How Blizzard mishandled the BlizzCon ticket situation
As you may or may not know, we here at WoW Insider are not an official Blizzard fansite. There are a few different reasons for that, but one of them is that within the Fansite Program Code of Conduct, there is a clause that states, "fansites should present content that is supportive of World of Warcraft and Blizzard Entertainment." We don't disagree with that clause -- fansites are run by fans, and they should support Blizzard. But our status as an unofficial site leaves us completely free to talk indepth about situations where Blizzard has messed up big time. And as many players already know, the BlizzCon ticket sales process that took place earlier this week is definitely one of those situations.Blizzard is, of course, a game company. No one expects them to put on events like WWI and BlizzCon -- they do so to serve the community that's grown up around their games (and, let's be fair, market and advertise their products to the core of their fanbase). And the community loves those events, both hearing about and attending them. Which is why it was a surprise to no one (except maybe Blizzard themselves) that when the ticket sales kicked off Monday morning, it was a nightmare -- the site was hammered by fans trying desperately to buy tickets, the Failoc was a familiar sight, and within a few hours, even Blizzard.com's main site was down.
Everyone could have predicted that there'd be problems like that -- when a fanbase of 11 million tries to buy 12,000 tickets, of course you're going to have technical problems. But Blizzard's mishandling of the situation didn't happen on Monday morning -- anyone can suffer from server outages. It happened over the next two days, days full of frustration, endless page refreshing, and a lack of useful communication from Blizzard about just what was happening.
What we're going to do here is basically document exactly what happened over the last two days, and where all the mistakes were made (and there were plenty). Before we start, though, we should state that we here at WoW Insider are still Blizzard fans -- they're a great game company, and all of us here on the site are happy to pay every month to play a game that we love. But Blizzard, and its fans, should know exactly where the mistakes were made in this process, so that in the future, this doesn't happen again.
Monday
Hindsight is, as they say, 20/20, and looking back now, Blizzard should have been more prepared. The first bit of frustration around this process resulted not when the sites went down, but on Monday right at 12:01am PDT -- many players, having been told that tickets would start selling on August 11th (and not given a specific time), started refreshing the page and the store right at midnight. But they were disappointed for the first time -- the ticket sales page didn't go live until around 6:30am PDT. And even then, Blizzard didn't seem to have itself coordinated: most of their employees didn't show up until around 8am, which means that even while the store was dying, we had no communication on what was happening until two hours later.
Blizzard did make one good decision here -- from the beginning, they only sold their tickets through the website, not over the phone. By all accounts, everyone reached by phone at Blizzard (the lines were often busy, and a few people reported that the numbers had been disconnected a few times) was extremely nice about the situation, and though they couldn't sell tickets, they were extremely forthcoming about the problems. Choosing to sell tickets through a broken website may have been a bad idea, but choosing not to sell them over the phone was a good one -- with only one outlet for ticket sales, everyone was given a fairer chance.
But perhaps the biggest mistake Blizzard made came at about 10:51am PDT -- Auryk posted on the forums that no tickets had yet been sold. Unbelievably, after all the refreshing and frustration, ever since midnight the night before, not one single ticket sale had gone through. At this point, Blizzard should have shut the system down completely. They should have realized that it wasn't yet working, they should have posted that ticket sales would be postponed, and they should have gone and found a system that did work. When, after almost five hours of outages and problems, they hadn't sold a single ticket, they should have thrown in the towel right there and saved us all a lot of time.
Unfortunately, they didn't. They then pulled up the maintenance SCV for the first time, and spent the late morning and afternoon making changes to the website. We don't know what those changes were, obviously, but we do know that they slimmed down the pages (to keep bandwidth at a minimum -- pictures and some text were removed from the Blizzard store sales page), and we assume that some work was done on the credit card approval process, since that was the major blockage during the period where ticket sales weren't happening at all.
Finally, at about 1:40pm PDT, the store went back online, and ticket sales started squeaking through. Let's be clear again: even though people had been refreshing the page since midnight the night before (since Blizzard had neglected to give a clear sales start time), no tickets were actually sold until more than 13 hours later. Because of Blizzard's miscommunications and neglect in making sure their ticket service worked before putting it live, everyone who attempted to buy tickets before about 1:40pm Monday afternoon was wasting their time.
