Is Titan's Grip that good?

I find myself wondering if the issue is not with the talent itself, however, but with the itemization of all 2h weapons in the 60 - 70 game.
Remember Demonshear? Look at the speed. It's a 3.8 speed blue 2h sword, obviously tuned for MS warriors.

It didn't always have that speed. It was 2.3 speed when it first entered the game. I know because I used one in my iconoclastic fury 2h build that sacrificed big slam damage for rage generation. (I actually remember it as 2.2 speed, but the screenshot proves me wrong.) There wasn't a ton of hit on plate back then, the PvP epics had barely been introduced, BWL was still cutting edge and so it was still feasible to try and avoid rage starvation by the simple expedient of swinging more often. With Flurry up, Demonshear's 2.3 speed dropped to a satisfying 1.8 or so. This meant swings of a 2h weapon that approached the speed of a one hander.
Right now the only 2h weapons left with a speed that fast are the PvP polearms. You'll notice that, even among polearms, they maintain an anomalous 2.2 speed. Unfortunately, polearms aren't included in the Titan's Grip tooltip, and as such cannot be used with a Titan's Grip fury build as an offhand. Which is a damn shame, because I suspect a 2.2 or faster 2h weapon would go a long way towards minimizing rage starvation for a dual wielding warrior, especially in solid haste gear with Flurry up. An offhand swinging at about 1.l7 speed increases rage generation, increases your specials, and thus helps use the ability to its fullest. The only issue is, does the damage lost from Whirlwinds cost more than the rage generation gives? Does this adversely affect Slam damage? Since there's no way to test a 2.2 speed 2h weapon with Titan's Grip unless Polearms are included, this is beyond my ability to answer. (Also, I'm not in the beta.) The idea seems sound enough, though. (If I'm wrong, I'm wrong.)
It's a fair criticism of this idea to point out that it moves against what seems to be the prevailing trend of Wrath, which is to say trying to make more weapons accessible to more classes and specs. Fast 2h weapons would be, in this view, good for DW fury warriors and no one else. This is a fair criticism, and it may means that the fix for the talent will have to be in the talent itself rather than in itemization.
What I think we'll need to see is a return of fast 2h weapons for offhanding with Titan's Grip. I don't think the talent itself is broken, I think that the vast majority of 2h weapons are itemized for a different use than that which a Titan's Grip warrior will be putting his offhand to: they're not designed for rage generation, but rather for burst damage (from a warrior's perspective) since the main uses for a 2h in current play are PvP or as part of a slam rotation. Failing this itemization change, I'd have to say it makes more since to use Titan's Grip to main hand a 2h weapon for stats and high damage while offhanding a fast 1h weapon for rage gen. Even with the current amount of hit on gear (and with hit obviously going up as more hit rating will be needed at 80 to get the same results as we get now at 70) missing too often with two 4.0 or slower weapons seems like a death sentence. I can forsee a lot of weapon switching macros popping up.
Still, we've been promised more work on warriors in the beta, so hopefully this won't turn into another rage normalization kerfuffle. Either we need to see tweaks to the talent to make it rage friendlier, or we need to see gear fill in that gap.
Filed under: Warrior, Items, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King






