The Death Knight starting experience

Don't get me wrong. I'm not too big on role-playing. I mostly skip quest flavor text and go directly to the objectives. But the Death Knight starting experience -- it's really called that -- is just game design at its finest. Blizzard mentioned that one design flaw in The Burning Crusade was not making Illidan's presence felt early on in the Outlands. In fact, aside from the raiders who managed to set foot in the 25-man raids, a large number of the player base never got to see the bad guys driving the story of The Burning Crusade. Well... when you play a Death Knight, you won't just feel the lore, it punches you in the face and knocks you off your feet the moment you log into the game for the first time.
A large part of what makes the experience so immersive is the seamless transitions between, well, instances. You'll understand what I mean when you finally make your Death Knight. Without spoiling anything, let me just say that Blizzard set the stage for you to level through a series of cleverly scripted, seamlessly linked "instances" where the story actually progresses as you raid the town of Havenshire and New Avalon.
No class has ever had a series of quests so well-designed as to make one feel truly into the story. One quest involves traveling Into The Realm Of Shadows, which uses the same mechanic as the daily quest in Blade's Edge, transporting you into another plane. The view isn't as psychedelic as in Blade's Edge, but it's dreary, creepy, and very deeply sinister. Needless to say, a lot of the quests also involve killing... but not the challenging kind. Most of the kills are child's play, deliberately made to empower the player. It's so easy you'll really feel like a bully doing all the quests. I think that's the whole point.
By the time you're through with the entire Death Knight starting experience, you will feel a sense of disgust at what Arthas' Death Knights are. One quest is tailored to the player's race, something that adds to the flavor of the class and is intended to sow some remorse into the player. The point is that Death Knights are such nasty, nasty creatures that you're not actually supposed to enjoy being one. Not under the Lich King's command, anyway. But man, is playing a Death Knight enjoyable as heck.
It's not just the class design, which will be refined and likely toned down before release. It's the storytelling working hand-in-hand with game mechanics giving an immensely fulfilling experience. Even the music was fantastic... getting heavier and more ominous as you near the end of the experience. The quests are well-designed -- a few are bugged right now, of course, but certainly well-designed. It has flavor, the fun factor, and it's extremely rewarding. In fact, the entire series of quests -- which will take Death Knights from level 55 to 57-58 -- was so much fun that I made a second Death Knight and happily went through it again.
The grand finale of the Death Knight starting experience is the quest The Light of Dawn, a truly epic and fitting ending to a short but involving story. It's essentially one grand, theatrical event with repugnant Abominations, towering Flesh Behemoths, rabid Ghouls, and a virtual who's who of Death Knight lieutenants and commanders facing down the superstars of the Argent Dawn. The ground shakes, the skies rain blood, and there's some family drama as well as a jaw-dropping staredown between Arthas and Tirion Fordring, who has transformed from a quest-giving recluse to a total badass in full Lightbringer.
Like I said, I was never big on role-playing. But that quest, that event, made my jaw drop in awe. Seeing Tirion Fordring bring a host of Death Knight lieutenants to their knees made me want to log off and hop onto my Paladin (which I did as soon as I finished with my Death Knight, of course). That was the point. You break free of the Lich King. Arthas is wrong. Arthas is in trouble. The Argent Dawn, the Silver Hand, and even the newly named Scarlet Onslaught are going to Northrend to beat down the walls of the Frozen Throne. Even you and your faction, whether it be Horde or Alliance... you're all going to Northrend for what promises to be a showdown for the ages.
The Death Knight starting experience, from start to finish -- specially the finish -- was one of the best experiences in all my years of playing World of Warcraft. That is how an MMO should be. In a way, there was a lot of hand-holding, but it was necessary to ensure that Death Knights finish all the quests and come out fully geared for the Outlands. Right now, Wrath of the Lich King is shaping up to be one of the best games Blizzard has ever worked on. That's saying a lot. If you do get Wrath when it finally hits the shelves this year, do yourself a favor and make a Death Knight, even just to play through the starting experience. For me, at least, is served as a reminder of how truly fun this game can be.
Filed under: Analysis / Opinion, Quests, Death Knight, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Perderedeus Aug 7th 2008 7:01PM
I'm reminded of the BE and Draenei starter zones from TBC, only taken to 11. I can't wait to try a DK.
Tumnus Aug 7th 2008 1:20PM
DROOOLLLLLLLLLLLLLLL!!
Man, now I want a beta key even more badly than before!
