Blizzcast Episode 4 reveals Warcraft information and insights
Blizzcast episode 4 is now live and available for listening, and with it, of course, has come a wealth of new World of Warcraft Information. Some of it is stuff we've gotten wind for before, but there's some interesting insights into the whole game. You can listen to it here and read the transcript here, or join us after the break for a breakdown of the juiciest information from the Interviews
Professions: Engineering and Armorsmith Love
Drysc interviewed Jon LeCraft, the designer behind World of Warcraft's professions. In two more general areas, he says he doesn't want people to have to grind out max tradeskilling to get their ultimate BoP gear, so we should expect more stuff similar to how most goggle recipes only take 350 skill. They also want to cut back on world drop recipes, but are still looking at finding ways to differentiate individual crafters. One possibility offered was the idea of tokens from daily quests that you could then spend on recipes. Each individual crafter would spend their tokens differently, thus allowing for some uniqueness.
Here's some of the more specific new tidbits he let out:
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In Blacksmithing news, they say armorsmithing was probably legitimately underpowered, and they're hoping to make it more desirable and competitive with weaponsmithing in WoTLK.
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They feel they probably overnerfed engineering a bit in Burning Crusade, and are hoping to offer new upgrades to many old level 60 trinkets that fell by the wayside. In addition, Items like the Parachute Cloak and Rocket Boots will be reimagined as enchantment-type items that you can attached to existing armor.
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Yes, they probably overpowered tailoring with Frozen Shadoweave and similar sets, and won't go that far with it in Wrath.
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They'd like to make Fishing a bit less boring in the future. It will still be relaxing, but it will hopefully be a bit more interactive.
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For alchemy, they're looking at new ways to handle Discovery. Discovery will probably be either much more intuitive (such as making resistance potions to discover a cauldron) or reserved only for "fun" type potions.
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In leatherworking, they like where Drums ended up after 2.3, but they think they were a bit too conservative overall.
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For inscription, the plan is to have 15-20 glyphs for each class, including some that may affect talents. Also, they may great affect how the skill works or require tradeoffs, such as making Last Stand only give 20% of max health, but reducing the cooldown to 2 minutes. Knockback on fireball, the big original example of glyphs, is out.
Kaplan on Raiding and Dungeons
Bornakk interviewed Lead Designer Jeff Kaplan. Probably the most interesting tidbit he dropped is that they know exactly what patches they're going to release for Wrath of the Lich King. Everything, up to the culmination of assaulting Icecrown Glacier and defeating Arthas, has been planned to some degree.
He also discussed how they've learned from The Burning Crusade. They hope to avoid having to make major changes such as adding badges or removing attunements, but instead build the dungeons properly from the ground off. They also hope to have more attunements or unlockings that require the whole server, and more epic story lines that engage you and your first character without entrapping your alts into having to do a bunch of stuff you've done before. They also plan to let 25-man raiders go directly to 25-man content. You won't have to cut your teeth on 10-man Naxxramas first as you should get all the gear you need from 5-mans.
Music, Starcraft II, and more
There were a few other good interviews in the Blizzcast as well. Nethaera spoke to Russel Brower, the Music Director of World of Warcraft. He boasted of the 16 hours of music currently in game as of patch 2.4, and spoke a bit about the philosophy and methods for creating music for Wrath of the Lich King (Which, by the way, is awesome. The login screen music and the Howling Fjord music alone are worth the price of admission).
If you're into Blizzard's other, lesser franchises, you might also want to check out the interview with some of Starcraft II's design staff. Overall, another excellent Blizzcast. It's well worth listening to it or reading the transcript. Now if only they were aired a little bit more often.
Filed under: Fishing, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Analysis / Opinion, Podcasting, Blizzard, News items, Wrath of the Lich King, Inscription
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Reader Comments (Page 2 of 2)
wowinsider Aug 12th 2008 12:47PM
You can't get it off iTunes because they haven't updated the feeds yet. Podcasts kinda lose their effectiveness if you don't update the feed so that your subscribers get the new episode.
Nice fail Blizz.
Quickshiv Aug 11th 2008 6:17PM
I just hope they do something with leather working other then drums. The BOP armor from LW is a complete waste.
Fletch Aug 11th 2008 6:28PM
It's about time they did something to make fishing a bit more accessible. I have quite a large number of alts but I could only face maxing out fishing on one of them them. It is just so tedious, especially 300+ where you seemingly gain 1 skill point about every ten thousand casts (or maybe it just feels like that).
Thander Aug 11th 2008 6:57PM
I really don't like how scripted the interviews are. It just doesn't sound like their comfortable talking. Just reading from a script.
dave Aug 11th 2008 8:47PM
Lesser franchises? Starcraft has been played online much longer than WoW...
(I love playing both)
Radiophonic Aug 11th 2008 11:57PM
"Yes, they probably overpowered tailoring with Frozen Shadoweave and similar sets, and won't go that far with it in Wrath."
Are you saying that the sets we worked so hard for will be trash in Northrend?
I guess this poses a question for the beta testers: How much of our tier, badge and crafted gear is replaced with greens from Northrend in the new expansion.
Daniel Whitcomb Aug 12th 2008 12:10AM
Actually, Radiophonic, higher level gear is very durable in Wrath. Even at level 77, many of us are still in a good portion of our badge gear and t5+ raiding gear.
The point is that you should not expect a new level 80 version of Frozen Shadoweave. Whatever they add for the tailoring BoP will be either be more "well rounded" or require more time, gold, or BoP items to make.
Radiophonic Aug 12th 2008 12:16AM
Awesome to hear, Daniel. Thanks! :)
Graham Aug 12th 2008 2:28PM
That music interview was great. I love all the music in the game, and Shards of the Exodar is also one of my favorite songs from the game. The music is definitely one of the reasons I can't wait for Wrath.