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8-06-2008 @ 7:34PM
I think the problem isn't so much about bloat but some odd pre-requisites they put on skills, at least in the protection tree for paladins. To get holy shield I need to get blessing of sanctuary which is a buff that almost never gets used, especially in higher content. Same thing applies to redoubt being linked to shield spec. As you start to fight through harder content redoubt is just not something you rely on but you have to have it to get the +30% block value. They really need to unlink these talents because they don't even make that much sense together.
8-06-2008 @ 7:35PM
I'm also not sure why they put the parry talent as the 2nd tier of ret. It's not too horrible to get but it doesn't make sense to me. Parry should be a tanking talent.
8-06-2008 @ 9:59PM
I just think there shouldn't be more talents in a tree then you have points to spend. It sucks that if ya want to be a great druid healer you have to spend pretty much all your points in the resto tree and leaves you like 1-3 points to put elsewhere.
8-06-2008 @ 7:59PM
Blessing of Sanctuary makes sense as a pre-requisite to Holy Shield: you have to learn the blessing of hurt-things-by-blocking before you can learn the super-concentrated-hurt-things-by-blocking skill. Also, last I checked, they stack and are incredibly useful together for AoE tanking.Deflection makes a lot of sense on the Retribution tree because that tree is all about using a big, slow two-hander (same deal with warriors getting Deflection in the Arms tree); one of the main benefits of parry is the hasted counter-attack, which mainly benefits big and slow weapons. Remember, sixty-nine levels of the game are solo-able, but only one requires a group; group content is the only time a Retadin will not be able to make use of parry-hastened counter-attacks.A good example of counter-intuitive pre-requisites would be Repentance being required for Fanatacism.
8-06-2008 @ 9:43PM
"Remember, sixty-nine levels of the game are solo-able, but only one requires a group; group content is the only time a Retadin will not be able to make use of parry-hastened counter-attacks."And those sixty-nine levels can be blown through easily. 70 is where specs truly matter, 70 is where you should apply knowledge of the game and design a spec.As long as there -are- talents, people will figure out cookie cutter specs-Which is, in my opinion, just fine. There should be a right and wrong way to spec, to gear, to enchant, to gem-Anything else makes things too situational and gives too many potential specs of one class for the same purpose.
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