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Reader Comments (Page 1 of 1)
8-09-2008 @ 5:27AM
machieldejager said...
"You can argue that those 3 seconds will never, ever come into play in PvP, and you would be mostly correct."
I've lost counts of times where I would run, on my retribution paladin, to a priest to hit him, only to get feared away... and I would drop out of combat before fear would be over. That's how long I run around being useless and not in control.
As for the fade glyph, I can see that being useful in instances / heroics. If you get aggro and fade doesn't make the mob go to somewhere else, the tank will have to come over to you and pull the mob off. Taunt can be on cooldown. With this glyph, the tank will have an easier time pulling aggro as he will need to build less threat for the mob to switch to him.
Reply
8-09-2008 @ 5:34AM
Alex Ziebart said...
The additional few seconds added onto Psychic Scream pushes it beyond the CC limit in PvP. Half of the effect of the glyph will not even come into play in PvP combat.
Fade doesn't drop all that much threat, and there is absolutely no way a priest can tank a mob for that long in a PvE setting anyway, unless they vastly outlevel and outgear the content.