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8-06-2008 @ 7:18PM
I for one would not have been disappointed if the talent trees had maintained their depth (ie 41 pt talents) but gotten wider instead. Deeper talent trees really just results in min-maxers finding the 'ideal' builds and everybody else following in their footsteps. Sure, there will always be a handful of points you can move around but the bulk of the builds will be fairly static once their strengths are developed.Were the trees made wider vice deeper, Blizzard could put different utility options in the same trees resulting in a broader variety of useful builds. For example, prot warriors could get different builds in their tree for threat, mitigation, anti-caster etc. Just divide the talents such that one toon couldn't take each specialty and you'd see a little more variety in the armory instead of a few cookie-cutter builds per class.
8-06-2008 @ 7:45PM
This is probably the best idea so far!
8-06-2008 @ 11:17PM
I would have liked to see wide, unified Talent Trees that looked like a Civilisation 2 Tech tree. Nice and wide, starting from distinct points that branch out and crossover. That would help lessen the cookie cutter effect, I think.
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