Officers' Quarters: My pre-Wrath wish list
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.When World of Warcraft launched, a guild was a chat channel, a tabard, and some very basic UI features like ranks and the message of the day. It's nearly four years later, and very little thus far has been added to the game to help guilds. So far we've gotten one major feature: guild banks. It was almost absurd that banks weren't part of the feature set for guilds when the game went live, and the hoops guilds jumped through to stash and distribute their important items were equally absurd. So while banks were a welcome addition, I wouldn't call their implementation a step forward so much as a step to catch up with what's adequate.
Now we're getting calendars -- yet another essential feature that should have been part of the UI since Day 1. I don't want to sound unappreciative. I'm hopeful that this feature will be sound enough to use and I'll be thrilled if we can dump Guild Event Manager or Group Calendar for something that's built into the software (with a grateful farewell /salute to the makers of those mods!).
But in terms of running a guild using in-game features, we're still in bare-bones territory here. Is it possible that Blizzard has more surprises up their sleeve for officers in Wrath? Here's what I'd love to see them implement:
Guild-Based Achievements
If the servers can track achievements for characters (and possibly entire accounts), why can't they track achievements for guilds? I'd love to know how many times we've killed Zul'jin, how many total heroic badges our members have earned, how many honorable kills our guild is responsible for, or how many quests we've done as a whole.
We still don't know exactly what character achievement points will be currency for, but I have an idea for guild points: tabard bonuses.
Tabard Bonuses
It's always mildly annoys me when Blizzard adds new tabards as rewards. I'd rather see people in their guild tabards! But it does get boring when your tabard hasn't changed in years. Not to mention, it covers up some pretty cool-looking armor at times. So let's give people incentive to wear their guild tabards.
Let guild leaders spend their guild's achievement points to unlock different stat bonuses. Each member can choose one bonus from all the ones you've unlocked. It doesn't have to be earth-shattering: 18 stamina would be enough to encourage people to wear a tabard, and that's just one epic gem at this point.
DKP Tracking
An obvious inference from the achievement system is that the game will now track which bosses you've killed. It's a small leap from there to tracking which guild you were in when you killed said boss. And it's a small leap from there to add a simple UI feature that shows officers how many bosses from each level of PvE gameplay a member has killed when they're in a group with other guildmates.
It's a slightly bigger leap from there to tracking the drops, assigning point values, and dividing the values among the members. And another big leap to subtracting points when they receive loot, especially considering that you might want to charge them half-price for an offspec item or a dozen other special cases.
That level of point management might be asking too much. But I'd settle for knowing exactly how many bosses a person has killed without any complex loot values involved. It wouldn't be DKP in the strict sense, but it would give you a statistical value representing each member's activity and success in your guild's PvE functions.
Bulletin Board
Well, Blizzard certainly isn't planning to give us guild housing anytime soon. And that would be the logical place to put a bulletin board feature. However, it could just as easily be built into the guild bank interface. Rather than relying on an external Web site for simple requests and information, players could post messages in-game that communicate what rare recipes they have, what items they're looking for, what dungeon runs they need most, or even who all their alts are.
Speaking of which:
Alt ID
The first thing my officers do when they invite someone's alt is to write their main in the officers' note for that character so we know who we're dealing with. Warcraft is nearly four years old. I can't name a single member who has only one character anymore.
Assuming my officers remember to post the note, it's not difficult to track a player's alts. But should we have to? Couldn't the game tell us right in the interface, when we click on someone's name, the names of all their other characters in the guild?
Recruiting UI
It seems a bit silly to me that a Magister's Terrace PUG has an in-game interface to recruit members and yet guilds do not. We may never see the end of people spamming channels with recruiting messages that take up the whole chat window, but at least give officers a better in-game option.
To tie it all together, here's my ultimate wish list item:
Inspect Guild
If you can inspect a player -- and even players from the other faction now -- why not that player's guild? I envision this feature would tell you all the achievements a guild has accomplished; the tabard bonuses it has unlocked; a guild's stats, including founding, membership, number of bank slots, total earned DKP, and so on; their current recruiting status, specifying desired classes, specs, and gear levels; the guild's mission statement, which could be written by the guild leader as part of the guild management UI; and who the guild's officers are.
Players looking for a new home can tell at a glance whether it's the type of guild they'd be interested in and whether the guild would be interested in them.
It may all be wishful thinking, but I'd like to think that someone at Blizzard has a soft spot for guild officers. Any one of these features would be a welcome addition and make our jobs a little bit easier.
I'm sure I'm not the only one with ideas for improvements. What else would you like to see implemented?
