Latest Beta build kills spell downranking [UPDATED]
A new build has hit the Wrath Beta server tonight, and while it's minor enough that it doesn't even fix quite a few bugs from last build, it does have a doozy of a change: Blizzard appears to have killed downranking, the practice of using a lower rank spell (usually, but not always, a healing spell) to save mana, prevent overhealing, or apply an attached buff or effect.
They've done this by making all lower levels of a spell cost one high mana cost, sometimes more than 100 mana higher than the highest rank. Right now, it's looking like all these spells are now a percentage of base mana.
Blizzard has promised an adjustment to spell mana costs and an uptick in base mana regen, so it's possible that those changes will take away from the sting of this one. However, whether this will all work in game is probably something we won't know until we can test level 80 group and raid content and see how things go down when healers are forced to use one rank for every heal. Where it will still hurt regardless is definitely in PvP, where practices like using rank 1 Arcane Explosion to flush out a stealther or using rank 1 Viper Sting to fake out a dispeller will disappear.
There's also been some concern that, should these new totals be based on base mana, Intellect will fall out of favor as a stat, being that a larger mana pool will no longer be an unqualified good thing for most spells. However, since many classes will now have talents that convert intellect to spellpower or attack power, it likely won't fall completely out of favor (Edit: Well, that was a bit of a rookie mistake on my part. I forgot that base mana only refers to the mana pool before gear and buffs, including any mana boosts related to intellect).
Blizzard's tried to discourage downranking before, such as when they nerfed the spellpower coefficients on lower ranked spells across the board. However, it looks like they have certainly found a definite solution now. This change, should it stick, will pretty much be the death knell of the practice for most people, since almost every reason for using downranking eventually boils down to mana conservation.
Edit: Zarhym has now confirmed that this change is intended, and is meant primarily to kill downranking.
[Thanks to chaud for alerting us to this change!]
Filed under: Analysis / Opinion, News items, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 5)
Ed Aug 14th 2008 12:23AM
If Blizzard are going to take this direction towards downranking, I'd rather just see new ranks of spells replace lower ranks completely, it'd cut down on spell book clutter at least.
Daniel Whitcomb Aug 14th 2008 12:29AM
Actually, Ed, there is now a option in the Interface option that hides every spell except your highest rank.
Oronis Aug 14th 2008 1:37AM
I was thinking the same thing.
If they want to nip downranking just have a single entry in the spellbook per spell
Ed Aug 14th 2008 1:12AM
That's great to know! Thanks for the information!
Mike Aug 14th 2008 6:50AM
What's the point in even making it possible to show the lower ranks if they do less damage and cost more mana though? Warriors and Rogues already only have their max rank abilities in their spellbooks (IE it's physically impossible to use, say, Rank 3 Eviscerate if you'ev learned Rank 4) so it seems a little convoluted to implement this new system for other classes when there exists a perfectly workable system already implemented in the game.
Brien Aug 14th 2008 9:10AM
@Mike
because some lower ranks of spells will still be worth using the higher mana cost version.
For instance, please don't 20 second banish a demon that we don't been banished for 20 seconds. Use a low-ranked one so we're not all sitting around, pointlessly swinging at an immune mob.
jefeweiss Aug 14th 2008 12:07PM
I think that they should eliminate having to go to a trainer to get new ranks of old spells. It's not that really exciting to get Rejuvenation (rank 14) anyway. Just make it so you have one Rejuvenation that shows up in your spell book and when you get level 74 (or whatever) it automatically heals for a new amount. Or they could even make it so it scales a little amount each level. Even having the lower ranks is completely pointless if they are going to cost more mana.
It's not that really exciting to get Rejuvenation (rank 14) anyway. I remember when I first started playing WoW I always was pretty excited to go get my new spells, and then it seemed like I was getting robbed when I was just getting the same spell that did a marginal amount more damage or healing. It's just a big hassle without much point at this point to have to go all the way back to a trainer to learn a new rank when the old rank is worse then useless.
Basic Aug 14th 2008 1:27PM
Before priest smite spec was made similarly obsolete I used rank 1 smite (0.5s cast) to pull mobs when I was leading an instance.
Debelak Aug 14th 2008 12:36AM
I'm pretty sure that intellect has nothing to do with base mana. Intellect only affects your total mana while base mana is your mana pool before gear.
ash Aug 14th 2008 12:37AM
This sounds silly, while I have used down ranked healing spells for mana conservation I have also used them when I find myself overhealing and know that I can use a lower ranked spell to keep tempo with the incoming damage. I guess this in effect is mostly for mana conservation, since I am trying to keep my mana usage most in line with the needed output, but I think it should be up to me to decide. The nerfs Blizz has already put into downranking are more than enough. I used to heal as a holy pally so maybe I'm biased, but it sounds like a bad idea for healing spells at least.
