Skip to Content
8-09-2008 @ 6:44PM
Agreed, Potion sickness esentially made it so Alchemist would have to reroll their trade skills. Not to mention all the alchemist stones (which they just introduced in the last content patch), I mean come on it didnt make sense. Healers would essentially be crippled and progression would slow to a crawl. What might be capable of happening is Alchemist Stones making the character immune to Poison Sickness, then alchemists will have reason to retain the skill. Their economy would be reduced to the level of engineers.
8-09-2008 @ 6:48PM
Flasks/Elixirs, additionally potions would still be valuable for players doing progression content in WOTLK... they just won't be required (There will be a market, but there won't be an unending thirst)
8-09-2008 @ 6:57PM
Alchemy is one of the few professions that guarantees you'll be making money throughout the entirety of the game, from people starting end-game all the way through the end. Wish my tailoring or enchanting professions had that kind of longevity and money-making potential.They'll have to reroll new trades because they'll be reduced to the level of engineers? It's not like people are giong to stop buying pots altogether. And there's still flasks and elixirs, and metagems... Stop overreacting, you'd be fine even with the debuff.
8-09-2008 @ 7:02PM
As much as I hate Potion Sickness, putting it in and making alchemists immune to it would simply ensure that every raider was an alchemist, much like leatherworking and the haste drums currently.It's simply a bad idea. Consumables are NOT required for raid content unless you undergear the encounter. Once you have dropped that boss a few times and gotten gear off him, the load lightens. When you have farmed him for months on end, consumables are completely useless and you've moved on to higher content. Consumables are what give you the ability to down the boss the first time, not to keep downing him when you have the gear to farm him.
8-09-2008 @ 7:22PM
"Consumables are NOT required for raid content unless you undergear the encounter."No, consumables are required for raid content unless you overgear the encounter... blizzard admits to balancing the content around having the gear from the instance before it plus as many consumables you can fit in your mouth.
8-09-2008 @ 9:10PM
... that's exactly what he said.
8-09-2008 @ 9:36PM
Glad to see you agree with me. Do you actually read the posts or just start foaming at the mouth and respond to the very first thing you see?
8-09-2008 @ 10:35PM
"Do you actually read the posts or just start foaming at the mouth and respond to the very first thing you see?""Consumables are NOT required for raid content unless you undergear the encounter." - What you saidvs"Consumables are required for raid content unless you overgear the encounter." - What I saidIf you don't see the difference, then you're an idiot.
8-10-2008 @ 3:08PM
And if you can't tell the difference between two comments that are functionally the same with different words, you should get off your high horse.http://en.wikipedia.org/wiki/Distinction_without_a_difference
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.