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 4)
Valentino Aug 11th 2008 1:08PM
Guild housing will be great. Imagine what kind of a time sink it will be if it was implemented.
At least it gives the guild something else to do besides raiding.
Rihlsul Aug 11th 2008 1:07PM
Good god, someone buy that man a cookie or a hooker or something.
I pray to all things holy AND unholy Blizzard devs read this blog. =P
Clasifyd Aug 11th 2008 1:43PM
Or maybe we could combine them and make them a legendary.... HOOKIE?!
At any rate, I completely agree about all of the issues you listed here. I believe the tabard thing is of huge importance, and you have a very novel idea of dealing with the stats. Furthermore, why not broaden stats to shirts as well, possibly just through enchantments, to still give the option of customizing your character, but making it a MEANINGFUL change.
I've always wondered about why there wasn't a proper guild recruitment tool, as well. Hell, we should be able to have some sort of guild mini-page for others to see what we're all about, our achievements/kills, etc. This seems like such a simple item (much like the calendar was something wished for for ages) that could easily be implemented.
Good list!
Guernia Aug 11th 2008 2:19PM
/disagree
The suggestions fluctuate between nice and naive.
"Track how many times the guild has downed Zul'Jin" - how do you determine this? Is it counted only for runs that are composed solely of 10 guilded members? What if there are 9 and 1 has to PUG? Or you're bringing an alt in an alt guild? What if the run is lead by someone from your guild, but all 9 others are from a different guild? Or vice versa - if there's 9 of yours, but it's led by an alternate guild? Who gets credit? If it's credit just for at least one person from your guild participating, I can see a lot of "achievement trading" going on - letting noob guilds attend "pro" raids just to rack up achievement points.
Also, do you inherit the badge, HK and quest totals previous earned by new recruits? Or is it only while they're in guild? Do those totals disappear if the member leaves? What if you have a wise-guy officer who boots people for fun? How does that mess up your achievement totals?
Tabard Bonuses - nice, but not essential. I agree that there should be some reason to wear your guild tabard, but you can't mandate pride.
DKP Tracking - again, what if you have a wise-ass officer to loves booting people for fun? How do you differentiate between guild runs and non-guild runs? If Joe runs Kara, Gruul, Mags and ZA on the side while the rest of the guild only runs SSC, how does the DKP system track that? It ties in to what constitutes a guild run, see the initial objection point in this comment.
Bulletin Board - tied into the Guild Bank interface would be nice. Guild housing is a pointless waste of time, as is player housing.
Alt ID is just an awful, awful idea if it's mandatory. What if my spouse and I are in the same guild and playing on the same account? Also, if alts are tracked beyond the guild in some way, then that's an even bigger problem.
Recruiting UI - how does a non-guild player access it? Wouldn't you have to know a guild exists in order to check it out and see if you'd like to join? Doesn't that favor the big raiding guilds and provide noting for the small up-and-coming guilds who are trying to recruit?
frank Aug 11th 2008 6:19PM
@Guernia:
As to what counts as a guild run... seems easy enough, just make a cap at, say, 80%. If 80% of the people who kill the boss are in one guild, that guild gets credit for the boss. That's 20/25 or 8/10 people. Sounds fair. If you PuG, sorry, that's just the way it works.
If you're in a guild and help earn points for that guild, and then leave, the guild keeps the points you helped earn. As it's a 10/25 (more including battlegrounds) man effort, no other option makes sense.
As to the Recruiting UI, I believe the opposite would be true. Currently the small guilds either don't have websites at all, or they're hard to find. If there was a way to inspect guilds, you could check out that random guild-you've-never-seen-before on the guy in your PuG 5man. Additionally, if it's more of a LFGuild type interface, you could at least have a listing of Guilds to research/app too.
ForumJoe Aug 11th 2008 9:37PM
Guernia raises some great points that I was going to raise too, but one thing he said has me shaking my head.
The AltID is something I think should be implemented, and his/her main complaint was
"Alt ID is just an awful, awful idea if it's mandatory. What if my spouse and I are in the same guild and playing on the same account?"
Then you are violating Blizzards EULA.
AltIDs would be great. My guild has 335 characters in it. But I call it a small guild that has probably 40-50 active players in it (or semi-active). Now, I know most of these players well, but everyone's got alts. So many times, I see that a character logs on with a name I'm unfamiliar with, so I ignore it. But if I knew instantly that the character was an alt of my good friend Barry, it would be much better. I'm not an officer, so I can't even see officers notes about people, so I rely on public notes, which are NEVER accurate. I have no way of knowing.