At 1:40pm ticket sales began, and the site was hammered. People received many, many Failoc screens, and many XML and CSS error screens (it is likely, though this is just speculation, that the CSS and XML pages for the store were kept on a separate server than the main page, and it was that separate server that was failing, not the main server). A few Apache error pages were seen, which means the server was being restarted or the necessary files were offline completely. Finally, around 6:30pm PDT, the store was taken offline for maintenance again, and it was returned to life for a few more sales around 9pm.
We should say, too, that during this time on Monday afternoon, Eyonix did finally start providing 30 minute updates on the forums. Of course, this is what Blizzard should have been doing the whole time (and on Tuesday, we saw almost no updates at all, which lead to even more frustration), but while they were coming out, some guidance from Blizzard on what happening was much better than hearing nothing at all.
At around 10pm PDT, Blizzard made another good decision, and decided to take the server offline for the night so that people didn't spend all evening refreshing their browsers. A few people didn't get that notice (and, we're told, did stay up all night), but we reported it here, and Blizzard reported it in a few places, including on the main WoW page and on the BlizzCon page, so they did do their best to get the word out.
Unfortunately, those notices are now deleted off of their respective pages, so there is no trace on Blizzard's official sites outside of the forums that any of this happened.
Tuesday
What they didn't tell us Monday night was the exact time ticket sales would start the next day. We were told it would be at the start of business, but even though Blizzard's offices usually open around 8am PDT, we didn't hear until 10:30am PDT that they would start selling tickets around noon PDT, which means there was another hour and a half in there at least that people were refreshing the maintenance SCV for no reason at all, simply because they hadn't been well informed by Blizzard.
Right after noon PDT, the store came back up, with the usual errors and problems. Ticket sales were happening, however (it was during this period that I was able to grab my ticket), and they kept happening for almost an hour -- at 1pm PDT, the store posted a "Sold Out" notice, and no one was able to buy tickets.
Once again we heard nothing from Blizzard. Representatives on the phone said that tickets were not sold out, and that they would go back on sale again, but there was no news posted on the forums or on the main pages at this time. At 1:30pm PDT, tickets started selling again -- some phone reps claimed that Blizzard was going to sell the tickets in waves, to try and deal with the demand. At 1:40pm PDT, the "Sold Out" notice came back up, and actually cut a lot of people trying to buy tickets off in the middle of their sales, with the message "The availability of one or more products in your cart have changed while you were shopping."
At this point, without any communication from Blizzard, the rumors began to fly. We heard that only a fraction of the tickets had sold out so far, or that the tickets were still being sold in phases. The phone staff told us that the CMs were being told to post, but that they hadn't yet. We heard nothing at all until 6pm PDT (which gives us another four hours of seemingly unnecessary refreshing and worrying), at which point Blizzard said the majority of tickets had been sold out, and that they would have one more reserve at 8pm PDT.
And as you know if you stayed up last night, that lasted all of about 20 minutes, with all of Blizzard's site at one point completely going down. Blizzard, apparently not prepared to start ticket sales on Monday morning, was apparently prepared for a sellout, as notices appeared on the forums and on the main site within seconds of the sellout (each notice of a sellout mentioned the DirecTV deal as well, which some would-be ticket buyers were offended by).
Which brings us to now -- all of the previous notices of ticket problems have been removed from the main sites, leaving only the fact that the event sold out, with links to the DirecTV service for those who didn't buy tickets. And though it's true that the credit card used to purchase the tickets must be there at time of pickup, that hasn't stopped scalpers from selling the tickets for hundreds of dollars on sites around the Internet. We don't have any idea what the percentage of people reselling the tickets is, but it's very clear that while some of Blizzard's fans were left out in the cold, others only looking to profit off of the ticket sales were able to grab quite a few.
Overview
Blizzard's mistakes during the debacle basically revolve around two issues: technical outages and the communication to us about them.
