Blizzcast Episode 4 reveals Warcraft information and insights
Blizzcast episode 4 is now live and available for listening, and with it, of course, has come a wealth of new World of Warcraft Information. Some of it is stuff we've gotten wind for before, but there's some interesting insights into the whole game. You can listen to it here and read the transcript here, or join us after the break for a breakdown of the juiciest information from the Interviews
Professions: Engineering and Armorsmith Love
Drysc interviewed Jon LeCraft, the designer behind World of Warcraft's professions. In two more general areas, he says he doesn't want people to have to grind out max tradeskilling to get their ultimate BoP gear, so we should expect more stuff similar to how most goggle recipes only take 350 skill. They also want to cut back on world drop recipes, but are still looking at finding ways to differentiate individual crafters. One possibility offered was the idea of tokens from daily quests that you could then spend on recipes. Each individual crafter would spend their tokens differently, thus allowing for some uniqueness.
Here's some of the more specific new tidbits he let out:
-
In Blacksmithing news, they say armorsmithing was probably legitimately underpowered, and they're hoping to make it more desirable and competitive with weaponsmithing in WoTLK.
-
They feel they probably overnerfed engineering a bit in Burning Crusade, and are hoping to offer new upgrades to many old level 60 trinkets that fell by the wayside. In addition, Items like the Parachute Cloak and Rocket Boots will be reimagined as enchantment-type items that you can attached to existing armor.
-
Yes, they probably overpowered tailoring with Frozen Shadoweave and similar sets, and won't go that far with it in Wrath.
-
They'd like to make Fishing a bit less boring in the future. It will still be relaxing, but it will hopefully be a bit more interactive.
-
For alchemy, they're looking at new ways to handle Discovery. Discovery will probably be either much more intuitive (such as making resistance potions to discover a cauldron) or reserved only for "fun" type potions.
-
In leatherworking, they like where Drums ended up after 2.3, but they think they were a bit too conservative overall.
-
For inscription, the plan is to have 15-20 glyphs for each class, including some that may affect talents. Also, they may great affect how the skill works or require tradeoffs, such as making Last Stand only give 20% of max health, but reducing the cooldown to 2 minutes. Knockback on fireball, the big original example of glyphs, is out.
Kaplan on Raiding and Dungeons
Bornakk interviewed Lead Designer Jeff Kaplan. Probably the most interesting tidbit he dropped is that they know exactly what patches they're going to release for Wrath of the Lich King. Everything, up to the culmination of assaulting Icecrown Glacier and defeating Arthas, has been planned to some degree.
He also discussed how they've learned from The Burning Crusade. They hope to avoid having to make major changes such as adding badges or removing attunements, but instead build the dungeons properly from the ground off. They also hope to have more attunements or unlockings that require the whole server, and more epic story lines that engage you and your first character without entrapping your alts into having to do a bunch of stuff you've done before. They also plan to let 25-man raiders go directly to 25-man content. You won't have to cut your teeth on 10-man Naxxramas first as you should get all the gear you need from 5-mans.
Music, Starcraft II, and more
There were a few other good interviews in the Blizzcast as well. Nethaera spoke to Russel Brower, the Music Director of World of Warcraft. He boasted of the 16 hours of music currently in game as of patch 2.4, and spoke a bit about the philosophy and methods for creating music for Wrath of the Lich King (Which, by the way, is awesome. The login screen music and the Howling Fjord music alone are worth the price of admission).
If you're into Blizzard's other, lesser franchises, you might also want to check out the interview with some of Starcraft II's design staff. Overall, another excellent Blizzcast. It's well worth listening to it or reading the transcript. Now if only they were aired a little bit more often.
Filed under: Fishing, Wrath of the Lich King, News items, Blizzard, Podcasting, Analysis / Opinion, Tailoring, Leatherworking, Engineering, Blacksmithing, Alchemy, Inscription







Reader Comments (Page 1 of 2)
Mediator Aug 11th 2008 4:35PM
"more attunements or unlockings that require the whole server"
Fail.
Elliott Aug 11th 2008 4:49PM
Seriously. Why try to make whole server attunements? Didn't they learn from AQ? That was a pointless train wreck.
Vitalics Aug 11th 2008 4:56PM
Not at all. I would much rather do an unlocking once with the entire server's help than spend countless hours doing the same grind over and over on my alts. I think this is really for the best.
Mitch Aug 11th 2008 9:43PM
I wasn't around for AQ but on The Venture Co. the Horde joined up and made sure AQ took forever to be opened by not turning in cloth.
http://www.drunkengrunts.com/GruntsAgainstAQ.jpg
I don't condone these actions, but it's still funny and good for a laugh since I wasn't playing then.
Jaynitan Aug 11th 2008 5:33PM
Um, Sunwell was not a bad way for things to go except the frigging ravagers quest for the alch lab. . . . took my server WAY too long because of the quest itself the oftn buggy nature of it. . . We got about 50% of that opened in the first 3 days then after that it was 1%-2% per day until we got into the low 90% range. We unlocked it less than a week ago. All the other stuff was good we were within the top 15 on all unlockings of the Isle until that point. All in all I thought the Shattered Sun offensive was a good idea overall. I like the way that serverwide unlocking worked, AQ = horribly long, while it seemed like a good idea it was implemented poorly.