In your situation, if you really are husband and wife playing on the same account in the same guild, why do you care if AltID tells your guild that you're playing on the same account? Surely they know already. If not, say so in the public note. It's really not that big a deal. The benefits for AltIDs far outweigh the costs.
Elhannan Aug 11th 2008 1:10PM
I came to WoW from a background of MUD gaming, and I was just as surprised as you to find that guilds had to use such methods as a guild website to perform any of the functions you've listed above.
All the above are excellent ideas! If we can't have player housing, give us Guild Housing! I mean, if we can't have that, and even if we can - implement these ideas, please!
Pharod Aug 11th 2008 4:12PM
I really just agree with the Bulletin Board part. The rest seems too much IMHO.
Btw, is this Elhana from Heru? :)
Verodio Aug 11th 2008 1:10PM
Most of the features you asked for are a part of other games like EQ2 and Age of Conan. It boggles the mind why Blizzard hasn't stolen them yet as they would obviously improve the game.
yazah Aug 11th 2008 1:11PM
I agree completely about the tabbard thing. Some tabbards are cool, but most just take up space in the bank.
I like the idea of tracking guild achievements and then letting guilds unlock upgraded tabbards.
+/- 15 stam, int, AP, etc wouldnt be gamebreaking, but it would add extra coolness to quality guilds.
Mutak Aug 11th 2008 1:11PM
Nice suggestions! I'd love to see all of those!
Zali Aug 12th 2008 5:45PM
I think the Alt ID is a bit much though. Not that it wouldn't be useful in guild though IF the alts were all in the same guild. What I WOULD like to see is a feature that allows me to thumbtack my alts to my main, so my public alts are visible to all, and my private time alts are known only to me and select friends.
Chris Aug 11th 2008 1:15PM
City of Heroes had a Global Friends list. It used your User ID as your main ID, and then every toon you had was displayed under your Global ID. If WoW implemented this, it would save in having to know everyone's Atls and who they belonged to. Once you added a persons Global ID to your Friends list, whenever they signed on with any of their toons, you would know based on their Global ID.
Ahoni Aug 11th 2008 1:26PM
I can't wait for this! It will make stalking people so much easier!
Mitch Aug 11th 2008 1:46PM
The only way I want this feature implemented is if you give someone permission to do this so you can tell only a select few about your many alts.
This is one of the reasons why people have alts: to get away from everyone.
zappo Aug 11th 2008 2:36PM
@Mitch
I feel the same way, however as the topic is presented should work pretty well. If you have an alt join a guild, you automatically see what other characters are in that guild. If you want to get away from people then why would you be in the same guild?
--
I'd also like to say that trade skill tracking in a guild would be nice.
Cailleach Aug 11th 2008 1:21PM
What does tracking how many bosses a guild member has killed help you? My alt can go to farm nights and kill MANY more bosses than my main does on progression nights, where we may spend hours on one boss.
Eh, I guess it doesn't matter to me anyway - we don't use DKP to begin with. We've never had a case where Master looting, discussion, and either giving the item to a specific toon or a simple roll-off was ever a problem. Maybe I just don't have loot whores in my guild long enough to need things like DKP.
Saelorn Aug 11th 2008 1:26PM
No offense, but why do you accuse the guild bank and calendar features of being so essential that their absence was absurdity? Is there some pre-existing standard from some other game to which you were making a comparison?
Really, access to an exclusive chat channel should be more than enough to keep a guild organized. We got by without even that much, back in the good old days of Ultima Online, but the guild chat channel really does make things easier, as you can talk to everyone in the guild at once! or even post a message of the day, so people who were offline at the time will see the message as soon as they log in!
I guess a guild bank is useful in cutting down on the practice of keeping bank alts, even though that practice suffered far less danger from a new member going rogue and taking whatever they could from the bank before leaving.
Guild calendars...
Last I checked, you needed a computer with internet access to play this game. By definition, you have access to both your own personal calendar software (which comes with most operating systems), and access to the internet where someone in the guild can post any raiding times. Is it too much to ask you to write down what time the raid is going to take place?
Seriously, you kids today with your mail boxes and auction houses, just want everything handed to you...
I mean, not that there's anything wrong with having these convenient features, and I certainly make the best use of them I can, but to call them "essential" and their absence "absurd", that's going a bit far.
Barnister Aug 11th 2008 1:33PM
I agree! These new folks...seriously...
faradhim Aug 11th 2008 1:35PM
I don't agree. My guild's average age is about 35. We have some very nice people but are very computer illiterate. Also I have members who don't understand or want to deal with addons, external websites, forums, and none game related calendars.
In my opinion the game should be self contained and provides all the necessary utilities for the guild to function. I don't see why these niceties can't be build right into the default interface.