Outages were to be expected, of course, but Blizzard made mistakes that made them even worse. Apparently, since their sales system didn't even work from the beginning, they hadn't once tested sales before they went live. They were using a new Blizzard store (with the previous events, tickets were sold directly through Blizzard's website), and it clearly hadn't been optimized for large numbers of sales at the same time -- why weren't the steps they took for optimization later in the sales process taken beforehand? As many people trying to buy tickets have noted, it's extremely easy for Blizzard to outsource ticket sales through a company like Ticketmaster or even a smaller group like Brown Paper Tickets. While there are of course service charges and other expenses associated with using such a service, almost anyone, we believe, would say that those charges are inconsequential compared to the time and frustration wasted with the process as it was.
And speaking of the time wasted, let's break it down. Counting all the time spent refreshing, the whole process actually lasted about 44 hours -- from midnight Monday (when people started trying to buy tickets) to 8:15pm Tuesday night, when tickets officially sold out. Of that 44 hours, tickets were only actually on sale for just over six hours -- during a four hour period on Monday, a short time Monday night, two periods on Tuesday afternoon, and fifteen minutes on Tuesday evening. And perhaps most disturbingly, during that 44 hours, there were about eight whole hours where people were refreshing a page that couldn't actually sell them tickets (the first period on Monday before we were told that tickets hadn't been sold yet, and the period on Tuesday where we were getting the sold out notice but were unsure of whether tickets were sold out or not). And that doesn't even count the period on Monday and Tuesday mornings where people got up early, unsure of when tickets would actually go on sale. Though everyone suffers from technical outages, Blizzard increased the time we wasted trying to buy tickets with even more mistakes.
Which brings us to Blizzard's second problem: communication. We've talked about Blizzard's problems with communication before, and never are their issues with communicating to the fanbase more clear than here. At their root, Blizzard's problems with communication have a reasonable foundation: as a company, they don't want to tell anything to their players that might not end up being true, so they keep everything to themselves as much as possible -- game announcements, release dates, and so on -- until they're sure about what to say. And that was fine when Blizzard was a company that only released quality games every few years. But Blizzard is a much bigger company now, their fanbase has grown to be global (not to mention busy), and occasional communication, even every few hours, just doesn't cut it, especially during a situation like this.
The best bit of communication we got during this whole period was on Monday afternoon, when Eyonix started posting 30 minute updates about where the store was at and what was happening. Unfortunately, those updates didn't come at the times where we most needed them. When they first discovered they weren't actually selling tickets on Monday morning, Blizzard should have pulled the plug ASAP and informed us that we were refreshing a page that couldn't help us. When the "sold out" notice first appeared on Tuesday afternoon, we should have been told right away whether tickets were coming back, whether the sold out was official, or whether it was just a CSS error and that we should have kept trying.
By the end of the few days, Blizzard figured it out -- they had "sold out" notices ready to go at 8:15pm on Tuesday, and they posted it in as many places as possible. We only wish they'd been so forthcoming throughout the past two days.
So players are frustrated -- what now? If you choose to quit the game, that's your decision -- we definitely agree that as a customer service situation, this was nothing short of a debacle. We doubt it'll kill their game, but we have no idea how Blizzard might make this up to their community -- keep in mind that the people dealing with this nonsense over the past few days were also Blizzard's biggest fans, willing to travel cross country and even around the world just to participate in their event. Selling more DirecTV subscriptions doesn't really cut it as an apology.
But the fact remains that Blizzard is great at making games, just really, really bad at coordinating things with their customers. If they decide to do this again next year, there need to be obvious solutions to these two problems: if Blizzard can't keep their site up, they need to hire someone who can. And they need to let us know what's happening when -- the coy attitude of "soon" is fine when you're selling a computer game every few years, but it doesn't work when people are trying to coordinate trips and spend hundreds of dollars on tickets.
Even though we're not an official fansite, we remain fans of Blizzard. We'll have a great time at BlizzCon (and if you didn't get tickets, of course you can depend on us to bring you everything you'd want to see there and then some), and we'll keep playing their game. But just like Blizzard has learned from all of their patches implemented in WoW so far, they need also to learn from this experience, and make the necessary fixes for next time. And they need to figure out a way to remind their core fans, some of who pointlessly waited for up to eight hours trying to buy tickets, why they were so excited to spend so much money on the company in the first place.
Update: Blizzard's Mike Morhaime has issued a formal apology for all the trouble, and says they have made 3,000 more tickets available, to be sold to Blizzard members only by a lottery system. Morhaime says that he and everyone else at Blizzard share "the frustration and disappointment that many of you have expressed," and that Blizzard will "do what it takes to avoid this type of situation in the future."
