Ghostcrawler on tanking in Wrath
Tanking has been getting a good, long look from the developers for Wrath of the Lich King. And about time, too – I'd say the number one issue right now in the group PvE game is a lack of tanks. Introducing another tank class is going to help, of course, especially when it's one as cool as the Death Knight, but that's not all that's being done.
Ghostcrawler, beta forum CM extraordinaire, has recently posted a big (well, big for a blue post) overview of some of the goals and decisions for tanking in the new expansion. It goes something like this:
- All four tanking classes should be viable.
- Tanking should be "a little more fun."
- Most characters in tanking classes (Warriors, Druids, Paladins, Death Knights) should be able to tank a normal five-man just fine, with heal specs (for Druids and Paladins) being the exception.
- Heroics and raids will require investment in tanking talents, but all tanking classes should be able to tank them if appropriately specced. Ghostcrawler notes that this is a change of strategy for Blizz; previously, for instance, feral druids were positioned by the devs as being better off-tanks than main tanks. Now, he says, "if nearly all guilds want the same class as their MT, we've failed."
In another post, Vaneras notes that Protection Warriors are going to be given more ability to do other things than tank, essentially in return for other Warrior specs and other tank classes having their tanking ability raised. Prot should be doing more damage now, to let these Warriors do dailies, solo, off-tank, and in general be competent at things besides main tanking. This will be done largely by putting lots of Strength and possibly other damage stats on tanking plate. The damage should be probably less than Fury, Vaneras notes, but you can certainly expect more than is the case now. Adding Strength to tanking gear will also alleviate some of the pressure when trying to choose between mitigation and threat, since it's more likely that one piece will serve both purposes.
All of these things make me very happy and very optimistic for tanks in Wrath. Tanking will be more fun, spec requirements for "normal" tanking will not be as rigid, tanking gear will have damage stats as well, and all four classes will be able to MT raids. At this point, the old question of "what's the point of being a Warrior" rears its head; Warriors are traditionally the best MT, and Ghostcrawler said flat-out this is not what is intended to be the case in WotLK. Yes, this might knock some Warriors down a peg, but ultimately I think it's necessary for game balance. You don't have a best DPSer or a best healer any more either; having one best tank class is an unnecessary relic that's hindering the progress of the game as a whole. And as mentioned, Prot warriors will be getting significantly more DPS in return. They're basically going to be in the position that Priests now hold in the healing world: the most versatile tank, with the most panic buttons, but not a better tank than the other three classes. That's the way it should always have been.
This is not to say that tanking classes should be totally homogenized. Blizzard is treading a fine line with respect to homogenization already, by trying to build every class up to the same level of usefulness, and also in the world of itemization with the spell power stat, not to mention hit/crit/haste now working both for melee and for spells. The new idea, at least as far as tanks, is for the classes to have different flavors, but the same level of usefulness. For example, look at Feral Druids vs. Protection Warriors in the game currently. Ferals have less mitigation, so they take more damage, but they also have a larger health pool, so they can soak up the hits. As a healer, it may take more mana to heal a Feral tank, because more hit points will need to be healed for each point of damage incoming, but it's also somewhat less nerve-wracking when they take that 7k spike.
Again, healers have a similar situation. Us Priests may have a somewhat easier time than Druids at patching up a spike fast, but Druids have amazing efficiency, and their army of HoTs brings pro-active healing ability that we just can't match. You can bring just about any healer to a five-man, or any sufficient number of healers to a raid, regardless of class, and assuming they've got reasonable gear, you'll probably be fine (especially now that Druids are getting a proper res in Wrath). There's no reason it shouldn't be the same for tanks.
Filed under: Druid, Paladin, Warrior, Instances, Raiding, Death Knight, Wrath of the Lich King






Reader Comments (Page 1 of 3)
octorok Aug 13th 2008 8:17PM
meh - its only a matter of time until the back alleys of cities are filled with drunken rabble: Warrior Tanks! Former battle-knights of an age past, nerfed and marginalized into a platoon of scowling drunks...
