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8-09-2008 @ 9:13AM
The Mindflay has a 50% slow on top of its damage. The removal of the slow for extra range suits instance PvE where the further your away from the boss the safer you are from PBAoE (point blank aoe). The slow effect is good when things are running at you or away... but when its a boss, or its standing still. Its useless.The kicker is, Mindlfay does less damage than most spells because of the slow effect cause the damage return co-effecient from spell damage bonus is lower than average.So the kick in the face is, if there is no slow... where is the extra damage. The 5 yards is an insult. Mindflay was 30 yards in alpha, back to 20, and now its 25 with a glyph.Hell even insect swarm got a Things Mindflay need are* Better spell damage co-effecient returns* Bonus associated to Crit Rate (since it dont crit)* Interrupt prevention higher than 70% (arcane missle has 100%)* Blizzard to get a darn clue. :(... and a glyph shouldnt be the crutch fix for it.
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