Filed under: Analysis / Opinion, Fan stuff, WoW Insider Business, Blizzard, News items, Guides, BlizzCon






Reader Comments (Page 1 of 7)
Arras Aug 13th 2008 4:10PM
you guys are almost as bad as the forum trolls...seriously. Last year you could buy tickets as far as a week after they went on sale. Why would Blizzard wake up one morning and think "gee, it's gonna be totally different this year so let's triple and quadruple everything for ticket sales".
They could have said a little more, sure. But, Blizzard's stance seems to be more of 'just fix it and make an announcement later'. The error messages are pretty clear, so let those do the talking
And calm down. Everyone. (myself included). It's a convention and it will be broadcast and news will get out, like it always does. The world continues to spin...
Michael Aug 13th 2008 4:21PM
I don't think this is an overreaction by WI at all. Blizzard really fucked up. Hmmm, what do you think my cause them to "wake-up"; could it be the WoW subscriber base sky-rocketing perhaps? Or the fact that 3 major properties near completion will be featured?
And because it's not a life or death situation, no one should complain about it? That's bullshit.
Who are you kidding comparing attending the actual event to watching it on TV? Who the hell is really excited about watching it on TV?
Nick Aug 13th 2008 4:23PM
Ok...
tulipblossom Aug 13th 2008 4:31PM
Wow, I don't think this article was trollish whatsoever and I think it's rather rude of you to suggest that. I think that it was clearly stated in the article, at least a couple of times, that WOW Insider supports Blizzard and are huge fans of the company and of World of Warcraft.
The article was simply objective and honest. The author didn't flame Blizzard in any way, they simply stated that the BlizzCon Ticket process was a bit of a failure and that in order to correct these mistakes next year, it would be good to look at exactly what happened and how it all went awry.
I didn't even attempt to get tickets this year and I still appreciate the up to date and honest info that WOW Insider provides about all things wow related, even about this.
Heilig Aug 13th 2008 5:40PM
"Why would Blizzard wake up one morning and think "gee, it's gonna be totally different this year so let's triple and quadruple everything for ticket sales".
Um, because they have a huge WoW expansion right around the corner, along with a much-anticipated Diablo sequel that was just announced a month ago?
Use your head, man, any idiot could see that the ticket sales were gonna be huge this time around. last year was more of the same. This year everything is new.
Guy Aug 13th 2008 6:17PM
this happens EVERY time, wow launch,bc launch,lvling/pvp tourny launch,arena tourny launch, bc beta launch, new server stress test launch, etc...
i was there in the forums/sites for all of these and it went down the same everytime, blizzard annouces something expecting a normal responce, they get daluged by the response, thousands of voices/trolls/ QQers cry foul at not getting instant satisfaction, event/beta/tourny/etc opens or happens, everyone rejouces but forgets. thats the important part there EVERYONE forgets. this happens everytime guys.
Guy Aug 13th 2008 6:26PM
in blizzards defense, if i owned a bar and everybody here came and drank there, you would be my paying customers(just like with blizzard trolls r quick to point out that they are PAYING customers). if i said to all of you" hey, i really wanna thank all of you guys so this friday, im gonna have a customer appresiation night with cheap drinks and half price food" and then 10,000 of you showed up on friday, i would be happy, stressed and i would do my very best to serve all of you, but i bet there would be plenty of people who couldnt get in, didnt like the cheap drink, couldnt get a drink quick enuff, thought the food was too soggy/oily/salty, thought that i was stuck up and didnt care, protested out on the streeet or blogged about me. point is we....WE... created the wow monster as players. from launch day were we crashed the orginal 80 servers over and over trying to log in, to mondays ticket debacle, we just keep over welming blizzard. have some prespective before you lose your mind and crusify blizzard.
Neofox Aug 13th 2008 6:36PM
No, this article is not trollish at all. Seriously, there are so many reasons why they should have been more prepared for this one. As well as all the reasons already said above, another thing is that they actually announced the day the tickets were being released. That was a mistake.
