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8-09-2008 @ 6:26PM
A shame to see Potion Sickness go. Hopefully they bring it back. Even as an Alchemist I think its insane to design raid encounters around the assumption of chain chugging potions.The Herbalist heal looks great, but is it enough? I'd love to see more passive and active abilities added for each profession. Nothing overpowering, but little bonuses are great both as a matter of flavor and having a useful buff. Any idea if Miner's Revenge, the pick throw for miners, made it out of alpha?
8-09-2008 @ 6:34PM
"A shame to see Potion Sickness go. Hopefully they bring it back. Even as an Alchemist I think its insane to design raid encounters around the assumption of chain chugging potions."Bring it back?? Are you NUTS? They don't need to revive that horrid idea to rebalance the boss encounters.
8-09-2008 @ 6:37PM
And you think its a great idea that bosses are designed that you HAVE to chain potions? If anything, the encounters could be designed around not requiring potions at all if potion sickness was included, and potions can become the "Oh sh*t" button in WOTLK, now that encounters are being designed around using shield wall and blood lust (Shield wall is now a 5 minute cooldown with only 50% damage reduction).
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