Arcane Brilliance: Forecasting Frost

Arcane Brilliance is a weekly column about Mages. It contains text. We promise the word "Mage" will appear with moderate frequency within the body of said text, possibly near such modifiers as "awesome" or "god-like." The word "Warlock" may also appear once or twice, sometimes in close proximity to such phrases as "ridiculously overpowered" or "I hate Warlocks." That's really the extent of what we promise, here at Arcane Brilliance: text, Mages, and Warlock-hating.
Indulge me for a moment before we get to the Frost tree:
I'm beginning to recognize a pattern forming. Each week, as Blizzard tweaks the talent setup in the Wrath beta, I'm becoming less and less inclined to complain. I know...I know. I'm a Mage. You poke a Mage with a stick, and QQ comes pouring out. We're all angry emo virgins, sitting at home blogging furiously with keyboards made completely out of tears about how the colors are too bright in Diablo III and writing free-verse epic poems about how Living Bomb caused our parents to divorce.
That's just it, though: lately, I've found I'm all out of QQ. I've put my mascara-stained Sephiroth pillow back on my bed and stopped mailing locks of my greasy dyed-black hair to Kalgan, and have instead started to feel something very close to optimism. It's been building since I hit rock bottom after the WWI to the point where now I feel pretty good about the direction we're heading as a class. As you may recall, It wasn't that long ago that I felt far differently.
Join me after the jump for more positive thinking followed by enough Frosty goodness to give you brain-freeze.
To illustrate some of the source of my optimism, let me direct you to a post in the beta forums, in which Blizzard class designer Koraa says pretty much exactly what I've been wanting to hear since the last expansion hit. In case you aren't inclined to follow the link, let me summarize: in essence, he says that Mages are intended to be able to do a little more DPS than other similar classes, specifically Warlocks and Hunters, unless those classes spec purely for DPS, ignoring all utility talents. Perfect. I can't improve upon that sentiment. Give me back the cannon to go with my glass.
Which brings me to this week's topic: the new and improved Frost tree. Yes, that's right: I said improved. As recently as last week, I probably wouldn't have used that particular adjective when describing the changes to this tree. This week, though, I'm typing it with emphasis. Can you see it? The emphasis? I hope so, for I have typed it as markedly as I am able. The tree isn't by any means perfect, but it's certainly moving in the right direction. And though it may not be quite the offensive threat that the Arcane tree is, Frost is shaping up to be a respectable cannon in its own right.
Let's look at the major changes to the Frost tree one talent at a time:
Frost Warding
This was never a good talent. It isn't precisely good in the beta, either, but it is considerably less sucky. The changes will give your Ice Armor spell an extra 465 armor and 20 frost resistance at max rank. It will also grant your Frost and Fire Ward spells a 30% chance to completely negate any spell they ward and refund the damage that would have been caused to you in mana. That's really nice, and far better than the small chance the old talent granted you to reflect a spell back at the caster. It has a high enough proc chance that you're getting decent odds it'll refund you a large chunk of mana each time you throw it up, assuming you get hit by the right kind of spell. The talent will definitely have its uses now, which is more than I could really say for it before.
Ice Floes
I have to look at this as an overall positive change. Ice Floes has moved to the first tier, Improved Frost Nova has vanished, and this talent has in essence taken its place, while still applying to several other frequently-used Frost spells. At max rank, this will reduce Frost Nova's cooldown to 20 seconds, Cone of Cold to 8 seconds, Ice Block to 4 minutes, and Icy Veins to 2 minutes, 24 seconds. The cooldown Improved Frost Nova used to give was 1 second less than the new reduction, so this is a positive change in that respect, and the ability for Fire and Arcane Mages to spec into this talent without having to go deep into the Frost tree is a nice buff. Shorter cooldowns on Ice Block, Cone of Cold, and Frost Nova for a deep Fire Mage? I can see myself liking that very much in PvP, thank you.
Elemental Precision
I see what they were trying to do here--I mean, something had to move to make room for Ice Floes--but did it have to be the free spell hit talent? Now Fire Mages will have to spend at least 8 talent points in the Frost tree or seek out a lot more spell hit rating gear to hit the cap. With the current attractiveness of elementalist builds in the beta, this may not be a problem, but still, I wish this could have been left in tier one.
