Blood Sport: Arena-weary

I write this knowing that two classes I play -- Paladin and Shaman -- are bottom-feeders in the 2000+ range in 2v2 and 3v3 brackets (along with, you guessed it, Hunters). That's fine. I know my classes' places in the hierarchy of Arena viability. Pro player Serennia's poor and embarrassing use of the Paladin at MLG Orlando only further exposed the problems of the class in the 3v3 format. That's the reality, and I've dealt with it for the past seasons. I concentrate on our 5v5 where those classes are more viable, get my points, get my gear, and that's that. But therein lies the problem -- that's that. Nothing more.
With Wrath of the Lich King looming on the horizon, Blizzard looks content with balancing PvP and Arenas (they're not always mutually inclusive...) when the expansion comes. For example, their fix to Shadow Priests comes in the form of Dispersion, a 51-point talent in Wrath, while Hunters will get a lot more peeling options with various pet abilities. And guess what Blizzard's answer is to Line-of-Sight issues -- gimmick Arena maps with moving pillars. Ugh. This means that the status quo will remain in place for a few more months, at least, and likely all throughout the remainder of Season 4.
This means that Arena gameplay has plateaued. Aside from slightly softer Rogues, there's nothing new about the Arena experience. Blizzard has had knee-jerk reactions to Arena performance, as when they nerfed Blessing of Freedom and Sacrifice after Paladins (partnered with Warriors) dominated Season 1. They even nerfed water as a response to burst drinking. Blizzard has made little tweaks and changes to address class balance over the course of four seasons, but with no major content patches in the works, it seems like Arena play has finally settled in its final, pre-Wrath form.
Blizzard has announced that there will be no new rewards for the Level 70 Arena bracket, and that the Brutal Gladiator and Guardian sets are the final wave of PvP gear we'll see before Wrath of the Lich King. Rated matches will only happen at Levels 70 and 80, with only skirmishes allowed for Level 71-79 (much like it was early on during The Burning Crusade).
In a way it's anti-climactic. Disappointing, even. With the release of Wrath likely to coincide with the end of Season 4, this season's crop of Gladiators won't even get to enjoy their armored nether drakes for another seven levels. The way Arena progression is designed, players gear up through one season to prepare for the next. However, with Season 4 being the last Level 70 season, all Brutal Gladiator gear is merely a means to prevent clownage. In fact, with the unattractiveness of Season 4 gear, I'm not even sure that's a good motivator.
The fact is, I'm quite happy with Season 3 armor. The Shaman's red version of the Skyshatter looks so awesome I'm not entirely sold on replacing any of the visible parts. The weapons are definitely worth the purchase, but other than that, there's no longer anything truly compelling about playing Arenas for me. It's actually become a chore to have to log in at a specific time, play games, and collect points and push up ratings. It's become like a job. The last thing I want about the game I play is for it to feel like work. Right now I'm just not enjoying myself in Arenas the same way I have been these past few seasons.
A big reason for this is probably Wrath of the Lich King. With so many interesting and promising changes in the works, it's really no wonder I'm feeling so much ennui. I plodded through some Battlegrounds over the weekend and all I could think of during the times I had a full-duration Hamstring on me was, "where's my new Divine Purpose?" All I could think about was the future, which is a terrible mindset to have as a competitor. It should always be one match at a time. In sports, the moment you think about the next season, you lose focus on the current game and you will most likely lose.
Beyond gearing up for Northrend, is there anything really compelling about Arena Season 4? The Gladiator title will merely be a reminder of a legacy Arena system that was unfriendly to so many specs and classes. For many serious PvP players, the true goal is to master the Arenas at Level 80, where it should -- if Blizzard does their job right -- be a better representation of skill and not greatly affected by class and spec viability. I mean, it probably shouldn't surprise anyone that the most number of Season 4 shoulders belong to... you guessed it, Druids.
In some ways, this is why the Battlegrounds are so refreshing. Hunters perform reasonably well in them. It brings a smile to my face whenever I read "I <insert expletive here> HATE Hunters!" in /bg chat. I enjoy seeing Shadow Priests and Feral Druids wreak havoc in the Battlegrounds because it's such an uncommon sight in high level Arena play. I'm not saying it doesn't happen, it just doesn't happen as often.
There's more to this sense of boredom than dissatisfaction over class balance and representation in the Arena format. I started playing Arenas knowing all this and kept a close eye on spec viability. I swallowed that pill a long time ago. Right now, however, it's just gotten to the point that there's nothing truly attractive about Arena play, not even the gear. If Achievements were in the game, we would've unlocked more than a few like Brutally Dedicated or Hot Hot Hot Streaks. But they're not, and none of these games we're playing now amount to anything more than a point grind. A routine. A job.
In the end, Season 4 feels like the most hollow Arena season because it's a transitional one. The next important Arena Season is for Level 80 players, and all the gear I get from this season will be used in a leveling rush to 80 and not mostly for PvP. Sure, it will help make the grind easier, but the point is that I'm accumulating PvP gear because I want to PvP. When this season ends and Wrath breaks, I'll be using this gear to level up instead, which is nice and all, but defeats the true purpose of the gear. Using Brutal Gladiator gear to PvP while the whole world is rushing to Level 80 is counterproductive, specially when the most complete experience of PvP is at max level. Of course, even after writing this, I'll probably still play Arenas because, after all, what else is there to do until the system changes?
Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP), Arena






Reader Comments (Page 1 of 4)
Mediator Aug 5th 2008 11:41AM
I play a resto shaman in the arena, and my brother plays a holy paladin, and we both agree, the arena has gotten stale... we really needed a balancing patch with season four, which we didn't get, so we both ended up quiting...
If you don't play one of the "good" classes right now, arena just isn't that fun anymore.
turkeyspit Aug 5th 2008 11:45AM
In my opinion, the best thing they could do with Arena in WOTLK is just move it off the live servers with it's gear, and move it to a separate server.
Separating Arena from PvE would make all the players happy, both hardcore PvP/Arena players, and people who hate Arena and feel it was the bane of WoW's existence.
Xaneth Aug 5th 2008 12:07PM
I concur, the fun-factor on arenas has never been particularly high for me personally. The fun comes from overcoming PVE obstacles and world PVP. I have NEVER had as much fun in game as I have doing random world PVP.
Mediator Aug 5th 2008 12:09PM
Disagree with you, plenty of people want to be able to arena and raid with the same character... if you don't want to arena, don't arena, if you don't want to raid with people using PvP gear, don't raid with people using PvP gear.
Mullinator Aug 5th 2008 12:00PM
The best PvP encounters in my opinion and the opinion of many Mediator are found in world PvP and occasionally in battlegrounds (when they havn't been played to death).
People hate arenas because in order to be competitive in those and to earn 'end game' pvp gear you have to do them.
Arenas should have been a mini-game but instead they turned it into the source of the best PvP gear and the end game PvP content. That is why people hate it. People bought this game expecting PvP to be Warcraft 3 battles fought from the perspective of the individual units. Not duels in a box against your own faction.
agree Aug 5th 2008 12:39PM
No offense to Zach, I know you're a great pvp'er and I enjoy your articles - but sometimes I secretly wish all the arena players would leave the game for something else and blizzard will remove the arena system. I know it wont happen, but I'm so sick of seeing classes get nerfed for the sake of arena and pvp. There is very rarely a nerf for pve purposes. The way I look at it, rogues and mages could put out 10k-20k damage per second and it wouldn't be a problem without pvp, mainly because bosses don't QQ about xy class being OP. Rogues could cheat death, resto druids could stack hots to their hearts content, tanks could have 40k health, bosses could hit like trucks - everything would be so much more exciting, and the majority of QQ'ing (and wows player base) would be gone. :/
Anywho, since my view of wow isn't realistic, I have to agree TurkeySpit. The ONLY way for Blizzard to "balance" (not possible with these game mechanics IMO) the game - is to completely seperate pvp and pve. They are onto something with the arena only realms, I think if blizzard expands on that idea they could truly have an e-sport on their hands. Leave battlegrounds on pve realms just for fun tabards and titles (no welfare gear system), and make the classes as OVER POWERED as you want.
Voila!....balance!
Mediator Aug 5th 2008 12:43PM
"There is very rarely a nerf for pve purposes."
The biggest paladin nerf out there was because of PvE, paladins stacking +Crit and never running out of mana totally overshadowed the other healers and got PvP paladins nerfed, paladins have gotten a couple of nerfs because of PvP, but crit stackers got the only talent that allowed PvP paladins to rival druids and priests in mana efficiency nerfed.
turkeyspit Aug 5th 2008 1:01PM
I suppose I should have clarified.
People should be able to transfer their characters to the Arena realm, same as they would do to the PTR.
I have yet to see anyone tell me how Arena has made a positive impact on the overall game.
- it imbalances PvE
- it imbalances World PvP
- it forces unnecessary changes/nerfs on everyone, whether they play on Arena or not.
Not to sound like an Arena hater, but when so many people want it gone or separated from WoW, there must be a reason.
Arena isn't even real PvP anyways.
In real PvP, a Paladin can use Lay on Hands to turn the tide of a fight. A Shaman or Warlock can self-res/soulstone res themself to avenge their own death. A player can chose to augment their powers via flasks/pots, stones, etc.. The very fact that anything with more then a 5 minute cooldown is disabled shows just how unbalanced WoW is, and forcing it to conform to the requirements of playing in a box doesn't work.
If Arena gear couldn't be used outside an Arena, 90% of the players would immediately cease to participate, leaving the 10% or so who really love the thrill of the Arena.
For those 10%, a separate server would work just fine, don't you think?
Barth Aug 5th 2008 1:09PM
I've never been a hardcore raider or a hardcore PVPer.. I raid and arena with my friends for fun. Not having the optimal class combos or gear just makes the victories all the more enjoyable IMO.. and if we lose 4 in a row, who cares? It's a game, just have fun with it.
