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8-09-2008 @ 6:32PM
Whatever possible advantage is allowed becomes "required" in end-game raiding. Potion sickness was a VERY GOOD thing - potion consumption in raiding is far too high. The idea that it's a nerf to mana users only stands if you think Blizzard is stupid enough not to take it into account when they design encounters.
8-09-2008 @ 6:38PM
No, potion chugging was not "required", except when you were trying to push your limits. In that case, then yes, every edge you can get is needed.WHICH IS FINE.Even being able to drink potions every two minutes requires a bit of foresight in the timing of them. Potion Sickness was a bad idea, in my opinion, and I am glad to see it gone.
8-09-2008 @ 6:43PM
By "Push your limits" what exactly do you mean? Do you mean progression content? Because then you are agreeing that such encounters are designed around potion chugging (as Devs have said).
8-09-2008 @ 6:45PM
Kaphik, have people beaten Kil'jaeden without potions? M'uru? Brutallus? Yes, potion chugging is required unless you outgear the encounter, and logically you can't outgear encounters that are currently the highest level without having beaten encounters past it. When kara first came out and people were running it in t3 gear and blues, they had to chain chug mana potions. Encounters are designed around "I have the best gear I can get from encounters before this boss, and spamming as many consumables as possible".
8-09-2008 @ 6:46PM
Pushing your limits is doing something where you need every little edge to complete it. If your guild is on the edge of progression, then yes. Once you get better stats, or better strats, then the potions don't become vital. No problem with that in my book.
If you can do it, Blizzard will balance end-game fights assuming you will OR they will make it so you can't, thus, for bleeding edge content, they will be "required" or restricted. This is why Potion Sickness and tinnitus ( http://wotlk.wowhead.com/?spell=51120 ) were implemented.
8-09-2008 @ 10:26PM
"The idea that it's a nerf to mana users only stands if you think Blizzard is stupid enough not to take it into account when they design encounters."What, you mean you expect Blizzard to make it so that you can win a bossfight without really shooting any spells or casting any heals?Potion sickness was yet another in a long row of dumb band-aid fixes to issues created by blizzard themselves that didn't actually fix the underlying problem (as defined by blizzard anyway, regardless of if it actually was a problem or not). It just made it harder for the player, that's all.I point at the life tap and water drinking nerfs they tried to push on us, but failed both times as other examples of the same school of shoddy game design, I'm sure I could come up with many more if I'd just spend a little time.Potion sickness would have killed the viability of alchemy. All we'd be good for would be making flasks and doing transmutes. Why would you want to drink an ironshield potion for example if it permanently locked you out of being able to pot ever again during the fight. You'd save yourself instead for an emergency health pot in case an "oh cr*p!" type situation arises.Maybe players rely too much on pots. Or maybe it's just herbs that are too uncommon, making pots too expensive. However, blizzard doesn't explore other possibilities, they nerf all of alchemy instead with a sweeping change to game mechanics. Wayy to go! Give those greedy alchemists a good kick in the nads and kill off their profession, that'll teach them!*sigh*
8-10-2008 @ 2:57AM
"What, you mean you expect Blizzard to make it so that you can win a bossfight without really shooting any spells or casting any heals?"You know very well that argument is fallacious. When you decide to take what I post at face value and not stretch it to ridiculous extremes, maybe we can talk.
8-10-2008 @ 8:21AM
I'll take what you say at face value when you explain what the heck it is you mean by what you said. Right now it makes no sense at all.Are they going to create long pauses in the fight where the boss mass-banishes the entire raid so he can hold a speech explaining his evil plan, just so manausers can regen their mana? Or do you expect blizzard will lower boss hit points, so the DPSers have time to take him down before healers run OOM?I just don't get what it is you think blizzard will do to compensate - mainly because you don't say anything (easier that way huh). Just saying that it's dumb to not expect them to do SOMETHING, and then click the red down-vote button on my post isn't quite enough you know. It just shows you're small and petty-minded.
8-10-2008 @ 4:49PM
Potion sickness would be a nerf to mana-users unless every boss was designed to go down in 4 minutes or less. If it takes longer than that, mana-users will have to lower their dps/healing in order to be able to do damage/healing after the 4 minute mark. Or, they could completely redo mana regeneration.Now, I don't know about you, but 4 minute boss fights don't seem epic to me, and a complete redo of mana regeneration seems unlikely, so potion sickness doesn't seem likely to make it.
8-10-2008 @ 10:32PM
Oh really, 4 minutes? Forgive me for not putting my full faith in a figure which you seem to have pulled out of the air. Also, mana regeneration is something that's been added to several talent trees. Anyway, we've had no confirmation as to whether Potion Sickness has actually been intentionally removed - another comment here said it was still in the beta, just not represented by an obvious debuff on the character.
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