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8-11-2008 @ 8:43AM
either, early after wow was released, disappearing boat bug from menethil, where the boat would disappear leaving loads of us stranded in the middle of the ocean, again and again and again. oh the hillarity ¬_¬or where razorfen downs bugged so that every mob was duplicated. But as alliance we didn't know any better, so kept trying anyway.or finding a part of the stormwind geometry that wasn't clipped, and falling through to an empty part of the map, trying to get back and falling through the world for ever. or when combat pets wouldn't de-summon when you mounted up, and would consistently get lost, or stuck world geometry, meaning you'd have to summon them again - not so much fun for locks with no shards. or before there were weekly maintenance windows, and a quest mob would become stuck, and therefore unattackable until the server was rebooted.. which could have been weeks. or still in the game, where mobs would warp on screen from where they actually are in game. meaning it's hard to know where to stand to attack close range, or ranged. Thankfully hunter pets always know where to stand to melee.thankfully the game is a lot less bug-ridden than it was 4 years ago! :D
8-11-2008 @ 9:02AM
That last bug you wrote about still happens a lot to me.
8-13-2008 @ 7:02PM
First run of shadow labyrinth, not long after TBC started. Every single mob was duplicated, so 2 of every boss as well. We didn't actually realise until we cleared to the first boss - we'd thought it must have been set on "heroic" or something. Double loots off the first boss ftw, but on trying the second boss, we found that they staggered the mass mind control, and the best way to describe our complete lack of success was "hilarity ensued".Ever since, that instance has seemed awfully easy ...
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