Totem Talk: Beta Impressions

It's kind of a precarious situation to discuss things like this. On the one hand I'm sensitive to the idea of spoiling content for people who want to experience it firsthand, and on the other I am also sensitive to the demands of those who want to know what's coming. The easiest way to deal with it is to load up on spoiler warnings (and in this case, not much I talk about in this column will be a spoiler, it's all things that have been revealed in other places) and to post behind the jump, which for the most part will be the tactics employed here.
First, however, let me say this much: I have seen my character, a shaman with Kara/T4 quality mail, take a large jump in his DPS. His attack power is up by an easy 300 points. If you are a shaman who has collecting what we used to call 'hunter mail' you will see a serious reward for equipping it in Northrend. The chestplate in the screenshot is what I'm wearing now: on live it grants 88 AP. On test, it's granting 156 AP, since I have the talent that converts int to AP. Clearly (and yes, I'm aware it's an unfair comparison, as that quest reward is leather) you're not going to be dumping your epics for the first quest rewards you come across.
However, you may well be switching gear as soon as you hit Utgarde Keep. The following gloves dropped while I was running it this morning, and I immediately upgraded from my now somewhat lackluster T4 gloves. The screenshot probably explains it better than I can. Obviously, they're not the Gauntletss of Rapidity, but they're solid for the first instance you'll run in Northrend. (Actually, looking over them, they grant 128 attack power while the Gauntlets of Rapidity grant 131 and a socket, so these are very close.) Quest greens may not be your immediate upgrades, but instance blues are solid for anyone in Kara level gear right off the bat.

The bad news for enhancement shamans? Well, if you've done what makes sense and collected either high strength mail or leather with strength on it, you're in for a DPS decrease. I traded in my Merciless Gladiator's Linked Helm for the Helm of Desolation due to the way the new itemization works. Rather than getting 72 AP from the epic, I now only get 37 AP from the strength on it, while I get 91 AP from the blue helm. Even with the crit dip, the blue simply outperforms the epic for a shaman in the new order of things.
At level 70, I don't have access to Lava Burst yet, so my Maelstrom Weapon build mainly relies on Chain Lightning. I haven't been able to tell for sure if using an instant cast CL resets my swing timer, as others have reported, but if it does the benefit of an instant cast CL directly after an Improved Stormstrike offset the loss. Enhancement, as the talent build I've been exploring so far (tonight I will attempt to heal an Utgarde Keep run) seems to be moving into a true hybrid feel, using both physical DPS and magic DPS in its rotation in a far more intricate way than simply using shocks. Maelstrom Weapon seems designed to reward shamans for sticking to mail with int on it, as you're going to be casting a lot more spells and will want the mana pool to sustain it. I didn't notice an enormous drop in mana efficiency, either: while the instant chain lightnings cost their full mana cost (they don't get the benefit of Mental Quickness in that regard) you're still saving a lot of mana on shocks with Shamanistic Focus and can use Water Shield to ensure that your regen stays up. Improved Shields is also nice for this purpose.
There's plenty of spell power mail from quests so far, if you're interested in either elemental or restoration (I'll be doing restoration tonight and hoping to do elemental over the weekend) - while we already have an 'Ask a Beta Tester" feature, if you have a specifically shaman related question you would like me to test out, I'll do it to the best of my ability. My orc shaman hasn't transfered yet for some reason, but once he does I'll have access to more options gear wise (as he has the better resto and elemental sets of my two shammies). From my admittedly limited experience with elemental so far in beta, it hasn't really lost any damage: the elemental shaman I ran around Borean Tundra with actually had great synergy with me, as his Elemental Oath actually worked really nice synergy with my Maelstrom-cast CL's. I kind of felt like while elemental hasn't backslid that it doesn't get the same kind of benefit for running with my enhancement shaman that he got for the inverse. I did drop Flametongue Totem for him, as he had Totem of Wrath down (and that also benefited me more now) - the way things seem, as I do both melee and spell damage in combat I get benefit from anything that buffs either of those, but as most of my buffs are towards melee rather than caster I'm not of much use to our caster brothers. One thing we talked about doing but forgot to do was to drop two Wrath of Air totems to see if the haste effects stack, which would at least be another way enhancement could give back to elemental or restoration shamans now that totems are raid wide.
