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8-05-2008 @ 10:17AM
Also, if you take the 3 points out of catlike reflexes, move 2 of them to animal handler - it helps a pets to hit bonus(if you ever look at a wws report, your pet can miss quite a bit). Put 1 point into ferocious inspiration.Contraversy surrounds spirit bond. I leveled without it and put the 2 remaining points into ferocious inspiration. BRK has done the math, so has Megataff as well and spirit bond is meh to well maybe okay. 6k X .02 = 120, 120/10(sec) = 12 hps per click. not much if ya think about it.yes, maybe my math is off.
8-05-2008 @ 10:47AM
12 health per second is 43,200 health per hour. Call me crazy, but that doesn't sound like nothing.
8-05-2008 @ 10:58AM
Brasson, it ticks every 10 seconds, not every second. 4320 health an hour is not a lot.
8-05-2008 @ 11:30AM
for soloing, spirit bond is quite nice, not bad in raids.Sure for my 70 hunter having about 190 health every ten secs (raid buffed) may not seem like much but considering it is completely mana free is not bad. In solo - if you get too many on you feign death, your pet still has a weak HOT on it. Then you pop your hunter HOT on your pet and voila mucho survivability. There have been times I killed 6 or 7 things at once by healing my pet and using autoshot and traps for extra dmg. Aspect of the viper will hopefulyl keep you in enough mana to spam the hot over and over.In Raids, while attempting any boss where DPS healing themselves is a benefit, this is the best thing since feral druid crit heals and shadow priests. I get as much healing outta this as my lock gets from his shadowweave set. (1000 DPS = 10,000 over 10 sec *.02 = 200 health per 10 sec. Hunter with 10,000 health = 200 health per 10 sec WITHOUT using mana)Ok look at it this way, take a Heavy netherweave bandage 3400 healing 8 seconds channeled effect with a 60 sec debuff. . . that means 3400 / 60 = 56HPSSo with bandages you can get 56 HPS, add the 14-16 HPS for most lvl 70 hunters = say 71HPS. Add a potion Super health does 1500-2500 (we'll say 2000) so 2000/120 seconds = 16HPSSo with pots, bandaids and spirit bond you can have a total HPS gain of 87HPS or better. Sure it takes 2 mintues to see the total effect of all of this and it is not a constant rate, the HPS is spikey. but you will have healed yourself for 5220 health every minute if you bandage and pot when you can/need to. That is 5220 a healer doesn't have to worry about and can use on a tank, or conserve mana.Spirit bond on a hunter with 8000 health = the average healing done by a max level health pot over a 2 minute time frame. Hunter with 10,000 health = 20HPS =2400 health over 2 mintues. . . can we say that spirit bond gives better HPS that healing pots? Spirit bond cost 0 mana, 0 gold, 0 energy, 0 rage, 0 lost time on GDC or autoshot. Does anyone know if trolls get the benefit of the racial regen AND spirt bond? :P
8-05-2008 @ 2:08PM
the issue with spirit bond is that it's sloooooow.mag drops the roof, then i get tossed through some fire. which is better, 2000 health a few minutes from now, or 2000 health now?typically, spirit bond isn't going to save you, unless you're taking very slow, very predictable damage.
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