Servants of Allistarj no longer good for weapon skilling on Beta
If you play a melee or physical damage class or spec that is not a Feral Druid, you have probably experienced this most excruciating of mechanics that is the leveling of class weaponry skill.
We all know the tale: You find a spiffy new weapon, you go out and use it, and find that your damage is abysmal. Then you realize it. Your skill with this weapon is 1! Thus, you're forced to go trudge off to find some grey or green mobs to solo and thwack mindlessly for a few hours until you can finally get some decent damage out of the supposed "upgrade" that you were so pumped to get a few minutes prior.
One of the ways people have made this strange little grind somewhat bearable is by using the servants out in the Blasted Lands. Because they can't die from normal weapon strikes, you can simply set yourself in front of one and swing away. If you're max level or if you have a self-healing proc or ability, you can spend a long time just wailing away mindlessly at the guy, leaving one eye on the screen while you do other things. Some people have even been so ambitious as to drag one of them to Stormwind for a skilling up free-for-all in the trade district.
Unfortunately, it looks like the ride's over. People are reporting that the Servants are no longer giving skill ups, even after 10 minutes of wailing away on the mob. There's no blue post confirming or denying the change as of this writing, but if it's in, it would seem to be deliberate.
From a certain point of view, using the servants to skill up is a bit cheesy. They can't die, but they can't hurt you much either, meaning it makes a long grind that should involve fighting multiple enemies easy, if not too much quicker. But at the same time, this should also make Blizzard realize how annoying the whole process really is.
World of Warcraft has taught us that it's OK to have somewhat instant gratification in an MMORPG, and that not everything has to be an endless grind before it's useful. Weapon skilling seems to be a useless artifact from the old Everquest era. But then again, in Everquest, you had to skill up magic use too. Imagine having to cast rank 1 Frostbolt a few hundred times as soon as you leveled up just so your shiny new rank 10 Frostbolt didn't fizzle or fail to hit the enemy 9 times out of 10. Seems crazy, doesn't it?
Consider it the same with weapon skill. It feels epic to claim a powerful sword from the swiftly cooling corpse of Archimonde. It does not feel epic to return to a lowbie zone and use it to kill Defias Bandits for an hour before you can actually do any decent damage with it. Removing the ability to skill up on invulnerable mobs is just removing an invention born of the necessity of conforming to a faulty system. Removing the system itself is the best way to move forward, and an expansion Beta is probably about the best time to make it so.
Filed under: Analysis / Opinion, Cheats, Bugs, Expansions, Leveling, Wrath of the Lich King






Reader Comments (Page 1 of 5)
Rihlsul Aug 5th 2008 12:33PM
Maaaan, I always find out about this sort of thing because it's removed. Crap.
joggoms Aug 5th 2008 3:15PM
Well, you still have months to do this before the beta...
Rihlsul Aug 5th 2008 3:26PM
Woops, yeap. Missed that.
Kopykat Aug 5th 2008 9:35PM
Still worked for my ret paladin 2 days ago. Went from 320/350 in 2H swords to ~347. It's just really really slow.
Prauche Aug 5th 2008 12:34PM
Well, when I run into this problem, I go to the entrance to Shadow Labs and beat on the mobs that come running out of the instance. They almost never agro me and I just stand there with a never-ending stream of skill-ups.
Horixon Aug 5th 2008 12:42PM
Never thought of that. Thanks
Chris Anthony Aug 5th 2008 12:38PM
I know I'll get flamed for this, but if they've removed the ability of Servants of Allistarj to give melee skill-ups, I hope they've also removed the ability of Dr. Boom to give ranged skill-ups.
I also wish they'd implement training dummies (as player-interactable objects) for exactly this sort of thing. I'm not sure what the drawback would be. If a player wants to stand in one place and hit something for hours for no benefit other than leveling weapon skill, let him!
Worcester Aug 6th 2008 2:29PM
Maybe the target dummies could be used to get your skill up to a % of your current maximum. Like 75%. That way you couldn't max out a skill on a dummy, but you could get it up to a useable range without too much hassle.
On a side note, everyone should be able to auto-attack a target dummy with whatever weapon they're using. This would include an auto-shot for non-ranged classes.
Zrob Aug 5th 2008 1:42PM
Dr. Boom isn't invulnerable.
He just has Boss Level Hit Points and won't aggro if you're not on the ground.
The day new badge loot came out myself and another hunter tok him down to 1/4 just skilling up xbows.
Oldbear Aug 5th 2008 1:49PM
I'll agree with you on the training dummies. They have the model for it already; we see NPCs using them. And, if my failing memory works, Ultima Online used them too.
Chris Anthony Aug 5th 2008 3:29PM
Zrob, you just made my point for me: even though Dr. Boom can be killed, a single player can easily skill up a ranged weapon type without killing him.
Oldbear, that's why I said "player-interactable". :)
Samfisher Aug 5th 2008 12:39PM
I just hope they don't remove lvling ranged weap skills on Dr.Boom. Buy 10 stacks of ammunition, 20 mins AFK on the rock behind him.
Durante Aug 5th 2008 12:39PM
The banished pit lord on top of Black Temple, Blood Elf side. You're welcome.
Rawtashk Aug 5th 2008 1:29PM
Yup. That's where I do all my skilling up. You might have to clear some mobs, but then just stand behind him and whack away.
William Aug 5th 2008 1:44PM
Exactly.. I was wondering how many comments it would take until someone mentioned this guy.
MetasynMan Aug 5th 2008 12:40PM
Did they make the same nerf to banished mobs? Not that he needed it, but I always leveled my warlock's weapons on a chain-banished elemental or demon. Although I think the last time I bothered doing it was before TBC, so it may have already been nerfed and I never noticed.
Khanmora Aug 5th 2008 12:41PM
Awww, I loved the servants. Once I hit 70 on my characters I go buy just white vendor items the fastest speed possible for whatever skills were left behind and go beat on servants until I have max skill or within 5 points of max. This is a particularly big pain in the rear for slow strike speed weapons particularly on classes that have no instant attacks (paladins, shaman).
Blayed Aug 5th 2008 12:57PM
I'm aware this isn't an instant attack, but if you keep Seal of the Crusader up, your attack speed will be slightly increased, and while I agree that it's still a slow grind, any extra speed helps!
Narrone Aug 8th 2008 7:09PM
ret pallies extra attack = crusader strike. I'm pretty sure it level'd my weapon when i was ret.
Narrone Aug 8th 2008 7:10PM
I'm not sure on this, but what about WF for shammies. Do those extra attacks help level skill?