Fletch Aug 7th 2008 1:26PM
Yeh, a nicely written piece, but you sure know how to torture people with anticipation. Maybe a little too much of the Death Knight experience has rubbed off.
daimajin39 Aug 7th 2008 1:28PM
I completely agree. I've said to guildies that playing a Dk in the Beta has been one of the most fun experiences I've had playing WoW in months. They really are doing a great job on it and playing the class is unlike anything else currently in the game.
There will be alot of players that will want to start rolling on plate drops once WotLK comes out.
Blayed Aug 7th 2008 1:28PM
GAH my lack of beta key is killing me... I WANNA SEE THIS!! >.>
As far as making a DK goes, I wanted to do it before it goes live, as the second it does, I'm not leaving my warrior's side until I hit 80. (First warrior to 80 on the server hopeful). I only want to play a Death Knight to see this starting zone, and see how the class functions. I have no plans to level it to 80, but simply to see the content to ensure the $15/month is being used to the max.
Ryan Aug 7th 2008 1:31PM
That truly was a ringing endorsement. I think that some of the best quest lines that blizz came up with was the Defias chain/Missing Diplomat one, which are unfortunately Ally only. I long for those days of questing to return. It felt that after level 45 or so, those types of quests disapeared in favor of the "Kill This Many" grind quests that make the game boring and repetitive. I'm so excited for Wrath, because it sounds like the return of those story driven Quests.
Silverrealm Aug 8th 2008 3:18PM
Alli quests are evil simply FOR THE FACT you have to run around endlessly, like in the missing diplomat chain!
Bunny Aug 7th 2008 1:34PM
That sounds awesome, but it seems like it will be disappointing to have to travel to the Outlands at 58 when you're all pumped to go fight Arthas. It doesn't make any sense to spend ten levels questing on another planet, in the context of the Death Knight lore. I know it's unavoidable, just seems like it's going to be a huge drag.
Antiquity Aug 7th 2008 3:10PM
It's unavoidable...they should just make the DK's start at 65 instead of 55.
It's really stupid to make DKs have to level in a barren area where no one will be questing and where everyone will be rushing to 70 to play with their friends.
Bad game design.
Syven Aug 7th 2008 5:21PM
The only bad thing about the entire experience is the ending, actually. After this amazing battle filled with lore references (and some pretty neat visual effects), you're basically dumped back in Ebon Hold and there's a flight master where Arthas used to be standing.
No one tells you you're "done" with the DK starting experience; you don't have any quests to point you into the next zone(s); you're just sitting there, and the only way you really discover that you're ready to move on is the fact that no one has any quests for you anymore (and not many NPCs will talk to you now, either.)
Yes, you do start with all the flight paths learned, but the way you're just dumped into old Azeroth is really jarring. Merely adding one more quest from Mograine to seek out a leader in who explains things a little more would make all the difference.
Silverrealm Aug 8th 2008 3:22PM
I was just thinking that as well!!! Starting at 65 and going to northrend would be a far better storyline from lore's sake. BUT, it's actually backwards considering that they get their start in EPL... you need to know the lore from that end of it too.
So I see your point... but it will be a buzz kill to have to do 12 levels of outland before you get to northrend to start your questing to kill Arthas!!!
But if the leveling to 70 will be much faster then it might not be so bad. 2-3 levels a night anyone!?!?!
Zeekzulu Aug 7th 2008 1:35PM
So here's been a nagging question on my mind. Do we get to create 1 DK per server or per account? or is it as many as you want to make on each server? Also its confirmed that you have to have at least 1 lvl 55 to make a DK, is that a per server basis or per account?
AD Aug 7th 2008 1:38PM
if you have a 55+ character on any server, you can make one death knight per server.
Arvenis Aug 7th 2008 1:41PM
You need 1 55 per account to create a Death Knight and you can create one Death Knight per server.
Brad Aug 7th 2008 1:43PM
Now, I could be wrong... but it's my understanding that you can have one Death Knight per server. And you have to have a lvl 55 character on your account to unlock the Death Knight for any server.
Heilig Aug 7th 2008 2:56PM
you have to have a 55 ON THE SERVER you want your DK on. Can't get to 55 on one server and start a DK on some other server where you have no toons.
Tekkub Aug 7th 2008 3:16PM
"you have to have a 55 ON THE SERVER"
Nope, Blizzard has specifically stated it is unlocked at the account level, not per-server.
Zeekzulu Aug 7th 2008 1:40PM
Can't wait! *grins wickedly* ty for the info!
Steve_S Aug 7th 2008 1:41PM
Sounds a bit like AoC and Tortage’s “night mode”. Nice to get your bearings and deliver a story.
Tennerock Aug 7th 2008 2:46PM
WTT (1) Soul (used, slightly tarnished but with high karma stats) for beta key...
(seriously, I'm not doing much with it these days).