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8-09-2008 @ 6:54AM
1st off... yay more shadow talk! I agree with the total lack of awesome, although there is a tiny bit of use in some of these. Chance to refresh sw:P is certainly nice if you don't have any (or full spec) on Pain and Suffering (as Tim said). I also don't think the glyph of sw:D is entirely useless... 5% damage is 5% damage, and even if I have 60% damage reduction, I've critted sw:D more than once for over 3k on a slightly mistimed finisher and made my healer's heart skip a beat. That extra 5% makes it easier to hit that window. I also like the extra time on fear... in PvP it can be very useful... that allows you to pop a sw:P and Mind Control... then make your enemy dance while sw:P ticks down to his doom. The Mind Flay glyph isn't just a slap to the face, it's a full-windup haymaker to head while wearing a steel gauntlet. The 50% speed reduction gives you a lot more flay time than an extra few yards will any day of the week & twice on Sunday. How about some useful glyphs that highlight the Shadowy line we walk? (and that can be useful to our Holy & Disc kin): Font of Dark Power: (Major Glyph) -whenever you take damage from sw:D your party receives: -(for priests, locks, mages, shammys, hunters, pallys & druids in tree, caster or moonkin form): 25% of that damage as mana -(for warriors, druids in bear form): 1% of that damage as rage -(for rogues and druids in cat form): 1% of that damage as energy -(for Deathknights) some% as runic power Glyph of the Void's Fury - While Faded any damage taken will increase spell power by 20 per hit for 8 seconds, this additional spell power causes no threat. Glyph of the Mind Wiper - Any damage done by spells cast while Faded will reduce threat by 5% of the damage done, additionally all spells cast while Faded cause no threat. Glyph of the Void Fiend - You gain +3% to total spell power for every hostile creature in melee range Glyph of the Martyr - Your party gains 2% of all damage done to you as health Glyph of Nightmares - Every target affected by your Psychic Scream has a 5% chance per target to gain sw:P at half duration or have the duration refreshed if they are already afflicted by it. Glyph of Death Dealer - Your sw:D has a 5% chance to cause all of your DoTs on the target to do all their damage immediately. Glyph of the Void Presence (only active in Shadow Form) - All creatures take an additional 1% damage from your spells and effects for every 2 yards they approach you, starting at 10 yards... etcetera Also, I'd love to see as a Minor Glyph: Glyph of the Shadow Walker - You appear to constantly levitate, however all normal movement abilities and penalties apply.
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