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8-09-2008 @ 7:27AM
Question regarding the Mind Flay thing, because im not a theroycrafter.Wouldnt removing the slow effect and only increasing the range by 5 yards actually be a nerf to Mind Flay in solo content?Ive noticed that i usually get 2 Mind Flays fully done when i cast at max range before the mob hits me, and im usually on the first tick of my third when im hit (thats if i dont have my sheild up ofc). Wouldnt not slowing down a mob and only having 5 yards of an increase, mean that im actually going to be hit sooner than that? and thefore only make this glyph useful for group dungeon/raid content were theres already someone else aggroing it, so i wont be hit (and if i do get aggro i use the normal fade that works fine unless im stupidly over aggro'd) and so that 5 yards may only effect me being in an AOE or not?
8-09-2008 @ 9:13AM
The Mindflay has a 50% slow on top of its damage. The removal of the slow for extra range suits instance PvE where the further your away from the boss the safer you are from PBAoE (point blank aoe). The slow effect is good when things are running at you or away... but when its a boss, or its standing still. Its useless.The kicker is, Mindlfay does less damage than most spells because of the slow effect cause the damage return co-effecient from spell damage bonus is lower than average.So the kick in the face is, if there is no slow... where is the extra damage. The 5 yards is an insult. Mindflay was 30 yards in alpha, back to 20, and now its 25 with a glyph.Hell even insect swarm got a Things Mindflay need are* Better spell damage co-effecient returns* Bonus associated to Crit Rate (since it dont crit)* Interrupt prevention higher than 70% (arcane missle has 100%)* Blizzard to get a darn clue. :(... and a glyph shouldnt be the crutch fix for it.
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