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8-11-2008 @ 2:19PM
Lame. Is it really that hard to give classes that need it a talent to reduce/remove pushback and interrupt mechanics? And does this universal change not greatly reduce the benefit provided by those talents that are already in game?My first thought on reading this is paladin AOE grinding/tanking. Currently you have to spec a bit into the Holy tree to get some pushback resistance on your healing spells and even then it's only a 70% reduction. When you have 5 or 10 mobs wailing on you, I think there's a good chance this new change will actually reduce the number of interrupts a paladin sees in those situations MORE than the talent does! So you have a fully prot/ret specced paladin with 10 mobs on him and he's easily healing himself through it thanks to this and the Spell Power change.I have a prot paladin myself, so it's not like I'm opposed to changes that happen to benefit the class... but this change is completely unnecessary and total overkill to fix something that was arguably not even a problem to begin with.
8-11-2008 @ 2:29PM
I smell a bitter rogue
8-11-2008 @ 2:32PM
Note where I said I play a prot paladin myself. Hardly bitter and certainly not a rogue. Try reading comprehension, it's awesome!
8-11-2008 @ 3:34PM
Spell pushback affect far more than prot paladins, especially since these characters aren't really a spellcasting class, but still belongs to the melee school.I can only wish this had come far sooner, shadow priests for example have NO pushback protection whatsoever right now other than the bubble - which has a cooldown, breaks easily and costs HUGE mana.Good change, even though it does make it harder to kill healers for classes without any reliable stuns, spell interrupts and silences (I'm lookin atcha, balance druids...)
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