Blood Pact: How your baby 'lock stacks up against your main
Natalie is stepping in to help out V'Ming on Blood Pact this week. Leveling alts seems to be a popular way for some folks to pass the time they wait for Wrath to hit. After reading what people love about playing a 'lock, perhaps you're toying with the idea of crossing over to the dark side to join us. So, for this week's Blood Pact, we'll explain the things you should know about starting a warlock if you're coming from the perspective of having a level 70 main from a different class.
Think of a warlock as the bastard child of a mage and a hunter: high damage-producing, squishy casters with pets. If your main is one of these classes, you'll feel right at home with ranged damage, casting, mana management, and pets. On the other hand, any class that relies solely on melee or provides a primary healing function for a group is so not similar to a warlock. The polar opposite of a warlock is either the protection warrior or the holy paladin.
Here's how to change your mindset based on what your main's class or group function is.
| Druid | |
|---|---|
| Shaman | |
| Paladin | |
| Rogue | |
| Warrior | |
| Mage | |
| Priest | |
| Hunter |
Your main is a Mage or Priest
Since both of these classes are casters, your transition to playing a lock will come easier than most. You already know how to manage mana and magic-generated threat. Mages will be familiar with the Fire school of spells and priests will already know about Shadow damage, the combination of which make up the warlock's spell book. You'll still have ways to crowd-control -- even though they don't involve barnyard animals or shackles -- and you'll also be able to heal and resurrect yourself via stones. As such, you have most of the key warlock concepts down already. Your steepest learning curve will be managing your minions which can seem complicated when you first start doing it. You have a mind-boggling number of abilities at your minions' disposal, so learning how and when to use them -- on top of which pet is best for various situations -- will be your unique challenge. Priests, see also notes on moving from a healing spec below.
Your main is a Druid, Shaman or Paladin
In some ways, hybrid players may have the most to get used to by playing a lock, but that also means it's great fun if you'd like to learn a new play style. (I started a lock after getting my shaman to 70 and the complete change of style really appealed to me.) The main reason you'll be challenged is that locks do one thing and one thing only (albeit extremely well): they deal ranged damage. Period. You cannot switch to healing people, tanking, or dropping buffs on everyone. The lock's limited ways of dealing with situations may seem frustrating at first to a hybrid player, but in fact the limitations make the class simpler than hybrids. The only reason you are in the party is to kick butts and take names. However, because your main is so versatile, you'll probably get yourself into some dicey situations with the warlock early on, until you learn to blast the heck out of things before they have a chance to confuse you. See also notes on moving from your hybrid's spec below.
Your main is a Rogue or Warrior
Two words: step back! And I mean all the way back. You're used to running in there and opening that up-close can of hate, fury, or stabbity-stabbity. No more, my friend! Your pet is there to do the in-face dirty work for you know. (Think of it as having your very own melee butler. Kinda.) Anyway, the point is that you will be tempted to run in and bash stuff with your cute little dagger or sword, but don't. Scoot back and cast from afar because you need to realize that you are super-squishy now and can be (frequently) one-shotted by mobs. Your weapon is there to make you look pretty and to give you improved spell stats-- not to hit things with, silly! Another difference for you is that you will need to learn the ways of mana and pet management. Warriors, see also notes on moving from a tanking spec below.
Your main is a Hunter
Like the mage, the hunter is a very compatible main for a warlock alt. You already understand mana, ranged damage (and how!), crowd control, pet management, and even DoTs. However, "pet" is a very loose term for a warlock's minion. As a hunter, you probably grew attached to your pet, fed him, mourned his death, and called him George. Minions are more like tools than companions. (Pun intended.) You will feel no remorse when they die -- and sometimes you even kill them willingly to save your own hide. This isn't a partnership, it's all about you. You also can't choose pets. You get what the dark side sends you and you like it. Some good news: no stable slots necessary!
Moving from a tanking spec
Instead of dodging blows or pulling and keeping threat, playing a warlock will require that you learn to do the opposite of what your main's tendency is. You need to keep aggro as far from you as possible with spells like Fear. You'll have to let your pets tank for you as much as possible, the Imp being a notable exception. The good news is that it doesn't take nearly as long to kill stuff when you're playing a lock as it does with a tanking spec. Just make sure you don't try to be a hero when the mobs come toward you or a party member. You can generate tons of threat as a warlock, but you'll regret it if you do. Run away or they shall taunt you a second time!
Moving from a healing spec
Face it, if you're playing a lock, you're not about helping anybody but yourself. Oh sure, you can pass out healthstones and the occasional soulstone, but really, who remembers to give people these things? You will learn to stand by, helpless or apathetic, as others around you lose their green health bars and keel over. On the other hand, why are you looking at their health bars now? Just look at your own and your pet's and let everyone fend for themselves. The best you can do, at times, is offer them Blood Pact so it will take the mob an extra hit to bring your fellow players down.
Filed under: Warlock, (Warlock) Blood Pact, Analysis / Opinion, Leveling, Classes, Alts






Reader Comments (Page 1 of 2)
Saiforune Aug 14th 2008 8:14PM
"Think of a warlock as the bastard child of a mage and a hunter: high damage-producing, SQUISHY casters with pets."
HAHAHAHHAHA SQUISHY?!?!? Warlocks have the highest survivability of all the caster classes.
Oh yeah your 12k hp pool and endless mana via life tap really makes you squishy compared to a mage. Oh yeah you're SOOO correct I want to give you a medal.
Please change the wording cause you are so from the truth.
