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Reader Comments (Page 1 of 1)
8-10-2008 @ 10:06AM
Menalaous said...
Wow you can tell the people who actually run content and the people who dont and try and push their guilds through raids to get to Sunwell etc. Potions were never ment to be the end all be all of the game. Potion sickness was a great thing for many reasons. It would balance bosses/raids. TBH the raids I see chugging endless pots are the ones that are based around guilds who have maybe a dozen "key" raiders, ge them geared and then move on and forget their other members. Then when they push on to the next level of content everyone else has to chug like a drunken frat boy just to keep up because they lack the gear. Plus removing potions wasnt the only way they were balancing that out. Look at most of the WOTLK talent trees. They all have ways to enhance your dependency. Warriors have way to gain rage and health increases through talents. Shamies have ways to bring their mana pools up even higher as well as restore them, in the same tree, as well as their health. So do palies in the ret tree now, heal three targets and increase mana to 3 targets with lowest health/mana. If I remember those skills are based on crit. Lets look at this shall we?
1) Ret paladins have a nessasity in raids now to replace pots.
2)The effect may be minimal but I am sure after a patch or two it will be stacked/% based not static.
2)Pallies may rely on white dmg but ret palies are coming back to the days of critadins, these skills are based on crits and I have already seen a good amount of crit gear in WOTLK.
AND NOT TO MENTION THEY ARE THROWING IN PASSIVE BUFFS EVERYWHERE ELSE!
Potion sickness would have also blanced the market for potions, reducing overall demand, meaning the market wouldnt have always stayed emptied of them and less people would be required to have alchemy, just like the new "drum nerf" for leather working, allowing for more variety in the game play and style.
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