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8-13-2008 @ 3:21PM
Infectious Poisons means you can say bye-bye to BG heals from a priest. We cannot cure poison and unless blizzard decides to change that I will not heal you if you have a rogue on you period. In order to keep other people alive I've got to stay healthy myself...And before the rogues think, "They'll die that much faster..." Remember you won't be getting heals either if you're fighting another rogue.
8-13-2008 @ 4:24PM
Maybe they should have the priest bubble cleanse poisons too since they seem to be making it do everything else with discipline. I mean for 30 talent points around a bubble I would hope I could at least protect myself from poisons or give me some lube before being bent over or something.Oh, and even though Lur won't heal you, I still will. :pAs long as the rogue is stabbing someone else they aren't stabbing me, I don't really care if I'm poisoned.
8-13-2008 @ 4:46PM
And you'll cut your healing capacity and movement speed because of the rogue. Then when he's done with that one he'll come after you and you'll be gimp...Instead I'll heal the ranged DPS that can FF the rogue out of there and there's only one person down.You get no points for being a magnanimous healer and effing yourself up to save one person, when a whole lot more depend on you.
8-13-2008 @ 4:53PM
And, I don't have a problem with Rogues having the ability, as long as they understand that if the become a victim of that ability, they won't be getting heals from sentient priests.
8-13-2008 @ 6:03PM
I could already choose not to heal people afflicted by wound poison, but I can't say that I do. If they really depend on me, they'll defend me. If the others require heals, they're probably preoccupied by someone else causing them damage and after the rogue is done with their last target they'll go after the healer (assuming that they wouldn't drop what they're doing and come after me anyway).I can't say I'm capable of assessing the situation well enough to decide if someone should be healed if they happen to be fighting a rogue. Typically I'm behind some object or in a strange place, trying not to be CC'd by whatever, and figuring out health bar priorities to probably figure much out as far as making those types of decisions.And that's a 20% chance on one of the 3 poisons that MIGHT be on a target. From that pool mind numbing is the only one I'd be worried about getting on me personally. It's overpowered (most certainly in arena where you can better pay attention) the way it works with deadly brew. I think I'd be a lot happier about it if deadly brew only applied deadly poison as a secondary. Right now it seems to take a lot of the intelligence out of poison selection for rogues who have powerful tools but need to think about it a bit. Also the wording of Infectious Poisons makes me wonder if it might only apply to deadly poison.
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