Ask a Beta Tester: Death Knight-free edition

Aracross asked: Is CoT3 (old Stratholme) in the beta?
The outer instance is, but the you can't zone in yet. It's supposed to be a level 80 instance, though, and the level cap is set at 77 right now.
Samman asked: Is the epic flying mount training 5,000g?
There are currently no changes to any mount training costs in the beta. Sorry!
Now, on to the questions of the day! (Surprisingly Death Knight free!)
drjonesac2 asked....
How are paladins shaping up in the Beta? Is actual playability living up to the hype?
All I can say that I've never been so happy to be playing this class. The new seal/judgment system (touched on in a previous episode of Ask a Beta Tester) really streamlines fights and makes soloing less tedious and more fun. I'm doing more damage (without needing to take the time to judge Seal of the Crusader) and the fact that I can use Judgment of Wisdom at all times (without needing the seal up) means I rarely run into mana problems. As a holy paladin, I have ranged judgments, instant cast holy damage (in Holy Shock -- now with a reduced cooldown), gain a 10% haste buff from judgments, can instant-cast Holy Light after my Holy Shock crits, and I have an AoE heal over time spell to make up for my AoE healing weakness. Though the changes took a bit of getting used to, I now have trouble with my Paladin on the live realms, whose abilities seem awkward and tedious. There simply aren't words in the dictionary that are suitable to express my absolute glee over the current state of the class.
You may judge for yourself whether or not that means they're living up to any hype.
marck asked several questions, but I only have an answer to one of them at this point (and it's not a terribly good one)....
Have any of the rewards from achievement points been revealed yet?
Nothing yet, but I can assure you we'll get the news out as soon as there is any!
Blayed asked...
How are warriors holding up? They haven't really gotten the nerf-hammer, but every other class seems to be getting something awesome, while we're stuck with surprisingly less-than-awesome abilities...
I can't speak to this personally, so I consulted our resident Warrior expert, Matt Rossi. He informs us that, "To answer: Warriors are good. They need a few tweaks and I've yet to test Prot, but yes, they're good." As Matt has just joined the legions of beta testers, expect to see a more in-depth look at warriors' status in the beta from him soon and in the meantime, remember that it is a beta, and things are changing every day. (For more discussion of Titan's Grip, specifically, see the recent Ask a Beta Tester dedicated to the subject as well as our article on whether Titan's Grip is worthwhile.)
Sean Martinez asked....
How has the change to a unified spell power affected enchants like Enchant Weapon - Major Healing? Also what are the differences now between the runic and golden spellthread leg armor kits?
Runic and golden spellthread are now completely identical, except for their names. Both add 35 spell power and 20 stamina.
For enchants, not all enchants have been updated to reflect the spell power changes (in fact, no enchants that add to healing seem to have had their text updated for the spell power changes), but I can report that previously enchanted gear has some odd numbers on it. For example, a weapon in my inventory that had been enchanted with Major Healing (formerly +81 healing) now shows as enchanted with +43 spell power. A weapon in my inventory that had been enchanted with Major Spellpower (formerly +40 damage) now shows as enchanted with +40 spell power. I'm sure it will all get sorted out and finalized at some point, but it's not done yet.
Riph asked....
I know that level 80 arena hasn't been opened up yet, but how have disc priests been fairing in PvP now that the whole "don't die" aspect of the tree has been messed around with (especially with the huge Pain Suppression nerf)? Also, is Penance viable in PvP at all, or is it just a big ol' pointer saying "CS/kick/pummel/spell lock/etc. me please!"?
I can't address the entire question as, well, you've pointed out that the new arenas haven't been opened up and beta battlegrounds aren't exactly heavily populated, but as to Penance... well, it's a channeled spell and while it doesn't draw as straight of a line to your location as Mind Flay does, it does draw a line back to your location.
As you can see from the screenshot to the right, while you channel Penance, you're hurling brightly colored balls of light at your target. I'm guessing in a PvP situation these would scream, "Priest over here!"
Ian R. asked....
How does spellpower affect +shadow damage or +fire damage gear? Is any of the new 71+ gear school specific or is there only spellpower now?
Gear that you may have had with school-specific damage on it now has school-specific spell power on it. I haven't yet seen any drops in Northrend that have school-specific spell power on them, but it's early yet to say for certain that they don't exist.
Dightkuz asked....
Does Netherweave drop from mobs in Northrend, just like Runecloth drops from mobs in most zones in Outland?
All I've seen in Northrend so far is the next level of cloth: Frostweave.
Filed under: Paladin, Warrior, Wrath of the Lich King
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Reader Comments (Page 2 of 4)
Ktok Aug 8th 2008 12:52PM
You can't do that anymore. The only way to get to Dalaran now is to be 74 and take the quest to get there, or be summoned by a Lock.
Or be a Mage and get a self-only port at 71.
The crytal you're talking about now only works after you've been to Dalaran once already.
ObiChad Aug 8th 2008 2:24PM
Thanks for the correction Ktok. The whole getting to Dalaran thing seems to change every other day.
