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8-13-2008 @ 3:18PM
I think the main use of Hunger for Blood is to remove magic and bleed debuffs and it is most effective when you are being dotted. As long as you have 30 energy to start, you can cleanse your debuffs three times at no cost and get a 15% damage bonus, making you much more formidable against the player debuffing you. It doesn't seem to have a great deal of pve utility, unless each application refreshes the 10 sec stack.
8-13-2008 @ 3:38PM
I am expecting it to be usable even after the 3-stack is up. It will likely just refresh the stack, like lifebloom. It is essentially a free bleed/dot remover. Because the one and only way to keep rogues from vanishing needs to be easily dispellable by them at the cost of nothing more than a GCD. Great design Blizz. Ima go roll a rogue before the expansion so I can have a chance in PvP.
8-13-2008 @ 4:05PM
The limit to three stacks of the 5% damage bonus might be there to prevent you from using it so often in PvP, otherwise it is just a get out of DoT free card.I would expect them to put some limit on it to prevent rogues from just spamming it whenever they can, but then again, I would expect there to be something preventing a shaman from renewing the charges on water shield whenever there's a free global cooldown. Sometimes there really is such a thing as a free lunch.
8-13-2008 @ 5:07PM
Hellig: One and only way? Because diseases (Corruption and DK diseases), poison (hunters and other rogues), and curses (warlocks) are still viable, last time I checked. Sure, they can CoS out of the curses and diseases, but that's a cooldown they have to pop, and there's still poison. And, of course, this is deep assassination, which limits the amount of subtlety talents they're going to have.
8-25-2008 @ 3:31PM
They should make the 51 point talent drain %2 of health and 2% of mana into energy.
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