Frost Channeling
This talent has gotten a sort nerf--but also a very nice buff--all at the same time. It now reduces the mana cost of all your spells by 10% instead of 15%, but keep in mind that it also used to only apply to your Frost spells. This is going to be a nice efficiency pick-up for elementalist builds, as well as deep frost builds, both for the mana efficiency boost and the threat reduction.
Cold as Ice
This is the companion talent to Ice Floes. It lowers the cooldowns on Cold Snap, Ice Barrier, Deep Freeze, and Summon Water Elemental by 10%, which is going to be very nice indeed. The earlier cooldown reduction talent benefits spells that a non-Frost-specced Mage would have access to, while this one applies to the spells that it's likely only Frost Mages will have. I don't think anyone will argue with me when I say that having your water elemental up more often is a very good thing, especially with the pleasant changes that friendly fellow is getting a little further down in the tree.
Winter's Chill
Changed to match the new version of Improved Scorch I mentioned last week, Winter's Chill now applies to Fire and Arcane spells as well as Frost, making it a huge raiding debuff. Every Mage, Boomkin, and Destro Lock in the raid will love you for applying this liberally to everything. It also now only costs 3 talent points, which is nice.
Shattered Barrier
I need to know one thing about this talent before I call it good. Does the AoE freeze mechanic generate threat? If so: bleah. If not, good. Having an AoE effect that you can't control the timing on could be fairly fatal in PvE situations, but if it freezes without pulling aggro, I can get behind it. I somehow doubt it will generate no threat, though, so yuck. Still, this is a very nice talent for PvP, as I'm sure every Rogue who puts in the last stab on your Ice Barrier only to find himself frozen to a spot will gladly testify.
Fingers of Frost
I'm ok with this one. It'll give you a lot more chances for Frost Mages to freeze bosses who can't otherwise be frozen, and even when not fighting bosses, more chances to fire at a target that is considered frozen is always a good thing for a Frost Mage. For 2 talent points, the talent is fairly cost-effective, as well.
Note, as I was polishing this column up, I came across a post on the beta forums by my new best friend Koraa where he says that Fingers of Frost will stay up through your nest two spells, which means shatter combos will work with this. Good times, people.
Brain Freeze
I'm...not sure about this talent. A free Fireball sounds good, until you realize that you're a fricking Frost Mage. I guess they considered it a little unbalanced to give out a free Frostbolt? Or maybe they're really encouraging the whole "elementalist" thing? Anyway, the talent isn't terrible, even if it makes very little sense. It will give Frost Mages a small DPS boost, and a reason to keep Fireball on their action bars somewhere, and I can't ignore the mana efficiency of a free nuke on 15% of your Frost spellcasts. For 3 talent points...not bad, especially if you've spent enough points in the Fire tree to make the occasional Fireball worthwhile.
Improved Water Elemental
This, in my opinion, is the biggest buff and best talent in the entire Frost tree. Not only does it keep your water elemental up for 15 more seconds at max rank, it also applies what may well be considered the single best raid-wide buff ever conceived by the mind of man. I may be exaggerating a wee bit there, but holy crap. 3% of your total mana back every 5 seconds, and it works for everybody in the raid for potentially a full minute every time you summon your big blue buddy? Let's see: if your mana pool is 14000 or so at level 80, that's 420 mana every 5 seconds. If you can keep your elemental from dying for the full 60 seconds, that's a total of 5040 mana returned every 3 minutes, or if you've talented into the aforementioned Cold as Ice, every 2 minutes, 24 seconds. Who needs mana potions, anyway? If Blizzard nerfs this, I say we storm their headquarters with torches and pitchforks, people. I'm not even kidding. I have my torch and pitchfork in the trunk of my car already. I keep them there for...um...well, for when the situation warrants. Let's move on.
Chilled to the Bone
I want you to close your eyes and picture how stupidly effective your snares will be with this and Permafrost. Take Blizzard, for example. You cast an Improved Blizzard on a crowd of the opposing faction in Lake Wintergrasp, with this talent and Permafrost, you'll be slowing those poor shlubs down by 85%. That's just a ridiculous snare, right there. Also, a flat 5% more damage with Frostbolt, Ice Lance, and Frostfire Bolt is delicious.