Broadcloak Aug 8th 2008 11:33AM
How much of the gear from 70 to 75 has gem slots? And how easily accessible are the new tier of gems (higher than our BC purples?)
ObiChad Aug 8th 2008 12:05PM
So far there has not been a lot of gear with sockets. Blizzard mentioned not itemizing the "level up" gear with too many sockets since they get replaced so quickly.
jtrain Aug 8th 2008 11:33AM
How has the new spellpower stat affected dungeon loot distribution in a group? For instance, has there been resentment among all the casters that must now share loot? Consequently, is early northrend looking like post-s1 shatt, wherein every caster in the city was walking around with the same gear or is there enough variation to keep players relatively unique looking?
ObiChad Aug 8th 2008 12:05PM
Many of the players in Beta are walking around in fairly good gear and have yet to replace much. I'm in mostly Badge gear and a little T5, am level 75, and haven't replaced a thing yet. So it's hard to say. In the instances so far, I have rolled on a piece or two against a mage or warlock, but there haven't been any problems as of yet.
Vablonx Aug 8th 2008 11:35AM
How much rep are people getting in BC dungeons for kills after lvl 70? Will it be possible to grind to exalted after 70 with these factions?
ObiChad Aug 8th 2008 12:11PM
Currently instances are rewarding no reputation. There are also no faction vendors available. One of the theories is that since that whole championing thing isn't in place yet, rep from instances is waiting on that.
Ezzy Aug 8th 2008 11:37AM
Are professions fully implemented yet?
If tailoring is implemented, what size bag can you make with the new cloth?
What is the lowest level you can be to get Grand Master?
ObiChad Aug 8th 2008 12:10PM
I'm fairly certain tailoring is not implemented yet.
Fooliecoolie Aug 8th 2008 12:22PM
Currently the only schools who have the new Grand Master Trainer are First Aid, Skinning, Herbalism, Mining, Enchanting, Inscription, and Blacksmithing.
Psnack Aug 8th 2008 11:37AM
In regards to Paladin changes:
The new changes to Paladins seem to be shaking up the game play of the class and that has me interested in them again. How different do they feel now? Are they essentially the same, just tweeked to be more dynamic, or is their gameplay fresh and amost like a new class? The more approriate questions may be: Are the new changes to Paladin gameplay different enough to make it worthwile to wait for the changes before rolling a new Pally alt?
Atheira Aug 8th 2008 12:07PM
Paladins do have a huge amount of changes coming, and I am quite happy about them. I am also very skeptical of them as well because of PvPers QQ'ing over the changes (Which got us our Illumination nerf in TBC). Go ahead and roll one because regardless, the core changes that have been made change how we play, tons, and in which will make it a lot more enjoyable than HL7 FoL FoL FoL FoL HL7 (repeat). Our tier 4 and 5 set bonuses actually become more viable as we can now gain a 20 yard range on Judgements that gives us up to 10% haste (That's what, 2.27 sec HL's, 1.36 sec FoL's without any additional haste gear?).
In the end, I still have my priest and warlock that will be picked up in a heartbeat if anything new and defining gets nerfed upon release or the first content patch.
elizabeth Aug 8th 2008 12:09PM
If the changes go in as they currently are, they're different enough to make waiting worthwhile, imho. Ordinary gameplay feels very different, and all for the better.
Josh Aug 8th 2008 11:39AM
I read in an earlier Ask A Beta Tester article that all mounts other than the Zul' Aman bear mount will be availible in Wrath. Some of my friends, and myself would like to take advantage of this, but I would like to know how many badly-geared level 80's do you think it would take to farm, say, the Phoenix mount in The Eye? If the gear gap is similar to how it was with BC, I would assume TK would only take 5-10 people, but I would like an answer here. Thank you!
ObiChad Aug 8th 2008 12:11PM
One thing I would caution is that the jump to BC included gear with a lot more stamina since they changed the value of stam in the item level calculations. Thus far, it does not look like that is occuring in Wrath. So while you should still be able to do BC content with less people at 80, it might not be as drastic as pre-BC content. We'll see.
Bluemanchu Aug 8th 2008 11:46AM
I was wondering about the new calendar. We currently use a MOD to coordinate raids/instances between two guilds. Will the new WoW calendar have this ability or is it limited to members of one's own guild?
I know that there is the option to send invites to players, but that seems a pain to throw an invite to every member of our partner guild.
BTW...excellent work so far on the information that you have been posting. No major spoilers without the "Spoiler Alert after Break" and some fantastic commentary all the way around. Keep up the GREAT work!
ObiChad Aug 8th 2008 12:11PM
Currently you can only invite players individually. There is a mass invite button but it does nothing. I expect the calendar isn't fully implemented.
kard Aug 8th 2008 11:46AM
Thanks for all the info so far!
Have we seen any engineering crafts that others demand, making engineering a more profitable and sought-after profession?
Mora Aug 8th 2008 11:51AM
Can you still go get a Netherwing drake once you hit 80 or 77 as the cap is now.