Epeens are really the biggest problem for people who dislike arena. People don't like seeing others with better gear, they don't like getting owned by people with better gear. Ironically, a great many of these are the same people who once owned faces in the old days using their raid gear. The difference now is, you have to take some tough losses in order to earn PVP gear and abilities.
No matter how hard raiding is, there's something about getting your butt kicked by another player that makes it a harder pill to swallow. Now that you can't avoid that by steamrolling over everyone with the gear you get from automated loot dispensers makes PVP a lot less fun for many.
If you don't like it, don't do it. If you want to get the gear, then go for it but be prepared for some tough lessons along the way. But there's no reason to separate arenas to a different server unless you just have a problem with someone being better than you, or dedicating the effort to something you don't enjoy sharing the same digital air with your toons.
Ilnara Aug 5th 2008 2:10PM
I also agree, they should just split arena, and it's gear completely away from the regular game world. That would solve a lot of issues, and allow them to tweak 'arena' balance separate from the rest of the worlds balance.
They -could- do lots of things that would improve things, but they'll say it's too much extra work to do it all, and maintain two balances. But then again, nothing worth doing was ever easy, and that right there should sum up Blizz attitude towards balancing classes in PvP.
They use 'FoTM' balance as just another carrot on a stick.
And everyone suffers because of it, but not the Dev's so long as they don't have an added work load.
Pan2 Aug 5th 2008 12:07PM
I play a retadin, and I keep telling myself that Blizz will make a change late in the season, "testing out" some of the beta class changes, that will shake up the status quo of the current arena class over-representation, but like you said, that's a fat chance. Right now, the only reason I play arena is that it takes very little time out of my week, and that because I missed out on all the previous seasons (i hit 70 in early June) I can at least grab a few pieces of gear, practice, and ready up for the next season at 80. Still, its kind of sad that the hundreds of thousands of honor points and gritty arena matches wont amount to much in a few months.
That's an expansion for you though...
pudds Aug 5th 2008 11:48AM
I think another contributing factor is the high gear requirements for arena now. Not ratings, per se (though I have issues with those too), but simply the fact that the vast majority of people you'll face in the arena are wearing some combination of Season 1, 2 or 3 gear, and even some Season 4 stuff.
For a new 70, that's a daunting fact. The rep blues certainly are nice, but the truth is that any new character needs to grind BGs for a month to pick up their PvP gear before they can hope to compete; Epics are the price of admission now.
Absoli Aug 5th 2008 12:07PM
Personally, I arena for fun. A guildie and I created a 2v2 team of a disc priest and a shadow priest. We only win about 30% of the time but its damn fun. Sitting there taking forever to kill while we understand that we probably are going to lose all the while laughing our butts off on vent is so refreshing!
Warigami Aug 5th 2008 12:00PM
Unfortunately, I agree with both #2 and #3, I think that arenas have become a dark spot on this game. The gear gap is now wider than ever before and those who try to start out doing arenas now are pretty much screwed. As much as I enjoy BGs, I loathe arenas; they really should be on separate designated realms. We're here to play what's basically an RPG, not a fps game. if I wanted to play Halo 3, UT, or Quake, I would just fire those up instead...
Markymark Aug 5th 2008 12:10PM
Removing arena off the live server won't solve anything. It won't put to rest the constant quarrel between harcore raiders and hardcore pvpers. I know many who play for both pvp and pve purposes... but a game with just pvp would equal the failboat of an mmo which is called Fury.
Ilnara Aug 5th 2008 2:32PM
Moving ARENA and the ARENA only gear would. They can still have BG's on the regular servers, no one said "make an entirely PvP based WOW, just take the arenas and move them off. I think the success of the Arena tourney is proof enough arena could stand on it's own without the rest of the game to support it.
Just like they do now when a season ends, kick the lower tier gear down to the BG players.
Abbell Aug 5th 2008 12:13PM
wow, that is one ugly kitten...
and yeah it feels like S4 just isn't as fun anymore. I play a hunter in the 2v2 and 3v3 brackets and don't think that i'll ever hit higher then 1600 pts and even that's a stretch. Also it doesn't help that the only gear left to buy is the S4 hands. And with the gear reset coming in wrath I don't see the point in grinding all that honor for the few pieces of gear that I'm missing.
I would like to try some more PVE, but at times finding a group and keeping it together is nigh impossible.
Valhalla Aug 5th 2008 12:17PM
"I play a retadin, and I keep telling myself that Blizz will make a change late in the season, "testing out" some of the beta class changes, that will shake up the status quo of the current arena class over-representation, but like you said, that's a fat chance."
Actually, there will be a patch 3.0 where they introduce all the new talents and skill changes, while keeping us from Northrend and the cap remaining at 70. (Think before Burning Crusade: Before the Storm Patch 2.0)
Khanmora Aug 5th 2008 12:37PM
The main reason they did that with 2.0 was because of a delay in the xpac release. Since they seem to be running on schedule I wouldn't count on getting a 3.0 patch prior to release. I would LOVE we did get one, I'm just not going to make any bets on that one.
Pan2 Aug 5th 2008 2:57PM
I'd love to see that too, but I won't be holding my breath, whether or not I have my http://www.wowhead.com/?item=19979 on.