Vesdrac Aug 13th 2008 8:34PM
The problem isn't really a lack of tanks. Its the desireability for a tank, any tank, to join a PUG. And those that do, I usually worry about.
PUGs are the problem, not how many of a particular type of class.
A good tank is a) already in a guild and tanks for them b) doesn't want to risk getting a crappy PUG due to the expenses in repair bills due to just doing what we do, let alone dying. c) Some instances aren't really "tank friendly" in terms of loot drops.
Now, I am happy to hear that going prot spec isn't a death sentence any more for PVP, or cause a painfully slow way of leveling (more so on warriors for that).
But I will say that prior to these changes, any warrior with half a brain, and a shield, could effectively tank with the core skills given, its just prot makes the job a hell of a lot easier.
theRaptor Aug 14th 2008 5:31AM
Also DPS and healing is significantly more mindless than tanking when you are talking about five mans and even heroics. And I say that as someone who is primarily a DPS or healer. As a DPS you can nearly spend half your time asleep or mashing a single button, and with good group frames playing a healer is an easy game of whack a mole. But the tank has to be constantly on the go and setting the pace.
WeirdoKitty Aug 13th 2008 8:41PM
What's the matter Octorok, afraid of a little competition?
Seriously, this doesn't look like a problem for warriors who want to tank, and it looks like real good news for warriors who want to deal out the damage instead.
dpoyesac Aug 13th 2008 9:23PM
I'd love it if it were so....
Having more tanks availble might open up more spots for the currently much-maligned DPS warrior. However, while the warrior prot tree is looking pretty durn cool, the other two trees seem a bit bleah.
I'm really hoping that the spots that SHOULD be opening up for DPS warriors aren't closed off because of lackluster PvE DPS specs.
senith Aug 13th 2008 8:48PM
Well, the comment about mitigation and ferals is completely off the mark. Ferals specialize in high armor high dodge rates. On average, most ferals geared/gemmed/enchanted for evasion have much less hp than a warrior who simply goes full stamina. But, a feral takes far less damage due to higher armor. A crushing blow to a feral is maybe a few hundred damage more than what a warrior takes with a normal hit.
Feral's have plain out far more mitigation than warriors. Warriors however, have imp defensive stance (and hell, just regular defensive stance) to mitigate magic damage, in addition to a plethora of abilities for emergencies or simple threat generation. Warriors also, due to parry/shield block, have higher avoidance, but your healers can feel almost every hit that a warrior takes.
simple definitions. Mitigation = lessening damage taken
Avoidance = taking no damage.
mitigation = ferals
avoidance = warriors
MisterMoose Aug 14th 2008 12:16AM
T6 warriors have more mitigation than Druid tanks, and remember also that the AIM of WotLK is for warriors to be the BEST single target tanks (though note their buffs with multiple targets, so they aren't slouches here).
Blizzard has publicly said they aren't sure about what to do with feral tanks atm. Sadly, the druid beta population is not being that helpful.
Angus Aug 14th 2008 1:51AM
MrMoose:
Did you effing read the article?
Here, he even linked the post that says the opposite of what you just did. Guess that was too hard. Here...
"This is a shift in philosophy for us. Previously, we sometimes tried to steer Ferals as being better off tanks than main tanks. We also expected specific classes to appear in the raid. Our new assumption is that you might have any of the 4 tanking classes as a tank. We are trying to achieve as much parity as we can among the 4 tanks without making them too similar. If nearly all guilds want the same class as their MT, we've failed. "
Whoops. Guess warriors aren't the best MT and feral will now be viable MTs by design.
And My wife takes less damage in T6 as a feral druid than our 3 warriors or the tankadin. Her dodge is insane and she's armor capped to those bosses. Except for shield wall and spells, the warriors can't touch her for avoidance/mitigation.
Angus Aug 14th 2008 1:51AM
MrMoose:
Did you effing read the article?