Furthermore, while enhancement feels like it's undergoing a bit of a paradigm shift, more fully incorporating the magical side of the class into its melee heritage, I'm not really seeing so clear a direction shift for elemental shamans. To a degree that could be a relief... if you're elemental because you like standing back and slinging spells, then you won't have to worry that you'll suddenly be expected to tank or do melee DPS... but I also find it a bit disappointing for them that none of their high end talents really feel as awesome as Feral Spirit or Ancestral Awakening. I could be wrong, though, and even if my orc doesn't make it over soon I will be testing elemental and restoration to determine if my impressions are off base. One thing that seems nice is that my draenei now has a very solid set for either spec, due to the unified Spell Power changes. Spell Power definitely feels hybrid friendly, as does the change to Hit so that it works for melee or spells.
In general, my feelings are positive. The starter quests give you good options for either caster, healer or melee so if you're an undergeared shaman heading to Northrend you should gear up fairly quickly. The lore is sound and fun, and even ties into shamanism pretty heavily for both Horde (of course) and Alliance (I'm as shocked as you are!) and the questlines are not at all hard to do, but they're not simple to the point of ridiculousness either. I got to use Water Breathing heavily to fight sharks, saw into the spirit world, and killed a whole lot of big, ugly, giant vikings. At no time did I feel underpowered or outmatched, but at the same time nothing was cake, which can be a difficult balancing act for a newbie zone in an expansion (what a level 70 shaman in epics can do, a level 69 shaman in quest greens isn't capable of, so balance needs to be maintained).
I'm positive about where shamans are going here. There's a good balance in enhancement right now, and I'm hopeful for elemental getting more utility deep in the tree: restoration looks rock solid and I'll know more tonight when I start healing in earnest. Well, in Utgarde Keep, I don't want an instance inside Earnest, that would be creepy. Please let me know anything you'd like me to test within the limits of what's been implemented yet (no raids, sadly) and I'll try and do so.
Next week, back to Azeroth: we talk about gearing for T5 content. Not specifically what you should be wearing, but why you should be wearing it.
Filed under: Shaman, Analysis / Opinion, Quests, Expansions, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Boke Aug 7th 2008 4:13PM
I was wondering with the addition of malestrom weapon for enhancement will our weapon selection change from using a slow off-hand to a fast one?
Angus Aug 7th 2008 4:31PM
Nope.
Much as people keep trying to force justifying it, it won't unless they completely redo WF, Flurry, and Stormstrike.
Fast weapons use up flurry charges giving you less bang for your buck from them, WF often has a lesser damage proc because that fast weapon got to attack first, and Stormstrike hits for less due to it being a fast weapon.
Spell damage will have higher threat, and even with more MW procs you have an 8 second CD for LaB so unless you can somehow build 10 stacks in 8 seconds to pump 2 instant spells you will lose ED uptime. Losing 9% crit for a spell that hits fairly hard is probably not going to be worth it.
Slow/slow has not been changed. Love it and use it.
Matthew Rossi Aug 7th 2008 6:41PM
Angus is correct. I am using slow/slow and it's still the way to go for shamans.
Reric Aug 7th 2008 4:22PM
My question is in regards to the new resto talent 'Tidal Force'. Is this a passive ability or is it a skill you can activate? Also does the stacking reduction by 20% reset the timer each new crit, and does it only stack up to three times or will it stack 4 or 5 times completely removing any crit chance?
Zeronomus Aug 7th 2008 4:25PM
When you test out elemental, please commented on the reported DPS nerf to LB spells. Supposedly they "fixed" our damage coefficient back to where it was supposed to be. Read: screwed again.
Angus Aug 7th 2008 4:25PM
Gauntlets also give crit rating, which with CL and MW is much better than any lost AP to the blue.
