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8-06-2008 @ 7:44PM
I agree with bloating them definatly. I also like the idea of making every tree at least viable for the classes role (especially dedicated classes like warriors).I hate being cookie cuttered. How does that make it "my game" if I have to play it a specific way to get to do anything.I have enjoyed the past month of theory crafting LK talents for my warrior. I have put together what should be an awsome fury tank build, especially for lower pop raids/runs. Instead of being stuck with one build thats dps based.Also the new prot tree has lots of room for movement and synergy with other trees due to its "bloatedness" You can make a warrior who's TCs and HSs have a chance to crit minimum 20% of the time without counting stats, just talents! However, if you do that, then you will be missing out on some sweet block/prot dps/mitigation talents as well like Safe Guard, Critical Block, and Improved Revenge (which for pure prot builds I think will be worth it now.I love it. Or hell there is even a viability for axes spec again in arms for a critwar (axe spec +5, incite +15, cruelty +5%) (do I like incite or what) once again, 25% (thats 1/4 approx when you add in actual variables) chance to crit without counting agilitiy/weapon skill etc!Bloating is awsome!
8-06-2008 @ 10:59PM
/agreeThe benefit of "bloat" is that, although there will always be "correct directions" to take with a character for Tanking, PVP Healing, PVE DPS, etc. there should still be a bit of flexibility to accommodate slightly different play-styles. Having more good talents than talent points per tree makes this possible.
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