MisterMoose Aug 11th 2008 5:52PM
Exactly so, Jaynitan. They've definitely have made mistakes, but they learn from them. Attunements can be neat and interesting the first time, and rarely the second. After that the quest-line is usually tedious and fairly boring. Server-wide attunements solve this problem. Heck, if done right they can even explain how 25 (or 10) people can take down Arthas -- the rest of the server did a lot to weaken him before the instance was even opened.
VSUReaper Aug 11th 2008 9:05PM
While I kind of like the idea of unlocking stuff with the entire server. The drawback for me is I raid (casually) on 2 different toons - so I have to choose one or the other to be present during the unlocking to get all the swag (titles, tabards, pets, special weapons, etc).... There are benefits to both kinds of attunement. Indiv can offer more gold overall and lets both toons get something (like maybe a headstart on rings or something) but unlocking as a whole is nice cause I only got to do it once...
I will prolly be happy no matter what.
Mediator Aug 11th 2008 4:41PM
"more attunements or unlockings that require the whole server"
Fail
p-diddy Aug 11th 2008 8:23PM
double-posting FAIL.
pudds Aug 11th 2008 4:48PM
"Jon LeCraft" - most fitting name evar.
peagle Aug 11th 2008 4:52PM
Items like the Parachute Cloak and Rocket Boots will be re-imagined as enchantment-type items that you can attached to existing armor.
-Would be awesome, move more engineering items away from the kinda neat -> v. useful territory.
They'd like to make Fishing a bit less boring in the future. It will still be relaxing, but it will hopefully be a bit more interactive.
- Bass fishing pro for WoW pls.
In leatherworking, they like where Drums ended up after 2.3, but they think they were a bit too conservative overall.
- Having dropped a profession to level this just for raiding drums, I'd actually prefer they look at a way to avoid this kind of situation.
Kyle Aug 11th 2008 4:55PM
(Let's see if I can post this time) One thing that I liked was that it seems Tailors will get to make their own flying mount. Of course, it'll be a flying carpet (click the image at 35:28).
Foo Aug 11th 2008 4:55PM
Not to mention the new flying magic carpet for tailors.
vlad Aug 11th 2008 5:06PM
"Yes, they probably overpowered tailoring with Frozen Shadoweave and similar sets, and won't go that far with it in Burning Crusade." you mean wrath?
here is a thought Aug 12th 2008 1:17PM
this inspires thoughts of mounts for all the professions...
skinning: skeletal something
herb: something plantlike
chant: broom
alch: hm, well, a broom?
jewel: a jade dragon
bs: a metal golem
mine: an earth golem
anyway.... just sparked the imagination, thats all ;)
Atheira Aug 11th 2008 7:19PM
I love server wide events! SSO was a little depressing, AQ was amazing. The idea of having an item that unlocks two completely new instances was just awesome, not to mention the gong banger getting a title that clearly defines them over everyone else on the server, as well as anyone within 12 hours completing the quest getting the bug mount. SSO didn't have that. Yes it unlocked new vendors and a sleu of new rep items, but there wasn't any epicness in it at all. What really killed it, imo, was when Blizzard decided to take out server participation with gates. They could have easily scaled it based on server population.
First patch = pvptards qq'ed (nerfs incoming)
Second patch = moar endgame (unlocking new raids)
Third patch = Icecrown Glacier (Lich King gets handed his own head on a silver platter)
Fourth patch = Casuals get a buff towards endgame (Attunements either get nerfed or taken out, epics for all)
RogueJedi86 Aug 11th 2008 5:19PM
At the risk of a "StarCraftInsider" snarky remark, I'm curious what they said about StarCraft 2. Can anyone fill me in?
Eric Aug 11th 2008 5:30PM
My alt still isn't Kara attuned because no one wants to run Arc or S Labs and its no longer needed so getting the key is a total pain in the ass. And my guild started up late on raiding, odds are we won't ever look at Kael or Vashj since the attunements are gone. That is Fail.
Jaynitan Aug 11th 2008 8:51PM
Flying carpets? OMG. . . .Every crafter should get to make flying mounts now!!! So leatherworkers should make a magical stuffed moogle mount out of dragon scales and btterfly wings. Alchemists should get to skin sporebats for body parts until they make a giant pathwork sporebat.
Blacksmiths should get [lead balloons] *they sure don't take off well but they land in a hurry, please use with parachute cloaks*
That leaves jewelcrafted and enchanters. . . enchanters can enchant branches to make flying broomsticks. [Thunderbolt 2999] *slightly slower than other models but still a very fast mount*
Jewelcrafters can make trinkets of supreme levitation
Inscribers get [Inscription of Flying] *transforms your worse spell or ability into a flying spell* Rogues - detect traps, Druids - cyclone, Hunters - Detect hidden, Mages - anything arcane, Warlocks - detect lesser invisibility,
PimpyMicPimp Aug 11th 2008 5:58PM
ENGINEERING!
Why won't this download off of iTunes! I must hear this! God, I hope they make it work.