Deep Freeze
When they added the damage portion to this spell, it went from bad to good instantaneously. The stun component was far too situational to be worth going 51 points deep into the tree. But now you have a new short-duration CC and interrupt for use on any frozen target. Between Frost Nova, Frostbite, Shattered Barrier, and Fingers of Frost, you should have plenty of opportunites to use this spell, and even if the freeze effect is no longer up by the time you cast, the high instant damage it causes means the cast will never truly be wasted. This spell will require skill and practice to use effectively, but the same could be said for a lot of things we do as Mages.
Overall, the Frost tree looks to be very nice so far in the beta. It will offer even more of the control and survivability it has been so well known for in the Burning Crusade, and yet appears to have DPS output that will compare reasonably well with the other two more damage-oriented trees. I think it looks pretty good, and am genuinely excited to see how it evolves as the beta continues.
So what do you think? Is the shiny new Arcane tree pulling you away from Frost, or do these changes offer enough to make you stay? Is my optimism warranted, or have I been drinking the kool-aid? Mmmm. Kool-aid. Great, now I'm thirsty.
Filed under: Mage, Analysis / Opinion, Expansions, Features, Classes, Talents, (Mage) Arcane Brilliance, Wrath of the Lich King






Reader Comments (Page 1 of 1)
varilhigh Aug 11th 2008 2:28PM
When are you going to be part of the weekly podcast. I don't agree with all of your comments, but it would be nice to hear a prolonged discussion about mages on the podcast.
Zep Aug 9th 2008 1:15PM
HOLY SHIT that water elemental is like its own shadow priest.
Either that's to compensate for no-pots-in-raids or it's gonna get halved.
Mediator Aug 9th 2008 1:26PM
With little resistance and low HP, it'll quickly evaporate in an encounter with AE splash damage (Locks and Hunters avoid this problem with their Area Effect damage reduction passives on their pets). And considering the way it seems they're pushing the classes (Handing out AE heals and other ways to maintain your HP), we're likely to see AE splash damage encounters more frequently in WOTLK.
blitzkrieg999 Aug 9th 2008 1:25PM
My 70 mage is an alt, so I'm not a hardcore mage theorycrafter or anything... but as a fire mage, the Frost tree is looking very sexy for WOTLK!
schwonga Aug 9th 2008 1:25PM
hey Fyou, I am not emo!...
Anyway, I do really like the water elemental mana thing, waiting for the nerf hammer to come out tho. If it doesn't come, then I REALLY like that blizz has changed mana regen from an external pots/heavy CD reliant aspect to more of a player driven one.
As for the rest of the talents, frost is definitely shaping up nicely. I still find arcane to be more "interesting" for now, but I'm playing a frost mage right now and lets just say these changes seem tasty to me.
Also, I wish people would stop complaining about getting the chance for a FREE, INSTANT, RANGED NUKE. Yes, it's not empowered or improved, but damn man its only going to be like, 300 less dmg than a frostbolt? Its still more DPS in raids, a kill switch in many encounters in PvP and not to mention you can get a taste of PoM, which is always fun.
Nick S Aug 9th 2008 3:51PM
The thing about Brain Freeze is that it's currently at a bit of an odd position in the trees.
The way it's set up seems to imply an Elementalist build, but it's hard to put together a good Elementalist build that includes Brain Freeze.
Cap Aug 9th 2008 1:30PM
I agree totally. When the first mage talents came out, I was severely disappointed. Then one round of changes came about and I was a little encouraged. Now with this second group of significant changes, I'm getting excited. I've been a 10/0/51 mage ever since I hit 70, but I think with the current beta build, I'm looking at going elementalist for the first time in 4 years. The tier 1 arcane talents are no longer good enough to warrant sinking 10 points into. Especially now that we have Brain Freeze.
I haven't done any number crunching, but it seems like elementalist mages have a huge chance of being one of the highest dmg output class. This requires more frost than fire, but deep enough for pyro and master of elements (to make up for no clearcasting). My current WotLK build is looking at 0/21/50. Having the improved water elemental is awesome, as well.
http://www.worldofwarcraft.com/info/classes/mage/talents2.html?tal=00000000000000000000000000000002550022100030010000000000000525220310225100230142231200
Jason Aug 9th 2008 1:33PM
As you mentioned....Frost tree has become more of an Elementalist tree...However that started in BC too when they revamped Icy Veins to prevent all spell pushback. I love the tree, but I enjoy tossing ice at my foes...only way I what them to get burned is if I threw Dry Ice.
