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Reader Comments (Page 1 of 1)
8-09-2008 @ 10:55PM
niwaar said...
The reality is that potion sickness was a horrible mechanic to try to add to the game in this late stage. The current cooldowns could be extended an extra minute if they are really looking to chill the waters for potion "over-usage" in raid encounters.
Currently, they are in the process of creating the level 80 end game content. We have no way of knowing what mana regen will become at 80. Itemization has already shown that spirit is the new stamina when it comes to items. Regen will be less of an issue with Wrath than it was for BC and even then... an intelligent priest or druid never runs out of mana in BC as it is.
Furthermore, the class synergy in mana return is being spread out from the old Shadow Priest/Mana Tide formula. We know have multiple mana returning classes with Ret Paladins, Survival Hunters and Frost Mages all having group mana regen abilities currently in the beta.
I know that people are all up in arms about the need to farm pots so they can chain chug for mana, armor or dps. The reality is, that these consumables only enhance the raid slightly. Blizzard may "balance" encounters with consumables in mind, but they also realize that not everyone is going to choose to use the same consumables. They can not and will not be able to say that if your raid doesnt all chug pots you will not be able to win. It is extremely difficult to tune a fight for mana usage when people have access to potions, elixirs and flasks of such variety. They try and hit a balance, not one where you have to use "this potion", "this battle and guardian elixir", "this oil/stone on your weapon" etc in order to win the day.
Potion Sickness was thrown in there to see how the community responded. There is a huge debate, but most people are happy that it is gone for now.
Reply
8-09-2008 @ 10:41PM
Mediator said...
"They can not and will not be able to say that if your raid doesnt all chug pots you will not be able to win."
You know blizzard themselves have admitted that they tuned the encounters to require maximum consumable use if you are properly geared for the encounter, right? Has any guild really beaten brutallus without any consumables? I don't think its even possible.