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8-13-2008 @ 6:03PM
I could already choose not to heal people afflicted by wound poison, but I can't say that I do. If they really depend on me, they'll defend me. If the others require heals, they're probably preoccupied by someone else causing them damage and after the rogue is done with their last target they'll go after the healer (assuming that they wouldn't drop what they're doing and come after me anyway).I can't say I'm capable of assessing the situation well enough to decide if someone should be healed if they happen to be fighting a rogue. Typically I'm behind some object or in a strange place, trying not to be CC'd by whatever, and figuring out health bar priorities to probably figure much out as far as making those types of decisions.And that's a 20% chance on one of the 3 poisons that MIGHT be on a target. From that pool mind numbing is the only one I'd be worried about getting on me personally. It's overpowered (most certainly in arena where you can better pay attention) the way it works with deadly brew. I think I'd be a lot happier about it if deadly brew only applied deadly poison as a secondary. Right now it seems to take a lot of the intelligence out of poison selection for rogues who have powerful tools but need to think about it a bit. Also the wording of Infectious Poisons makes me wonder if it might only apply to deadly poison.
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