Mike Aug 9th 2008 1:33PM
As somebody who has decided to level a frost mage now that my 70 warrior has gotten boring, I love the changes they are making to the frost tree. I have been a frost mage since lvl 10, and don't plan to change for anything. Great column, keep it up!!
matt Aug 9th 2008 2:32PM
These changes look solid-- and Deep Freeze is an instant now-- but I'm burnt out on frost after 4 arena seasons. It's just time to play a new spec. I'll enjoy going back to frost after a while with another spec.
Charlie Aug 9th 2008 3:51PM
I'm a fire mage at heart, and i will never go frost (i've never liked it, ever =/). But im still really glad about these changes. They really are nice.
Can't wait for what you say about fire. Don't be suprised if fire is 5v5 king (um, knockback on blastwave, disorient on DB, and Murmur Bomb [that phrase is copyrighted btw]).
And molten shields? Holy balls. Went from always pass to must get for any pvp mage.
Pat30319 Aug 9th 2008 6:35PM
Thats whats wrong with America. In 2004 all but a few of those states were red now they are all Blue!? That is insane
elyx Aug 9th 2008 7:43PM
wow...i think this is the first mage thread where i haven't seen them QQ...*looks up in the sky for the impending armageddon*
I jest...seriously, im glad that you folks are seeing some changes implemented that make u like ur class better, it seems that blizz is handing the luv stick around on most classes (can you believe pallys are happy too? amazing...are cats and dogs living together now?)
glad to hear that you will hopefully obtain your preeminence as the ranged DPS masters, and with the buffs your getting it will seem that you will provide even more utility to raids then the other classes do right now. that mana return, btw, seems almost OP in comparison with everything else in existence right now, i wouldn't be surprised if it really is limited by the elementals survivability.
this given, however, its a fine line to walk...range + dps + utility can easily become an OP situation. I hope blizz continues to maintain a balance when it comes to melee dps classes (rogue, fury warrior)...considering their utility aside from DPS in raids was limited before, there pushed even farther back on that chain (if you check out their talent changes, not necessarily stellar in comparison). its easy to be happy that ur getting buffs, but just remember that other classes need their viability too, and i wouldn't' be surprised if some of this at least gets balanced even more come wotlk.
And please remember i specifically stated RAID...no comments referring to PvP needed, that's a different beast.
Elyx Aug 9th 2008 8:05PM
wow...i think this is the first mage thread where i haven't seen them QQ...*looks up in the sky for the impending armageddon*
I jest...seriously, im glad that you folks are seeing some changes implemented that make u like ur class better, it seems that blizz is handing the luv stick around on most classes (can you believe pallys are happy too? amazing...are cats and dogs living together now?)
glad to hear that you will hopefully obtain your preeminence as the ranged DPS masters, and with the buffs your getting it will seem that you will provide even more utility to raids then the other classes do right now. that mana return, btw, seems almost OP in comparison with everything else in existence right now, i wouldn't be surprised if it really is limited by the elementals survivability.
this given, however, its a fine line to walk...range + dps + utility can easily become an OP situation. I hope blizz continues to maintain a balance when it comes to melee dps classes (rogue, fury warrior)...considering their utility aside from DPS in raids was limited before, there pushed even farther back on that chain (if you check out their talent changes, not necessarily stellar in comparison). its easy to be happy that ur getting buffs, but just remember that other classes need their viability too, and i wouldn't' be surprised if some of this at least gets balanced even more come wotlk.
And please remember i specifically stated RAID...no comments referring to PvP needed, that's a different beast.
Minimagicma Aug 10th 2008 11:18AM
The reason why Brain Freeze gives you a chance to have a free instant fireball is this, Blizzard is working hard on finding a way to make the "hardcore" dpsers from using one or two buttons for the entire fight. They've also don this with boomkins and some other class that i cant think of at 4 in the morning lol.
Zanzi Aug 11th 2008 10:53AM
Resto Druids with the Lifebloom nerf and the addition of Flourish.
mgjr Aug 11th 2008 2:54PM
I know people will say "the elemental is squishy and won't last long? I say BAH. I will summon him in a dark corner of wherever we are fighting and put him on passive. The mana he will return to the raid is much more important than any damage he will do. Even if he only stays up an avg of 30 seconds it will be huge. That combined with mana gems and 1 mana pot.... Combine the Improve WE with the Focus Magic talent and multiple Mages will be a "must have" for raids.