Yes, the Ranger lord gives more AP now, but you lost 1% melee crit thanks to the agility change. Glad the overall effect is an increase in damage for you.
I'm hoping we can close the gap with the rogues a bit. Them getting AoE is going to help them out a lot.
Matthew Rossi Aug 7th 2008 6:43PM
The crit loss is troubling, I'll admit. But close to 400 AP more than I had makes up for it in spades with the new gauntlets, and I got a nice blue mail boot drop that jacked my crit up about .8% this afternoon.
Runstadrey Aug 7th 2008 4:39PM
I heard some talk a while back about redoing the totem system. Has anything changed about the dropping of totems?
You entered Northrend in Kara/T4 quality mail, will those of us who aren't that well (lucky, determined ... good take your pick) equipped be able to survive? I have mostly faction rep blues and PvP purples with little hope of seeing any raid drops ... ever.
Matthew Rossi Aug 7th 2008 6:46PM
They're expanding all totem range to 30 yards, but that hasn't been implemented yet. Otherwise I haven't noticed any changes to totems.
Runstadrey Aug 7th 2008 4:40PM
I heard some talk a while back about redoing the totem system. Has anything changed about the dropping of totems?
You entered Northrend in Kara/T4 quality mail, will those of us who aren't that well (lucky, determined ... good take your pick) equipped be able to survive? I have mostly faction rep blues and PvP purples with little hope of seeing any raid drops ... ever.
Straga Aug 7th 2008 4:41PM
When you go to heal Utgarde Keep could you post your build? I am very curious to see if a 20/0/41 or even 30/0/31 is viable for healing the initial instances.
Do you plan on testing out the CH>HW>HW sequence that is being discussed on most shaman forums?
I am very interested in knowing whether a resto w/ T5/T6 level stats (2k heals, 165mp5) will have a hard time healing the random 5 mans prior to hitting 80. I love doing dungeon runs but hate having to spec resto then back to leveling spec.
Angus Aug 7th 2008 4:42PM
Things to comment on/ask:
1: Ask for Ghost wolf indoors. If it is going to be made into our snare break (PVP necessity) then not being able to use it indoors pretty much ruins it.
2: LB damage lowered substantially while other casters had no such change. Sorry, but giving us access to debuffs is not an excuse to nerf our damage. Shouldn't they be increasing our damage as much as other casters, not giving us stuff they've had forever while giving us less damage than them?
3: Where are the other merged totems? We saw 2 total.
SoE+GoA and Windwall+stonskin (armor works for both)
Healing stream+mana spring, Disease + poison cleansing, and resist totems all make sense being joined up.
Testing:
Drop WF and pop BL check attack speed.
Pop BL, check attack speed. I'm thinking they don't stack since neither is a self-haste buff.
Find someone with lava burst. Put Flame Shock on the mob, does their LaB eat your FS? This is a major concern as several shaman I know have said they'll just eat my FS as soon as they can along with my SS charges. I would very much like some of my own stuff for my use and the FS,LaB, ED combo is huge, if they are eating my stuff, I am losing a lot of DPS. Rogue poisons will be eating enough of my stuff.
gundamxzero Aug 7th 2008 5:05PM
Howso? Most all classes do not have a way to break out of pvp(w/o trinket) with the exceptions of what, mages and druids?
And yours(and apparently others) logic on lavaburst doesnt make sense, locks dont consume other locks immolation(afaik) I dont forsee that as a problem.
Alexisonfire Aug 7th 2008 5:49PM
On the multiple Lava Burst/Fire Shock issue, I think Angus is looking at it more like when Elemental shamans use up stormstrike debuffs. But that is a debuff, not a buff casted by yourself. So I think clarification is needed.
Teaspoon Aug 7th 2008 10:14PM
There are enhancement shamans annoyed about the elemental shamans stealing their stormstrikes? Say it ain't so!
