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8-09-2008 @ 12:38PM
The WF and SoE totem will likely be required for Enhance Shaman, making the point of glyphs moot. They are supposed to give you options. But with those two there, there really are no options for raiding enhancement. Lightning Shield glyph would be awesome with Static Shock otherwise, but I am already leery of static shock.Water Shield is likely going to be more needed thanks to all the spells flying out.Some of these glyphs could be a lot better. Others likely should be rolled into the talent to be the new base.
8-11-2008 @ 8:51AM
"there really are no options for raiding enhancement"Whoah..."# Glyph - Windfury Weapon 01 (Shaman) (Class: Shaman) - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.# Glyph - Stormstrike 01 (Shaman) (Class: Shaman) - Increases the nature damage bonus from your Stormstrike ability by an additional 8%."I don't really see how our totem will make those two glyphs "moot".The first is about the WF WEAPON, not totem.The second is about SS, so I don't see why it wouldn't be useful, with or without said totem down...
8-11-2008 @ 9:35AM
Typing is hard and I didn't really do a good job conveying my meaning."The WF and SoE totem GLYPHS will likely be required for Enhance Shaman, making the point of glyphs moot. "These will make the point of glyphs moot. Customization.There is no customization when the only logical choice are the ones that give you an edge compared to ones that don't give as much.The SoE totem one gives more crit and that means the Maelstrom Weapons works more, which makes the maximum damage cycle that much better, it also helps anyone in the group using crits for an effect, which is a lot of people. It is, hands down, the best raid glyph for us.The WF weapon one is the best option for personal DPS. It is likely much better than the SS one, as rogue poisons will be eating up charges so fast it is not funny. Even the elemental shaman and moonkin will not be getting as much out of it as us, considering WF makes up a good 40% of our current damage, move it to likely 25% and it is still better than 4 charges with 8%. My whole point was this: Why make something so people can customize spells to be cooler or do some neat extra effects and yet put stuff in that NO ONE will pass up because it is VITAL? It isn't customized. It's like Mongoose vs battlemaster for tanks. Battlemaster was so utterly weak in comparison that NO ONE wanted it. The glyphs have the same problem. It is no longer a matter of how can we make these coller, or adding some neat effect. It is a matter of the things should be part of the baseline spell or a talent that already improves the spell and they aren't.So now we NEED tot take certain ones and customization goes out the window.Soe is potent, so much that if it is a major, you take it.WF is the same.So lightning shield, which could make static shock awesome? Nope. Static Shock remains iffy.Stormstrike? Nope. Not enough of a bonus to make it win over either.None of the others give us much at all as enhancement. If glyphs are supposed to be customization options for shaman, then they shouldn't be so obvious that every shaman will have the same 2 majors...
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