Here, he even linked the post that says the opposite of what you just did. Guess that was too hard. Here...
"This is a shift in philosophy for us. Previously, we sometimes tried to steer Ferals as being better off tanks than main tanks. We also expected specific classes to appear in the raid. Our new assumption is that you might have any of the 4 tanking classes as a tank. We are trying to achieve as much parity as we can among the 4 tanks without making them too similar. If nearly all guilds want the same class as their MT, we've failed. "
Whoops. Guess warriors aren't the best MT and feral will now be viable MTs by design.
And My wife takes less damage in T6 as a feral druid than our 3 warriors or the tankadin. Her dodge is insane and she's armor capped to those bosses. Except for shield wall and spells, the warriors can't touch her for avoidance/mitigation.
Ellelia Aug 14th 2008 6:08AM
This info about tanks and more damage is all good and well, what my question is, as a resto druid, will we be able to solo stuff? Does the Spell Power stat translate into +spell damage as well as +healing (speaking in current terms of course)?
Anyway, insightful article, seems like wrath is going to be a good time to be a tank.
Kaorael Aug 13th 2008 9:08PM
If you look at how the resto sets have converted to WotLK stats, you will see they now have the same SpellPower as the balance sets, although they are lacking spell crit / hit since those are dps stats.
This means as resto you will have the same "+damage" as a balance druid gets, but without the extra stats and talents that differentiates the two specs, so you can go by as a subpar balance caster.
Of course, we don't really know how high end Lvl 80 gear will be looking like, and with all the gear homogenization you may yet see some more dps stats on your healing gear.
Andy Aug 13th 2008 9:10PM
@ Ellelia
From what I have been reading, I expect things to be quite a bit better for healing classes when it comes to solo play and overall dps. In fact Balance Druids will probably be basically going after the same gear as you are, in many situations.
uncaringbear Aug 13th 2008 8:57PM
It sounds to me that anyone considering rolling a tank for WOTLK would be wise to roll a druid or a pally. Notwithstanding Death Knights, why would you not roll a tanking class that can also heal? Unless Prot warriors will genuinely have useful DPS, they will be relegated to the dust bin. Anyone want to bet that one class will be become the prefered and desired tank?
Kaphik Aug 13th 2008 9:13PM
So far, without any major changes in beta, paladins will be the preferred tanking class. There is still a lot of work to be done for warriors, druids have been completely forgotten on itemization, and most of the Death Knights will be dpsers with no clue to tanking, so no one will want them.
Donnell Aug 13th 2008 9:18PM
I agree that Paladins will most likely become the preferred tank. If they can be just as good a main tank as a warrior, and far better AoE tank, then there's really no contest. Not to mention the extra threat versus Undead mobs via Exorcism, which will come in damn handy for Naxxramas.
Iwanttobeasleep Aug 13th 2008 11:35PM
I was going to say it's because paladins are everloving slow and boring to level, but I hear they're fixing that too!
infection Aug 14th 2008 11:15AM
does anyone know how they are fixing the pally tanking as far as gear goes?
i see all these blacksmithing patterns with str and stam and defense. the other i see is int and stam and spell power.
so what is it for pallies? if we choose the str/stam/def, we have CRAP mana, so i'm confused on how long we can hold aggro for, which puts us at the 2nd choice for MT on big raids (which i thought they were trying to change) on the other hand, the other gear just looks like dps gear since it has no def on it at all.
anyone know what the answer is?
hoviboy Aug 13th 2008 9:11PM
"Tanking should be a little more fun."
What about healing?
Xeren Aug 13th 2008 9:17PM
No talking! Look at the bars!
But seriously, I totally agree- i would definitely be up for healing if i wasn't staring at bars at the upper left the whole time- I wish there was some UI change that blizz could come up with that made it more integrated into the fight.
vlad Aug 13th 2008 9:22PM
read mmo-champion, they also discussed blue post on making healing more interesting and fun. or just wait a day and one of the bloggers will copy it just like they did wityh this mmo-champ post.