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Reader Comments (Page 1 of 1)
8-07-2008 @ 1:50PM
Saelorn said...
This seems to be a pattern of constant "improvement", then, or at least a continual move in the same direction. Judging by this, it seems that the death knight "starting experience" is about as much more directed than the draenei starting experience as the latter was over, say, orcs for example.
Of course, there's a trade-off. With more scripting, you lose the choice of free will. While draenei were heavily encouraged to continue their zones for twenty levels to see the story out to completion, with quests that naturally flowed into each other, the death knight experience literally gives you no other options. You MUST do A, B, and C in that order, or else you don't get to go hang out with your friends.
Compare to any other race, where you can all decide to go do the Night Elf starting zones, this time, or just immediately go raid Hogger. I would say that the death knight "starting experience" is more like a movie that they force you to sit through and pretend that your decisions matter.
I guess that's the cost of starting at level 57.
Reply
8-07-2008 @ 2:07PM
Raze said...
To be perfectly honest, I think that pigeonholing a player into doing one set of quests so that they learn their class's lore and exprience something that all but disappears in the "main" game is something that should be done for /all/ classes, and not just the Deathknight. Provided it isn't too long, something like that is just what we need to really get into this game from both a lore and a gameplay stand point.
But this is coming from someone who hasn't touched beta yet, so all of that is just me talking out the side of my neck.
8-07-2008 @ 2:12PM
Kate said...
I didn't actually try it, but I believe you could actually skip the DK experience if you wanted to. The zone connects directly to the Eastern Plaguelands. Of course, if you did this you wouldn't get the amazingly cool-looking DK starter armour, charger, runeblade or talent points, but you could still skip it if you really really wanted to.
8-07-2008 @ 2:13PM
Saelorn said...
I just realized that maybe they're TRYING to make you feel like it's an exercise in futility and you don't have a choice. You are essentially a mind-controlled slave at this point, after all.
As long as they don't do anything similar for the next hero class that comes out, I'll try to keep my curmudgeoning to a minimum.
8-07-2008 @ 3:25PM
Tekkub said...
I agree with Raze, the DK starter is tailored very well to do a number of things. Namely, it sets up your story (how the DKs get free and join the Alliance/Horde), Northrend's story (how the Argent Dawn and Scarlet Crusade both decide to head up and attack Artie at the same time), and it teaches you your class. Before you even leave Ebon Hold you're taught to use Runeforging and you how to fight. One of the first quests you get when you come down to ground is to duel other DK's (lern2PvP!). There are also a few quests that introduce the new siege weapon mechanics.
It might *seem* like you're "losing free will", but it's nothing like being forced into completing the 1-20 race zones in BC. The DK zone takes only a few hours to complete, and the whole thing is friggin fun, no matter how many times you do it.
8-07-2008 @ 5:02PM
Suzaku said...
You can't, it's instanced. More importantly, you have to complete the quests or you won't get all your talent points.