DirtyPriest Aug 14th 2008 5:09AM
It's completely stupid that as you progress your character that you end up regressing your spells. It's a bit silly don't you think?
Also, I'm pretty sure before they nerfed down ranked coefficients. This is sorta a hidden discouragement to doing this. I seems they really need to nail it in harder. Honestly, I don't know why they just don't fold them all into one like war/rogue/feraldruid/DK abilities where everytime you get a new rank it replaces the old one.
That said, the problem with mana efficiency and overhealing is a seperate issue.
Ryan Aug 14th 2008 8:07AM
It's also necessary, your target isn't always damaged enough to require a full heal, so you downrank. If blizz is going to kill downaranking, they need to give us as many new healing spells to allow us to tailor our spell to the amount of healing needed.
Turtledome Aug 14th 2008 12:18PM
"DirtyPriest said...
It's completely stupid that as you progress your character that you end up regressing your spells. It's a bit silly don't you think?"
I have a hammer but I still find use for thumbtacks. When I bought a butane torch I didn't throw out the box of matches.
There are times when you don't want to do cross health x% on the DSP'd target, need to heal but absolutely must not dip mana below x, need a panic short-cast heal on the tank, need to land fast spells while moving to keep a debuff stack up, or quickly stack a debuff while the tank is building initial aggro.
MANY reasons to downrank. I only listed ones I can't see Blizz objecting to; I can see downranking to fish for crits or to have effectively infinite mana annoying 'em. And then there's PvP...
Faar Aug 14th 2008 9:22AM
What Blizzard has in place now is Absolutely NOT enough. If you've ever been in a BG chasing a pillarhugging druid who is laughing maniacally and casting downranked HoTs on himself combined with like 1800 +heal, you'd know this.
You can have 2, 3 DPSers wailing full-out on a druid like this for a minute or more, their mana barely budges and they just REFUSE to die.
If you DO manage to get their health down a bit - perhaps through a combination of stuns/silences, they'll nature's swiftness/healing touch/swiftmend and BAM they're up to 80+% again. Pallys and priests are nearly as bad, though druids are by far the worst.
One PvP issue one might have with this spell is it makes flushing out rogues with holy nova much harder since this spell costs such crazy mana at max rank.
As for overhealing/PvE issues, blizzard's already stated they're watching for this and will adjust the game to smooth out any rough spots. I for one am glad they did this - downranking's always been a cheap trick IMO.
VyseV1 Aug 14th 2008 12:41AM
Btw, as of this time, the new anti down ranking system has destroyed Illumination for paladins till they rework it to work with this system. Paladins are get crits but because its not a static cost (or something like that) they aren't getting any mana back.
roguedubb Aug 14th 2008 12:43AM
Frostbolt (Rank1) will still see a lot of love even if this change sticks.
schwonga Aug 14th 2008 12:58AM
Well I don't know what you mean by "alot." Sure, it will still get some use, but if each previous rank increases in mana cost as you get more higher ranked spells then frostbolt rank 1 could end up costing such a stupidly high cost that its just not worth saving another .5 seconds and ranks 2 or 3 might get a bit more play if only to save a good chunk of mana. You might as well spec Arcane *gasp* and use Slow instead **GASP GASP**
All that being said, maybe in arena that couple seconds can make the difference, but now you might end up with no mana to finish the job.
Freelier Aug 14th 2008 12:09PM
Even in PvE situations, frostbolt rank 1 is occasionally useful. I suspect I'll be taking it off my action bars when this hits live, though.
AJAlkaline Aug 14th 2008 12:47AM
What, exactly, is the reasoning behind killing down-ranking? The practice never seemed particularly game-breaking for me, it just seems to be a convenient way to add a little more depth to your spell selection. Can anyone explain why Blizzard would want to do this?
Heilig Aug 14th 2008 1:45AM
The main reason is that mentioned in the article of using Rank 1 AoE effects to bust stealthers. Rank 1 Arcane Explosion breaking stealth on a level 70 practically for free is often cited by the developers as a side effect they never intended.
I'm sure all the rogues out there are grinning gleefully in anticipation as the only thing keeping them from getting off their opener on mages is killed.