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8-06-2008 @ 4:19PM
What I don't 'get' is that Prot/Feral have to spec into their respective trees.....while DKs have 3 to choose from not only to DPS, but to tank. Maybe each one needs a bit more refinement, like Blood is single target, frost is AoE, and Unholy is magic tanking.I just already am hearing complaints from Prot paladins and warriors about how they have to spec into a tree heavily to succeed while the DK doesn't have to.I think I'd rather see focused trees like the other classes...just seems to be possibly opening up a huge issue with other tank specs to get the shaft.
8-06-2008 @ 4:30PM
The idea is this. Ghostcrawler states that while you could have a fury warrior tank a 5 man, you wouldn't make that your MT for all raids. A tanking DK will be a DK that has spent the talent points and geared to be a tanking DK. They will have good DPS, but to be a top notch dpser they will need to take talents and will have to forgo certain tanking talents and vice versa. They are doing the same with Feral. There will be cat talents and bear talents. You can pick up some cat talents as a tanking druid to help you be a dpser when needed and vice versa, but a druid that has spent the points on the bear talents will be a better tank than one who has spent their talents on cat talents.
8-06-2008 @ 4:53PM
A warrior pretty much cannot tank a raid (unless he massively overgears it) without a heavy investment in the Protection tree. The difference is the DK can go into the Blood, Frost or Unholy tree and still tank. But she probably needs as many tanking talents as she can get (which does not have to mean the same number of talents that other classes spend), and definitely needs the tanking gear and player skill that go along with raiding.----That's just a confusing read IMO. He needs to be a tad more specific because as it reads now...if the DK spec's into tank abilities in any tree, they can tank a raid...just with a different flair.
8-06-2008 @ 5:01PM
its not that they will be able to have a spec that is effective at tanking and dps'ing at the same time (like feral is right now) for all the trees.i believe the idea is that they want them to be able to tank with any of their specs. all the DK talent trees have dps talents and tanking talents, they arent all placed in one tree.the 'nerf' to feral isnt really a nerf. they are making it so depending on HOW you spec feral you will be able to tank or dps more effectively than the other. in other words, you'll be able to spec feral dps or feral tank, or spec for both and be less effective than one spec'd for one. it just happens that both the specs are in the same tree.also, the difference between DK tanking specs and pally and warrior tanking specs is that for warriors to tank effectively in any spec you'd have to change the trees up to a point where someone who has been playing since beta or even since TBC's release would not recognize them. would also tank massive amounts of work and time from blizzard and would delay the release of the expansion quite a bit.perhaps depending on how effective their plan here with DK ends up being we *might* see something similar done with paladins and warriors. but not likely.
8-06-2008 @ 7:12PM
blizzard did change dk to have 3 trees for tanking to help getting tanks, so all death knight don't chose dps as the only thing they can do and take the dps spot in raids
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