Last year, they didn't give an exact day of release, so people had time to go buy tickets (rather than this year when any number of people up to 11 million were sitting at their computers refreshing the page like there was no tomorrow).
Since they did give a release date, they should have at least given a time, like WI said, so that people wouldn't have been crashing the server before sales even began.
Kadaan Aug 13th 2008 7:30PM
I figured you'd be familiar with Mike Schramm's post style and content focus by now. He's the worst kind of troll: the one with a reader base ;).
Sakerin Aug 14th 2008 12:53AM
"And calm down. Everyone. (myself included). It's a convention and it will be broadcast and news will get out, like it always does. The world continues to spin..."
Unless you would like to have a chance at having the exclusive in-game items and beta keys and merchandise that are only available at Blizzcon 2008 and will never be for sale or available anywhere else.
Perhaps if attendance to these events didn't entitle people to exclusive benefits then the other 9880000 WoW players (assuming only WoW fans attend Blizzcon - there are still the Diablo and Starcraft fanbase which are arguably much larger) wouldn't be so damn pissed that they missed their window to buy a ticket due to apparent apathy on Blizzard's behalf.
When the final word is in Blizzard knew that no matter what the millions of people that play WoW, SC, and Diablo will sell out this event within days of ticket sales opening and therefore can be afforded major screwups such as the ones that have been witnessed and documented.
Yell-O Aug 13th 2008 4:12PM
Once again the problem was communication.
Rallik Aug 13th 2008 4:19PM
Nerdrage (see also, this post)
Manatank Aug 13th 2008 4:54PM
Seriously. I like Blizzard, and will be playing Wrath, Starcraft and Diablo. I thought briefly about going to Blizzcon, but decided against it because I was afraid of their other fans. The reaction to this only reaffirms my presumption that meeting so many nerds IRL would be painful and depressing. You dorks should be ashamed of yourselves.
doug Aug 13th 2008 4:20PM
This post is far too hostile, calm down dude.
Shisho Aug 13th 2008 6:32PM
I don't think he's angry, he's just saying.
Niekon Aug 13th 2008 4:23PM
"we didn't hear until 10:30am PDT that they would start selling tickets around noon PDT"
If you are going to try to paraphrase what Blizzard was saying, at least try to get the context somewhat correct. They stated they would be selling tickets sometime AFTER 12pm and they would post further when tickets were online to sell again. Sadly, they were about 15 minutes slow in the posting between tickets going up and them posting.
Kassius Aug 13th 2008 4:23PM
"days full of frustration, endless page refreshing, and a lack of useful communication from Blizzard about just what was happening."
meanwhile millions starve to death in the third world. seriously, get a grip; its a goddamn convention
Algorithm Aug 13th 2008 5:33PM
I think you might be lost. You do understand WoW Insider isn't a human rights blog, right?
Either way, my friends and I all independently attempted to get tickets for Blizzcon. All 4 of us failed. I wanted to go, did everything I could to get tickets, but there were only so many tickets, and I was one of the unlucky ones. That's how it goes.
One thing they could have done is to make the tickets so expensive that fewer people would be willing to pay for them. I also think this would have lowered the number of people trying to scalp tickets.
The problem is that they'd be kind of screwing over certain fans who wanted to go, but couldn't simply couldn't afford $200 tickets.
I don't know. I'll let you decide which is more fair. Giving it to people who had fast browsers or people with lots of money?
Either way, I'll be reading about it on WoWInsider. Maybe I'll get a ticket from the undoubtedly large segment of people, who just want the in game pet, but don't want to actually attend.
Iwanttobeasleep Aug 13th 2008 5:57PM
You should probably cancel your WoW subscription and start writing them checks instead, then.
Stephen Aug 13th 2008 4:27PM
We tried everything we could to get the last 2 tickets needed for everyone in our guild who could attend.
They thought they had tickets because they hit the confirmation screen on Monday, but the order didn't go through. A group of us in the guild tried at the 8pm Tuesday sale, but Blizz pulled them out of our shopping carts.
It stinks knowing that several people ended up with more tickets than they wanted to purchase due to the website errors. It takes away some of the good feelings of getting together at Blizzcon with the people you've played WoW with for years, knowing that some are stuck at home. Especially now that so many tickets aka. "swag bags" are now up on Ebay and Stubhub.