Spell pushback mechanics changed on Beta
Pushback has always been the bane of spellcasters and Hunters everywhere, be it in PvP or PvE. The slightest bit of damage, even the environmental kind, can make a quick 1 second cast somehow stretch into eternity. However, as of the latest Beta build, the eternal cast time may be a thing of the past thanks to some new spell pushback rules.
When you're casting a spell, the first two hits will add .5 seconds each to the cast time. Every other cast will have no effect. For channeled spells, the first 2 hits will take 25% each off the total duration, while all subsequent hits will have no effect.
This sounds like it should be a pretty awesome change overall, especially for solo or small group PVE, where one who has drawn aggro or otherwise lost control of their target can rest assured that it will take them only a single second longer to get off a heal or cast a crowd control spell. Here's hoping this is one change that makes it to the live servers.
Of course, it's probably still worth taking that pushback protection talent if you can. There's no use tempting fate, and that 1 extra second can be a surprisingly long time when you're under pressure.
Thanks to everyone who pointed this out!
Filed under: Analysis / Opinion, News items, Expansions, Wrath of the Lich King
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Reader Comments (Page 3 of 3)
D Aug 11th 2008 11:38PM
This was a needed change before interrupts were taken off of the GCD. It's even more needed now. And it's very welcome!
twh Aug 12th 2008 1:45AM
The only time I would be for such a change is when paladins have a reliable interrupt, since they have none.
superfrank Aug 12th 2008 7:29AM
stun is fine! you can heal - rogues and warriors can't