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8-07-2008 @ 3:46PM
"He openly acknowledges the impact of the Xbox 360 and Steam platform's achievements systems, and says that Blizzard even found themselves calling the rewards "achievements," just because the idea was so well established."Awesome! I'm glad to see that they're not trying to pass the idea off as something totally new, while still managing to make the idea their own.
8-07-2008 @ 4:21PM
Well, Blizzard doesn't always do the most original thing, but what they do they usually do really well. It would be just like them to take a somewhat-cool idea like achievements and really take them over the top.I like that idea of user-driven achievements, too. That could be the original slant to this whole thing that turns it up to 11.Off the top of my head...Hogger Must Die: Killed Hogger at level 1.Forever Young in Neverland: Stayed the same level for over a year (for all those bank alts, PvPers and parked alts)Pacifist [Rank (x)]: Reached level x without doing any damage to enemies.Pugelist [Rank (x)]: Reached level x without equipping a weapon.Lemming Award (thank you Goldeneye!): Died 1000 times by fall damage/self-casted Hellfire/self-casted Engineering gadget/etc.Notorious Ganker: Killed 1000 players that were over 10 levels below your level.The Friendly Ghost: Ressurected at the Spirit Healer 10,000 times.Philanthopist: Gave away 10,000 Gold via trade window.Monster Combo: Killed 50 or more enemies within 20 seconds. (for the AOEers)
8-07-2008 @ 4:55PM
I think you misread zanzi, they are opening it up for people to make mods(like quartz, bongos, etc) not user created achievements.
8-07-2008 @ 5:17PM
Regardless, he has some nice ideas for Achievements there.
8-07-2008 @ 5:38PM
Ah... bummer. I guess I need to L2read,nub! I guess realistically, it would be difficult to track player-created achievements unless there was a *massive* addition to the API. Oh well, it was a nice daydream while it lasted. :-)
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