Reader Comments (Page 1 of 4)
STereo Aug 5th 2008 1:04PM
Warriors have been overpowered the entire run of TBC and I am sure they will still be overpowered in WOTLK. Don't worry about your Titan's Grip. Blizz likes you guys.
morbid_dreamer Aug 6th 2008 8:59AM
This may have already been said as I didn't take the time required to read all of the replies thus far:
Nowhere has it been stated that the idea behind Titan's Grip is to increase your overall DPS. Everyone always assumes that any new addition is purely about greater damage and that it should outshine anything currently available.
THIS IS WRONG! Titan's Grip will do one thing and one thing only: Allow for huge burst damage.
That's right, this ability will allow for incredible, semi-sustained burst-damage compared to what's currently available to warriors (which is already fairly decent).
Burst/Spike dmg is king in PvP and that's what this is about.
oblivion Aug 21st 2008 9:58PM
its 3am here now and dont got time for to search the posts for what im about to type so if i do im sorry.
i read that the its gonna reduce rage generation but wont it infact increase it? the harder u hit the more u generate. i could be wrong in saying that but when i go fury on my warrior and get 1.6k white crit (in raid) i get what would seem like 30+ rage. so if a 2h hits for 1.6 (rough guess. brain failing at this hour lol) wouldnt it generate the same rage on a melee swing and ALOT more when it crits? feel free to correct me or do the maths behind this. brain is starting to fry now thinking
Mediator Aug 5th 2008 1:09PM
One that people don't consider about titan's grip is that using 2 slow weapons mean that, although you generate flurries slower from white damage, you also use them slower. Here's what makes titan's grip solid... you still generate the same number of flurry charges with 2 insanely slow weapons, as you would with 2 faster weapons. So the ratio of charges used to charges generated increases, causing titan's grip to produce more white damage in addition to more damage from specials. I think the main problem is that warriors are going from warglaives to blue 2-hders and then wondering where their damage is going.
T Aug 5th 2008 1:24PM
By warglaives, are you referring to the Warglaives of Azzinoth? I don't know what warriors you're hanging out with, but I have yet to see any warrior on any of the three servers I frequent have even one equipped, nevermind the fact that the warglaives are still a very uncommon piece of equipment. However, more and more rogues are appearing with them. I don't think the beta testers are so ignorant as to overlook the fact that they are no longer using epic/legendary weapons when they complain about Titan's Grip not being nearly as awesome as expected.
Mediator Aug 5th 2008 1:38PM
"I don't think the beta testers are so ignorant as to overlook the fact that they are no longer using epic/legendary weapons when they complain about Titan's Grip not being nearly as awesome as expected."
I do. My number one rule is "Always assume that other people are stupid". People could be getting titan's grip and switching to inferior weapons, or perhaps their damage isn't actually lower, but they're so used to seeing a steady stream of numbers that without it, they think they're doing less damage.
hpavc Aug 5th 2008 3:02PM
And if you have matched weapons the extra free flurry means all the more love.
Heilig Aug 5th 2008 3:27PM
Wow, you clearly have no clue what you're talking about, Mediator. It's not the raw white damage they're having issues with, as the article clearly states. It's the rage generation that is the problem, which is based almost entirely on weapon speed and not weapon quality.
No rage = no specials = overall DPS increase no matter the weapons. Warriors with Titan's Grip are getting lower DPS on equal quality weapons because of the low speed. They fix the rage problems (and thus the DPS problem) by switching to fast 1H weapons, regardless of quality.
Maybe take a class in reading comprehension before you stick your foot in it next time.
Jacobey Aug 5th 2008 3:29PM
Heh, that's a good way to go about it, but in the past, most of them have shown they know remedial mathematics to divide the damage by the time to swing.
Cameron Aug 5th 2008 1:20PM
i dunno, this might be blasphemy, but maybe rage-on-miss for titan's grip? Seems like a way to fix the rage problem... but i don't know warriors that well so this might be insane >
Joe P Aug 5th 2008 2:28PM
I certainly would be angry if I missed, I shouldn't see why it doesn't generate rage XD
Frank Aug 5th 2008 2:58PM
I've always felt that rage on misses was something needed by warriors anyway. Sure, you may need to lower overall rage generation, but the gaps of rage between misses can be too much to overcome at times.
Especially time for a change given the DK runic power generation mechanic.
PhamNuwen Aug 5th 2008 7:30PM
I'm sure that I saw a white 2H mace/axe/sword with a 2ish speed for sale from one of the white weapon vendors. Might have been in Thrallmar, but I'm not certain.
Teaspoon Aug 6th 2008 12:47AM
The Horde has a vendor in Shadowmoon Valley with these, but they're crummy DPS (after all they're WHITE weapons) and were only tossed in to help speed up the weaponskill grind when you find something new in a weapon class you haven't used since lvl45...
Xin Aug 5th 2008 1:34PM
i don't even think that skill is that good since the speed of the swing is soooo slow. I don't think enough rage will be generated fast enough to really have a dps increase. and if you miss too much than that's just bad. the instant slam is nice and all but i think overall that skill is probably not that good. Maybe if you need a stat boost than 2h is definitely the way to go or maybe if you have tons of haste
my2cents Aug 5th 2008 1:35PM
Sounds like Fury Warriors may have the same difficulty finding a good OH that Enhance Shamans had for a good part of TBC. Perhaps Blizzard will use badge and rep rewards to "solve" this problem like they did with Shammies.
Angus Aug 5th 2008 3:19PM
What badge or rep gear did that for Enhancement Shaman?
The rep axes were too fast, the new fist badges were a little too fast and no other weapons came close. Unless you count the weapons a master smith could make (AFTER they became non-unique and not main hand only), you are not looking at anything really designed for an enhancement shaman.
Heck, they even managed to make a set of fists drop in Hyjal that match Shaman T5 but the off-hand is horrible for shaman.
I hope warriors don't have to suffer through our itemization issues.
brent Aug 5th 2008 1:36PM
What about not using 2 2-handers, but using an offhand/one hand and a 2 hand-er?
This would change swimg mechanics as well as offering more top end dmg? I am in the ignorant boat too,just tossing it out think tank style.
Lokpesa Aug 5th 2008 2:50PM
I've been able to play with Titans grip and as it is now, you can not have a 2h in your main hand and anything but a 2h in your off hand. It's all or nothing right now.
brent Aug 5th 2008 3:05PM
ahhh ok =(