I will have to roll a Paladin to 70 before the expansion hits so I can be OP too.
Harmun Aug 4th 2008 4:27PM
despite all the changes, paladins will not be as good as a "pure" roll class- rogues will always have better physical dps, holy priests will always have better (less specialized) healing, and warriors will have better (less niche) tanking.
nothing overpowered here.
Manatank Aug 4th 2008 5:06PM
The changes to Protection Paladins as they currently stand in Wrath seem to put them on equal footing with warriors for main tanking duties. In BC prot pallies were viable for most any fight, but suffered in progression as main tanks because of a lack of "oh crap" buttons, and a reliance on some caster stats for threat.
In wrath, prot paladins will be using the same gear as warriors but with better stamina scaling due to talents. Prot paladins now have a 50% shield wall equivalent that can be used every 6 minutes instead of every 30. Prot paladins now have lay on hands every 20 minutes that doesn't sap their mana (a reasonable mini-last stand).
These changes make paladins viable as main tanks for progression. If you need spell interrupts, use a warrior. If you have a fast hitting boss, use a paladin. If a boss fears, use a warrior.
Warriors and paladins will have more in common than any of the other tanking classes in wrath, and for the most part will be able to be used interchangeably on boss fights.
I honestly think Blizzard is making honest steps towards the goal of eliminating the idea of a "main tank," and creating small, mostly meaningless niches between the tanking classes that may be favored for particular boss fights, but in general any class will do the job.
To make this more fair for the classes that can't currently AoE tank as well as a paladin, all of the tanking classes will have improved AoE tanking abilities for 5-mans in wrath. Fair is fair. We all win.
Iwanttobeasleep Aug 4th 2008 7:00PM
Druids were largely broken in vanilla WoW, and paladins are largely broken in BC. Why shouldn't we be getting some love? At least now those of us with 70 paladins won't be sighing at the classes that can heal better, tank better, and DPS at all. You go ahead and lust after our buffs all you want, because now the class is going to be really worth playing.
Khanmora Aug 4th 2008 4:21PM
And all of this lead to one of the best forum typos ever:
"Bacon of Light"
NOM NOM NOM
I am very interested to see what's going to happen as they make the second pass here. Where they take the holy paladin will decide which character I take as my main in Wrath.
I know a lot of people would like to see us as some melee/healer hybrid, but honestly I like being out on the edge and able to see what is going on from a larger perspective. If beacon isn't fixed to make it worthwhile, I think that would be the direction you would see most holy paladins going with a holy/sheathe build.
Biggles Aug 4th 2008 4:25PM
> It will no longer be as painful to kill mobs as a Holy Paladin, for example.
Woot, you said it. I'm holy specced, t5/6 geared, and I'm cutting thru the mobs in the early part of the beta like a hot knife thru butter (at the expense of burning mana). A mob that would have taken me 30+ seconds in BC can be mowed down in less than 10 - with judgements that have some range (so you can pull or hit em heading in), a quick cooldown on Holy Shock, and my hammer coming in at 35% health rather than 20%, if you have the mana you can establish quite the beatdown. It's probably not all that much faster than any other class, if at all, but for someone with old paladin reflexes, it feels like UNLIMITED COSMIC POWER. Sweet.
Aticus Aug 4th 2008 4:47PM
That's really great to hear, Biggles! I am also a Holy Spec and even though I could kill mobs, it would take a good 20-30 seconds (and a lot of mana) to take em down. I'm really happy for these changes. It makes me want to bring up another Paladin :-)
- Aticus, http://www.paladintales.blogspot.com
Zedius Aug 4th 2008 4:32PM
Finally! About time they gave us Paladins some love...
Verit Aug 4th 2008 4:32PM
http://www.youtube.com/watch?v=1g5mNpyTHD4
Paladins are a very broken class in the Beta right now. I got my ass handed to me in a world pvp fight - I had to double check later to make sure I didn't run into some super rogue as he was hitting me for 1500-2500 white damage per swing (thats with 350 resilience).
MechChef Aug 4th 2008 4:54PM
My pally isn't 70 yet, but I'm hoping to get him there before Wrath. Maybe it's the ezmode element I enjoy, but like that he's an auto-attacker. He's 53 now, and is specced as an AoE prot-grinder.
He's basically 4-buttons.
Seal of wisdom/light, holy shield, and sometimes consecrate. I collect a group of 3-4 mobs, start whacking on one, and then walk away for a bit.