While YOU might lose damage from an elemental shaman's lightning bolts eating your stormstrikes before your earthshocks do, the RAID's damage is better for it. The elemental shaman's lightning bolts will be hitting for more damage than your earthshocks in the first place, and by my calculations, more*more = even more! That might not be meaningful if you're from the meter-watching dps-is-a-measure-of-penis-size school of play, but from a raid leader's perspective I see stormstruck earthshocks as a reduction to my raid's overall damage output.
If not for the big boost from elemental devastation, I'd be expecting enhancement shamans to keep flameshocks up for the higher-spellpowered elementals to crit off instead of burning them themselves. But hey, 9% melee crit chance to give you buckets of damage and probably charge up an instant-cast lava burst to start the cycle again. It's chunky and 9% crit will give a lot of damage.
If lava burst does end up being able to eat other shamans' flame shocks, I may end up asking my enhancement shamans to flameshock every cooldown so that the elementals can also get critty lava bursts without having to interrupt their casting to shock. There are two reasons for this.
1: it means there are no stormstrike charges getting wasted on earthshocks when they could be boosting lightning bolts. Rogue poisons will continue to be an issue, of course, but my guild's kinda short on rogues so it's not something I currently have to deal with much.
2: in BC, at least, the elemental shamans I raid with get less damage from flame shocks than from the three quarters of a lightning bolt cast they could've done in the same time. An enhancement shaman doesn't interrupt their regular damage to cast shocks, so the only damage they'd lose is the quite small difference between a flameshock that only ticks for half its duration and an earthshock that gets to hit for full.
Maybe the reduced coefficient on lightning bolts doubled with the extra Storm, Earth and Fire will mean that flame shock's worth more than three quarters of a lightning bolt and then the elemental shamans will be better off casting their own. We'll have to see once we're 80 and I'm herding people through raids again.
Larry-Steve Aug 8th 2008 3:09AM
What I'd like to see done, as the current state of totems are, is have the new WF and WoA merged. They're both haste now, just have melee haste increased by 20% and spell haste by 10%, or wonder to yourself why they didn't combine melee and spell haste like they did with hit.
Angus Aug 8th 2008 7:41AM
@teaspoon:
I don't mind elemental shaman getting my SS charges. I plan for it and usually make sure it will happen.
The post originally had a comment about rogues using up my charges with envenoms when they were bored.
My biggest issue is being a buff machine and having my personal DPS start to really suffer for it. I can handle making everyone else better around me. However if there is a situation breaking a cycle that allows my DPS to be comparable to pure DPS classes, it needs to stop.
The problem with FS being used every CD is that of timing. LaB, 8 sec CD. FS, 6 Sec CD. So unless that elemental shaman is timing stuff with the shaman, he's going to clip a FS right at the beginning of an application quite a bit. That is a lot more damage lost than even the difference between a half duration FS and ES. This is my worry. My shocks doing jack damage because they aren't allowed to run their duration for damage.
AnnieM Aug 8th 2008 11:11AM
As a raiding enhancement shaman all I want to know about the new talents is the mechanics of the flame shock/lava burst combination.
I've seen many comments like Teaspoon's about how we should be constantly flameshocking and allowing the ele shaman to use the dot for their lava bursts.
This concerns me because of how the enhancement tree is being rebuilt around melee/spell casting synergy. Having to keep casting flameshock for someone else to use, I'm directly losing 10% of my overall dps (the combined earthshock and full run of the flameshock dot), plus the loss of 9% melee crit, procs of shamanistic focus, procs of Maelstrom Weapon, and (depending on how talent points are spent) the loss of procs of elemental focus.
I'm all about buffing my raid (stormstrike charges for the ele's and WF for the rogues...) but I don't want my whole talent build shot in order to give the ele's a bit more damage.
Runstadrey Aug 7th 2008 4:42PM
Sorry about the double post. One day WoWInsider will install some real blogging software.
paul.wolanski Aug 7th 2008 4:49PM
If there are any resto shamans around, and they have taken Nature's Guardian, could you ask them if the additional 3 second internal cooldown increase is making a significant difference in it's value or not?
It's a talent I currently refuse to go into a dungeon without, and I'm curious as to whether the cooldown increase is enough to make it not worth 5 points anymore.