A warlock's hp pool is so massive at 70 compared to a mage just so you can continually life tap it's not even funny.
Idazanora Aug 14th 2008 8:24PM
your an idiot, the whole point of this article is for those making new locks, they are very squishy leveling up. we are not talking about the lvl 70 experiance and a particular spec...
Atrocita Aug 14th 2008 8:34PM
A warlock's HP pool is no different from any other caster's at 70 UNLESS YOU GEAR FOR IT. Warlocks are itemized around stamina as a priority stat, whereas mages value int and priests value spirit more. Warlocks hurt themselves for mana and therefore value a bigger hp bar.
Also, its not like anyone waltzes into 70 with 12k hp.... you have to have a complete set of high-end pvp gear to get that high. Shh, warlock hater.
jebuspwns Aug 14th 2008 8:42PM
I really think you need to step back and calm down. Look at what he was saying. Anyone wearing cloth is squishy compared to classes wearing plate, mail or even leather. Yes, a lock may be the least squishy caster but they are still squishy. 12k hp is nice but it doesn't matter if mobs are hitting you for 4 times as much as on mail.
Natalie Mootz Aug 14th 2008 8:47PM
Squishy means you wear cloth. And squishy is in comparison to non-caster classes. Glad you enjoyed the post with all your hahaha's.
stfu saiforne Aug 14th 2008 8:47PM
saiforne, do you ever have anything positive/constructive to add to any conversation?
Joolz Aug 14th 2008 9:00PM
Just curious but is there anything you do like? I swear every comment I see from you is complaining about something...
Saiforune Aug 14th 2008 9:09PM
I do like alot. This site is wonderful but I only post when i find something ridiculus in a post that I disagree with. And actually I do post ALOT of positive things on this site. Apparently you don't read that much then.
But I just hate warlocks in general so it's easy to pick something out of any warlock post that I don't agree with when the poster is QQ'ing about something.
ScorchHellfire Aug 14th 2008 11:49PM
um... i think you are thinking about arena geared locks... in which case anyone in arena can have that much health... anyways the only reason a lock would have more survivablity than a mage is because the mage chooses more spirit and int over stam... but regardless of that, mages have shields as do priests... locks do not... so yeah we are actually more susceptible(especially to melee) if you take that into account along with the priests heals and the mages rooting/blinking... sure locks have fear but it is short lived and easily broken or prevented when not used on mobs and when it is used on mobs it generally lasts too long and causes them to run a good long way away from you meaning you have to chase them down or they bring back friends and you have to run your ass off...
marj Aug 14th 2008 8:21PM
Sure, like Life Tap helps your survivability. More like helps you die faster.
Hunter. Aug 15th 2008 6:59PM
They need mana to use their skills.
Without mana they're dead.
So yes, Life tap does help their survivability a lot.
A Man In Black Aug 17th 2008 6:54AM
Spoken like someone who has never levelled a mage or priest.
Quorniya Aug 14th 2008 8:52PM
This is a really fantastic, informative article - the tips for people with mains of every class is a really nice touch. Really well done, thanks!
Natalie Mootz Aug 14th 2008 9:16PM
You're welcome! Thanks for the feedback!
Biggles Aug 14th 2008 9:42PM
My alt is demonology-specced, and I actually find my playstyle similar to a priest in a group, my pet (the felguard, usually, or voidwalker) being my tank. Tank goes in and gets some aggro, I DOT up the mob, do some direct damage, and toss in heals - all the while trying to NOT pass the tank's aggro (or, ideally, get aggro just as the mob is about to give me a nice juicy soulstone).
Annagh Aug 14th 2008 10:16PM
this actually convinced me to roll a lock when I get access to WoW next month, thank you.
Nicholas Abstraction Aug 14th 2008 11:46PM
lol with the exception of the comments, what I got from the actual post I really liked.
I'm a rogue, and I've started low level alts, but always stick around my rogue, since thats really all I know. I really liked this post because it really seemed to give me an idea of what the transition would be like to being a lock. Instead of just thinking dps dps dps, it gave me a real idea of what you spend your time doing, and how you fight. I might consider a lock more, or any of the other classes, because in them versus locks, you gave descriptions of other classes. I really really liked that. For people like me who don't know much outside their own fav class, it makes it easier. I think you guys should do a post like this for each class, 1 a week or something.
Thanks for the post, great job WoW Insider you guys rock. You just made this rogue a lot more comfortable outside of stealth. ;P
Tuberon Aug 15th 2008 5:50AM
I agree, a class transition post would be nice.
So, your main is a mage and you wanna try a pally...
So, your main is a shaman and you want to try a priest...
Moose Aug 15th 2008 11:45AM
"As a hunter, you probably grew attached to your pet, fed him, mourned his death, and called him George. Minions are more like tools than companions. (Pun intended.) You will feel no remorse when they die -- and sometimes you even kill them willingly"
I love that line, my main is a lock, my wife's is a hunter. She cannot seem to get over how I use my minions, much less how I would rather kill off a Voidwalker and resummon him as opposed to healing him up. You've got to get over your attachment to the pets. The best part is that you don't have to feed the buggers either.
Cyanea Aug 15th 2008 1:34AM
I dunno about a warlock's complete inability to tank (when soloing and questing, not in an instance). Properly specced, and properly geared? It's possible. My Warlock is a 43 Affliction with all the points in Fel Concentration, Improved Corruption, and the talent that boosts Drain Life for each dot on the target. I had a same level elite run at me. I dotted him up, and just Drain Life-d him until he was very dead and I was at full health. After that, I just Dark Pact-ed to get my mana back and went on my way.