So maybe I fear-change. I'm just happy I don't have to continually spam sinister strike, stun, and SS more at the mob's back.
Chris Aug 5th 2008 12:31PM
You're still in azeroth - wait til BC (ie, outlands), and you'll experience this broken class. Prot-grinding from 35-58 was fun...true.
At 70, it becomes even more obvious - itemization for prot, fights-with-movement for holy, and ret-lol... Neither prot nor holy can dps at all - get a buddy for any dailies you plan..:)
Still like my pally - but it likely is the most broken class in the game for PvP and PvE. Maybe tied with shammy...
Robert M Aug 4th 2008 5:19PM
As a red headed female dwarf tank, I am extremely excited about the talent tree and hope that blizz doesn't strip it too much. I have long been begging for a spell interrupt, but other than that, I'm so excited about Pally's in lich, I may actually abandon both the affliction lock who will always have a special place since he was my first toon, and my resto druid whos talent respecs are easily paid for with his alchemy.
I have seen the youtube vids and looked at the talent trees and my only concern is not for either tankadins or retadins, but for our healing brethren.
The smithing plans i have seen are stressign both stamina and strength, and have yet to really see anything with intellect. A tankadins mana supply can be somewhat gimped especially with the new seal system, but holy pallys need all the mana can get.
I thought a great talent might be something like "light infused armor" a name the Light-Touched Breastplate that drops off Watchkeeper Gargolmar in Hellfire Ramparts inspired. It could do any number of things or maybe a couple of them...
1. It could increase spellpower by 1/2/3/4/5% of your armor. The talent would need to be deep in the tree so that the other builds wouldn't be able to easily access it. A 5% increase to 10,000 armor is only 500 spellpower. 10,000 is an average number for a holy pally at 70 with a shield and seems like a suitable number. Adjustments could be made accordingly.
2. It could also provide .2/.4/.6/.8/1 Intellect for every point of strength you stack. The obvious problem here is that a healer could take both Divine Strength and Divine Intellect (which a healer might do on his way to BoK) and every 100 points of strenght would turn in 115 points of strength and 115 points of intel. That intel would then turn into 132 intel after talents. It might be better to just provide the mana in the intervals above and not return as intel. If not then it would actually be more beneficial for a holy pally to stack strength than it would intel because of the talented returns.
3. The last thing, in the spirit of the piece that inspired the idea which has an MP5 bonus on it, it to provide pally's with some sort of druid dreamstate. A healidan friend of mine just turned 70 and is gearing up and he sits at 398 stamina. If paladins were given a dreamstate of sorts and were granted MP5 for their stamina the way a balance druid is for his intel (10% of your intel as MP5 in lich beta, ya its been nerfed) the pally could get almost 40 MP5. Not a formidable talent at lvl 70, but one that is worth investing in.
I'm sure I will take some comments on my desire to OP the pally, but really, I have no real vested interest in a holy pally. I'm NEVER gonna respec, and my heart is in druid healing.
Perderedeus Aug 4th 2008 5:58PM
It sounds like Blizzard took a look at the Death Knight class and said "how can we make the Paladin a goodie-two-shoes version of this monster?" Granted the Paladin's roles are still more clear-cut across the talent trees than the DK, but they've done a lot to streamline the basics of the class and ... well, they sound like they're fun to play. For the first time in a long time.
Kevin Aug 4th 2008 10:58PM
@2 The only pure role classes are DPS classes, everything else is a hybrid. Warriors and Priests can talent specialize for DPS, not just tanking and healing.
Heilig Aug 5th 2008 9:16AM
Man, please talk to some prot pallies before you write your columns. Just have one proofread it. We know you're not into tanking, but there are plenty of us who will help you not put your foot in it every time you write an article.
"Because it is now a damage mitigator rather than an immunity, it is easily usable by Protection Paladins while tanking, increasing the usefulness of the spell a hundredfold."
Only if it doesn't drop aggro, which it currently does. has it been changed in the beta? We need to know.
"Blizzard has also allowed more spells to scale with both Attack Power and Spell Power, such as Consecration and Exorcism. This should make both spells, particularly Consecration, more viable for all Paladin builds."
Any extra utility for holy and ret paladins is a side effect. This change is a response to the fact that tankadin gear will no longer have spell damage and the talent to convert stam into spellpower is vastly underpowered if spelldmg were our only threat generator. We will be stacking strength in wrath as well for both AP and Block Value. Without the spellpower on our gear we have to have our spells scale with AP or we're completley useless as tanks.
"Holy Paladins will pursue Intellect, Protection Paladins will stack Stamina, and Retribution Paladins value Strength (or Attack Power)"
Holy will have to get spellpower and crit as well, along with haste. Prot needs Strength, defense, dodge, etc. along with stam. The only stats we're not after any more are intellect and spelldmg, and that's only because tanking gear with those stats won't exist. I for one will probably be tanking in some healing gear. Ret itemization has only changed for the worse. Without intellect our time til OOM is laughable. The talent trees really haven't helped us enough to overcome the loss. Divine Storm's return is nice, but not when compared to its cost.
The only spec I'm excited about right now is Holy. it looks like it is becoming a much more involved, offensive hybrid rather than the two-button towers we are now. Sheath of Light being in the Ret tree is simply to prevent people from taking both it and Beacon. The spellpower addition will make the spells that most ret pallies barely use (consecration, exorcism, Holy Wrath, Righteousness) hit a little harder, but our newfound mana inefficency takes them right back off the action bar. We will have to save our mana for CS, DS, and Judgements. Also, any Retadin worth the name will be using Blood now, so Command (which actually benefits from spellpower) will only be used for crazy PvP burst.
To sum up: Holy is going to be a blast, Prot has had its threat seriously gimped by gear and is getting talents to bring us back up just to where we are now threatwise, forget about mana, and Ret is so mana inefficient that it's turning into the new two-button build.
Definitely a lot of changes, but no clearly defined path except "We want everyone that wears plate to look identical. We'll figure out how to work around the problems that causes in later patches."
Argent Aug 4th 2008 6:28PM
the end-all holy combo de jeur is beacon+DG, which is just massively potent. that said, holy still (imo) isn't all that good -- their healing spells still are lacking in efficiency and output (nevermind selection -- holy paladins will always lack there) and while you can burst a mob down pretty quick while soloing, you go oom so fast, it really doesn't wind up being much faster than before (kill 3, drink. kill 3, drink, etc.)
the recent seal changes really kinda make some of the upper tier holy talents less desirable as well. holy still needs some tweaking, imo.
Robert M Aug 4th 2008 6:39PM
the problem with "Holy Paladins will pursue Intellect" is they will now be the only plate wearers who are going to stack intel. if thats the case, then they will have to pursue very specific plate gear, or they will (re)become the infamous clothadins they once were, something that would be a step back.
Khanmora Aug 4th 2008 7:32PM
You should read the other Wrath Paladin articles. You would realize that Divine Protection no longer drops aggro. One of the new main prot talents scales your spellpower to your stam (ie you would be worse off with holy gear than prot gear). And in beta, although Ret has a lot of bugs atm, mana has not been an issue with the new talents and judgements that allow for greater mana regen.
You would also know that Beacon will and Sheathe are continuing to get changes. Already Beacon has had it's mana cost reduced and the devs have said they aren't done with changes to it yet b/c it is not fitting in with paladin playstyle the way they would like it to.
If nothing else, mail itemization (with the changes to crit being potent for resto and ele shaman) will help fill gaps that holy pallies may have in their line up or in difficulties with the RNG.
Next time I would suggest clicking on some of the links in the article or reading some of what Zach has written previously on beta pally changes before going off on a rant and personally attacking him.
Zach Aug 5th 2008 9:27AM
@Heilig - Um... do you know WHY Divine Protection drops aggro? Because it's an IMMUNITY mechanic. When you're immune, the mob stops attacking you and moves elsewhere. It does NOT drop your threat. You just become immune and thus an undesirable target. Before you criticize someone, it would do well to understand the mechanics yourself.
Intellect (or consequently, low mana) on Ret plate has become a non-issue with Judgements of the Wise, which gives efficient returns every 8 seconds. As long as the Retadin is dealing damage, she's getting mana back. Don't forget Divine Plea, either.
Zach Aug 5th 2008 9:42AM
@Argent - Nice Spider Jerusalem! Anyway, I think I failed to mention that Holy is INTERESTING now because you're actually forced to insert Judgements into your spell cycle because of Judgements of the Pure, which greatly increases your healing efficiency.
It's a seriously odd mix because you get mana off Judgement of Wisdom, you get spell haste from Judging, and you can throw in Rank 1 Holy Shock in hopes for a crit and getting the Infusion of Light buff. I think it's VERY interesting to play a healer in Wrath. It's certainly worlds away from the 2-button playstyle it is now.